Announcement: Be excellent to each other.


Caravel Forum : Caravel Boards : Development : Beethro in Space! (Version 1.something now available!)
Page 1 of 6
2345>>
New Topic New Poll Post Reply
Poster Message
DiMono
Level: Smitemaster
Avatar
Rank Points: 1181
Registered: 09-13-2003
IP: Logged
icon Beethro in Space! (+1)  
Before you pull the raygun over here, hear me out.

Could someone with graphical talent spend a couple days doing up new tilesets and monster graphics to set Beethro in space? Roaches could be Space Amoebae, Goblins could be Martians (The Duck Dodgers variety), Wraithwings could be ...I don't know, it's 2am. But does anyone else think this would be fun? It's just graphics swapping, no actual change to the gameplay at all. And the big sword just gets upgraded to a Light Sabre.


If someone decides to take this on, I'm willing to write some music for it if Emmett doesn't want to.

[Edited by DiMono on 03-15-2004 at 07:36 PM GMT]

____________________________
Deploy the... I think it's a yellow button... it's usually flashing... it makes the engines go... WHOOSH!
02-07-2004 at 07:09 AM
View Profile Send Private Message to User Send Email to User Visit Homepage Show all user's posts This architect's holds Quote Reply
The_Red_Hawk
Level: Smitemaster
Rank Points: 783
Registered: 09-02-2003
IP: Logged
icon Re: Beethro in Space! (0)  
I think this could be really great! What would walls be? And would statues become planets?

____________________________
Slashing, whirling, diving, twirling,
Snapping, turning, rising, swirling,
Screeching, flipping, gliding, sliding,
The red hawk's dance of death.

.....the king of the skies.....
02-07-2004 at 03:54 PM
View Profile Send Private Message to User Send Email to User Show all user's posts This architect's holds Quote Reply
MarvinTheRobot
Level: Delver
Rank Points: 44
Registered: 01-02-2004
IP: Logged
icon Re: Beethro in Space! (0)  
hah! tilesets!...
dont even talk to me about tilesets! ;)

p.s. i know i havent posted in a long time, im having too much Real-Life(TM) stuff to take care of. hopefully i'll get back to drod quest by the end of next week.

____________________________
Marvin

"The major difference between a thing that might go wrong and a thing that cannot possibly go wrong is that when a thing that cannot possibly go wrong goes wrong it usually turns out to be impossible to get at or repair." - Douglas Adams, The Hitchhikers Guide to the Galaxy
02-07-2004 at 05:26 PM
View Profile Send Private Message to User Send Email to User Show all user's posts Quote Reply
DiMono
Level: Smitemaster
Avatar
Rank Points: 1181
Registered: 09-13-2003
IP: Logged
icon Re: Beethro in Space! (0)  
The_Red_Hawk wrote:
I think this could be really great! What would walls be? And would statues become planets?
Space rocks? I don't know. I was actually thinking of just giving the game a different feel, like it's a futuristic alien dungeon, not moving the setting to the voids of space.

Though it would make it easier if everything was just a different type of spaceship... I don't know what you do for Serpents though. And then I guess walls could be asteroid fields, pits could be... radioactive waste? And trapdoors are high-energy space fields that turn radioactive when Beethro's ship leaves them? And I guess statues would be planets, and doors would still be doors. Orbs could be moons?

Just to reiterate, these are only graphical changes we're talking about, not a new game... though I suppose anyone who wants to make a new Beethro space game could do that too :)

____________________________
Deploy the... I think it's a yellow button... it's usually flashing... it makes the engines go... WHOOSH!
02-07-2004 at 07:43 PM
View Profile Send Private Message to User Send Email to User Visit Homepage Show all user's posts This architect's holds Quote Reply
Scott
Level: Smitemaster
Rank Points: 578
Registered: 02-12-2003
IP: Logged
icon Re: Beethro in Space! (0)  
Snakes could be comets.
02-08-2004 at 01:12 AM
View Profile Send Private Message to User Show all user's posts Quote Reply
DiMono
Level: Smitemaster
Avatar
Rank Points: 1181
Registered: 09-13-2003
IP: Logged
icon Re: Beethro in Space! (0)  
Scott wrote:
Snakes could be comets.
I can't believe I didn't think of this. When I read your post, I pointed at my screen and said out loud "They could, too!" Then people looked at me strangely...

So here's what I'm envisioning for this all:

Beethro flies around in a yellow ship, to stick to tradition, and his sword is changed to a glowing light saberish beam.

Roaches: Smallish gray ships
Roach Queens: Motherships. Bigger than Roaches, with docking bays. Maybe taking up the entire square?
Spiders: Ever play Star Control 2? Ariloulaleelay ships (small, round, light blue)
Brains: Command Modules
Goblins: Green ships
Wraithwings: Black space amoebae
Evil Eyes: Mines
Serpents: Comets. With a tail and everything
Tar: Nebula. Tar Babies would be little clouds of nebula... it doesn't matter how

Walls: Dense asteroid belt
Crumbly Walls: Sparse asteroid belt
Pit: Radioactive waste
Trapdoor: Half-irradiated space (falling pit would turn in to radiation completion)
Stairs: Portals?
Statues: Planets
Orbs: Moons
Doors: Still doors, but looking futuristic
Checkpoints: Docking Stations?
Scrolls, arrows and Potions: I think these could remain the same

What do people think? Is anyone willing to take this on? I don't have the graphical ability or time to do this myself, but like I said I'm willing to come up with music for it.

____________________________
Deploy the... I think it's a yellow button... it's usually flashing... it makes the engines go... WHOOSH!
02-08-2004 at 01:40 AM
View Profile Send Private Message to User Send Email to User Visit Homepage Show all user's posts This architect's holds Quote Reply
The_Red_Hawk
Level: Smitemaster
Rank Points: 783
Registered: 09-02-2003
IP: Logged
icon Re: Beethro in Space! (0)  
Hmmm..... Isn't this what was suggested with DRODIS somewhere a long time ago?

____________________________
Slashing, whirling, diving, twirling,
Snapping, turning, rising, swirling,
Screeching, flipping, gliding, sliding,
The red hawk's dance of death.

.....the king of the skies.....
02-08-2004 at 04:16 AM
View Profile Send Private Message to User Send Email to User Show all user's posts This architect's holds Quote Reply
joker5
Level: Smitemaster
Rank Points: 607
Registered: 11-25-2003
IP: Logged
icon Re: Beethro in Space! (0)  
No clue... this could be fun to play. Unfortunately I'm not talented enough to draw the stuff, either on paper or on the computer. But I'd definitely give this a spin if someone did it.

~joker5

____________________________
Criminals, like other people, dislike being shot. ~FBI study on guns

www.badgerbadgerbadger.com

"Two words: Beam Waffle!" -me
02-09-2004 at 03:41 PM
View Profile Send Private Message to User Show all user's posts Quote Reply
DiMono
Level: Smitemaster
Avatar
Rank Points: 1181
Registered: 09-13-2003
IP: Logged
icon Re: Beethro in Space! (0)  
Alright, I got jumpy and started doing the graphics as well as I can. Attached is my GeneralTiles.bmp file, which stores everything that's uniform across the game. So far I've transferred:

Beethro - yellow ship
Mimic - tile ship
Mimic placing images - transparent ship
Roaches - grey little ship (like the Shofixti from Star Control 2)
Roach Queens - docking bays
Wraithwings - black and purple space amoebae
Spiders - pale blue ships with four windows
Evil Eyes - space mines
Brains - control stations that light up
Blood spatter - now grey, since it's spaceship parts
Roach eggs - emerging grey ship
Beethro's (and mimics') sword - oversized light sabre-ish weapon

So this is what I've got done, hopefully others can build on it and make things look, oh, I don't know, BETTER.

Edit: for those who don't know what to do with this file, go to DROD-AE\\Data\\Bitmaps and backup your existing GeneralTiles.bmp before doing anything else, then copy the one I've attached to the directory.

[Edited by DiMono on 02-09-2004 at 10:03 PM GMT]

____________________________
Deploy the... I think it's a yellow button... it's usually flashing... it makes the engines go... WHOOSH!
02-09-2004 at 10:02 PM
View Profile Send Private Message to User Send Email to User Visit Homepage Show all user's posts This architect's holds Quote Reply
The_Red_Hawk
Level: Smitemaster
Rank Points: 783
Registered: 09-02-2003
IP: Logged
icon Re: Beethro in Space! (0)  
What does Beethro look like when he's invisible?

____________________________
Slashing, whirling, diving, twirling,
Snapping, turning, rising, swirling,
Screeching, flipping, gliding, sliding,
The red hawk's dance of death.

.....the king of the skies.....
02-10-2004 at 06:52 PM
View Profile Send Private Message to User Send Email to User Show all user's posts This architect's holds Quote Reply
sims5000
Level: Master Delver
Avatar
Rank Points: 117
Registered: 01-04-2004
IP: Logged
icon Re: Beethro in Space! (0)  
Beethro looks like a light, right?
so it should look like a turned off (glass) light

[Edited by sims5000 on 02-10-2004 at 08:17 PM GMT]
02-10-2004 at 08:16 PM
View Profile Send Private Message to User Visit Homepage Show all user's posts This architect's holds Quote Reply
DiMono
Level: Smitemaster
Avatar
Rank Points: 1181
Registered: 09-13-2003
IP: Logged
icon Re: Beethro in Space! (0)  
Well, go invisible and find out :)

Actually, if you look at the file in an editor, Beethro when he's visible is the second set down from the top left corner. I think the top left set is invisible Beethro, and the bottom left set is the mimic. What do people think of what I've got so far? Anyone willing to pick up the ball for me?

____________________________
Deploy the... I think it's a yellow button... it's usually flashing... it makes the engines go... WHOOSH!
02-10-2004 at 08:19 PM
View Profile Send Private Message to User Send Email to User Visit Homepage Show all user's posts This architect's holds Quote Reply
sims5000
Level: Master Delver
Avatar
Rank Points: 117
Registered: 01-04-2004
IP: Logged
icon Re: Beethro in Space! (0)  
DiMono wrote:
Well, go invisible and find out :)

I'm not going to change DROD untill your grapcics are finished so I can't :thumbsdown

[Edited by sims5000 on 02-10-2004 at 08:29 PM GMT]
02-10-2004 at 08:29 PM
View Profile Send Private Message to User Visit Homepage Show all user's posts This architect's holds Quote Reply
DiMono
Level: Smitemaster
Avatar
Rank Points: 1181
Registered: 09-13-2003
IP: Logged
icon Re: Beethro in Space! (0)  
It's just a file swap. Copy your existing file elsewhere, so it's preserved, then copy mine in its place. When you're tired of it, put the original one back and everything will be as it was.

____________________________
Deploy the... I think it's a yellow button... it's usually flashing... it makes the engines go... WHOOSH!
02-10-2004 at 08:51 PM
View Profile Send Private Message to User Send Email to User Visit Homepage Show all user's posts This architect's holds Quote Reply
sims5000
Level: Master Delver
Avatar
Rank Points: 117
Registered: 01-04-2004
IP: Logged
icon Re: Beethro in Space! (0)  
but it's a waste of time really (unless it's finished)
02-10-2004 at 09:09 PM
View Profile Send Private Message to User Visit Homepage Show all user's posts This architect's holds Quote Reply
Koro
Level: Delver
Avatar
Rank Points: 74
Registered: 01-16-2004
IP: Logged
icon Re: Beethro in Space! (0)  
Ya know, it would all gel a bit better if you got some nice sound effects, too! Like an explosion upon death, laser sounds for roach killng, radar blips for eyeball detection. All very stealable-- er.. produceable sound files I'm sure. I mean, if you plan to go all out on this and make music and such, Don't forget sound files, too.
Peace in Outer Space,
Koro

[Edited by Koro on 02-11-2004 at 02:04 AM GMT]

____________________________
Vectors are pretty cool, they take your mind off of girls.
02-11-2004 at 02:03 AM
View Profile Send Private Message to User Send Email to User Visit Homepage Show all user's posts Quote Reply
The_Red_Hawk
Level: Smitemaster
Rank Points: 783
Registered: 09-02-2003
IP: Logged
icon Re: Beethro in Space! (0)  
Koro wrote:
Ya know, it would all gel a bit better if you got some nice sound effects, too!

That's a good idea!

Anyways, what would trapdoors be? And the 'Neather?

____________________________
Slashing, whirling, diving, twirling,
Snapping, turning, rising, swirling,
Screeching, flipping, gliding, sliding,
The red hawk's dance of death.

.....the king of the skies.....
02-11-2004 at 02:17 AM
View Profile Send Private Message to User Send Email to User Show all user's posts This architect's holds Quote Reply
DiMono
Level: Smitemaster
Avatar
Rank Points: 1181
Registered: 09-13-2003
IP: Logged
icon Re: Beethro in Space! (0)  
With pit as irradiated space, trapdoors would be semi-irradiated. I don't know how I'll do either of those yet. And I guess the 'Neather would be a black and green spaceship I've yet to design.

____________________________
Deploy the... I think it's a yellow button... it's usually flashing... it makes the engines go... WHOOSH!
02-11-2004 at 03:12 AM
View Profile Send Private Message to User Send Email to User Visit Homepage Show all user's posts This architect's holds Quote Reply
DiMono
Level: Smitemaster
Avatar
Rank Points: 1181
Registered: 09-13-2003
IP: Logged
icon Re: Beethro in Space! (0)  
I have a question for someone who knows much about GeneralTiles.bmp:

What are the images at 13 down, 10 and 11 across? I don't think I've ever seen either of them in the game.

____________________________
Deploy the... I think it's a yellow button... it's usually flashing... it makes the engines go... WHOOSH!
02-11-2004 at 04:54 PM
View Profile Send Private Message to User Send Email to User Visit Homepage Show all user's posts This architect's holds Quote Reply
Schik
Level: Legendary Smitemaster
Avatar
Rank Points: 5381
Registered: 02-04-2003
IP: Logged
icon Re: Beethro in Space! (0)  
DiMono wrote:
I have a question for someone who knows much about GeneralTiles.bmp:

What are the images at 13 down, 10 and 11 across? I don't think I've ever seen either of them in the game.
'Neather hitting an orb.


____________________________
The greatness of a nation and its moral progress can be judged by the way it treats its animals.
--Mahatma Gandhi
02-11-2004 at 04:57 PM
View Profile Send Private Message to User Send Email to User Show all user's posts High Scores Quote Reply
The_Red_Hawk
Level: Smitemaster
Rank Points: 783
Registered: 09-02-2003
IP: Logged
icon Re: Beethro in Space! (0)  
You know, I always wondered why the 'Neather could only hit an orb directly to the south of him.

____________________________
Slashing, whirling, diving, twirling,
Snapping, turning, rising, swirling,
Screeching, flipping, gliding, sliding,
The red hawk's dance of death.

.....the king of the skies.....
02-11-2004 at 05:25 PM
View Profile Send Private Message to User Send Email to User Show all user's posts This architect's holds Quote Reply
ErikH2000
Level: Legendary Smitemaster
Avatar
Rank Points: 2794
Registered: 02-04-2003
IP: Logged
icon Re: Beethro in Space! (0)  
The_Red_Hawk wrote:
You know, I always wondered why the 'Neather could only hit an orb directly to the south of him.
In Webfoot DROD, I wasn't a very good programmer and I wrote many limitations into the game that were hard to get around. I would do things the quick way because I hadn't had much experience at that point to look ahead and predict that I would need more functionality later. My code was also quite brittle and small changes often introduced bugs, so once I wrote in some limitation it could be very difficult to change it.

A major limitation was that there could be only 256 tiles used for drawing monsters, walls, etc. I simply didn't have the space to add tiles depicting the 'Neather hitting an orb in each of the eight directions.

Other decisions influenced by this:

- The tar baby only got two tiles.
- The spider was actually a tar baby, but when a certain graphic style was set, it became a spider. So it was impossible to have both a spider and tar baby in one room.
- The trapdoor and red door were added (along with the spider) very late in development after someone at Webfoot suggested the game needed more elements. I added them because they only took two tiles from my precious 256 count and code for them was very simple and unlikely to introduce new bugs.

-Erik

____________________________
The Godkiller - Chapter 1 available now on Steam. It's a DROD-like puzzle adventure game.
dev journals | twitch stream | youtube archive (NSFW)
02-11-2004 at 07:15 PM
View Profile Send Email to User Show all user's posts This architect's holds Quote Reply
DiMono
Level: Smitemaster
Avatar
Rank Points: 1181
Registered: 09-13-2003
IP: Logged
icon Re: Beethro in Space! (0)  
I remember there also being a limitation on maximum monsters in a room at one time. This just goes to prove what I try to tell my coders on a regular basis: Don't hardcode anything.

For the sake of letting people know, I'm currently pallette shifting the tar to a nice pasty nebula-ish purple (anyone have any ideas for the eyes?) and I've turned the checkpoints in to space stations. Times like this, I wish I knew how to do an automatic pallette shift in Photoshop.

Oh, Erik, since you seem to be checking out this thread, are you cool with me emailing you my interview questions for my column within the next couple weeks?

____________________________
Deploy the... I think it's a yellow button... it's usually flashing... it makes the engines go... WHOOSH!
02-11-2004 at 08:36 PM
View Profile Send Private Message to User Send Email to User Visit Homepage Show all user's posts This architect's holds Quote Reply
ErikH2000
Level: Legendary Smitemaster
Avatar
Rank Points: 2794
Registered: 02-04-2003
IP: Logged
icon Re: Beethro in Space! (0)  
DiMono wrote:
Oh, Erik, since you seem to be checking out this thread, are you cool with me emailing you my interview questions for my column within the next couple weeks?
Sure, that's fine.

A suggestion: Your column starts off describing the big studio approach to creating a game, and paints a somewhat stark picture of budget requirements for a newcomer that would like to make a game. You might ask some questions related to what is possible making smaller games and using open source collaboration. Not to lead you, but I think I know much more about this than the column-described conventional game production to which I'm a stranger.

-Erik

____________________________
The Godkiller - Chapter 1 available now on Steam. It's a DROD-like puzzle adventure game.
dev journals | twitch stream | youtube archive (NSFW)
02-11-2004 at 09:18 PM
View Profile Send Email to User Show all user's posts This architect's holds Quote Reply
DiMono
Level: Smitemaster
Avatar
Rank Points: 1181
Registered: 09-13-2003
IP: Logged
icon Re: Beethro in Space! (0)  
Just between you and me, I was planning to ask about the history of DROD and how it developed, and how you dealt with having no budget to speak of. Roper had a budget, you didn't, and that's a contrast I certainly wanted to present.

Isn't it great when great minds actually do think alike?



Also:

New version of the bitmap. Added to the previous one:

Goblins are green robots
Serpents are meteors
Tar is nebula
Checkpoints are way stations
Tar Queens and Babies look nebula-ish
Borders of nebula appear wavy without breaking the Caravel-release rules of "tar doesn't reveal what's under it"

Basically, everything in this file is done except the 'Neather and the doors. I know what I'm doing with doors, haven't thought of a good design for the 'Neather yet. Any ideas?

I've also removed the old vesion, since it's now outdated.

[Edited by DiMono on 02-11-2004 at 11:01 PM GMT]

____________________________
Deploy the... I think it's a yellow button... it's usually flashing... it makes the engines go... WHOOSH!
02-11-2004 at 10:55 PM
View Profile Send Private Message to User Send Email to User Visit Homepage Show all user's posts This architect's holds Quote Reply
Scott
Level: Smitemaster
Rank Points: 578
Registered: 02-12-2003
IP: Logged
icon Re: Beethro in Space! (0)  
How about the death star for the neather?
02-12-2004 at 03:19 AM
View Profile Send Private Message to User Show all user's posts Quote Reply
joker5
Level: Smitemaster
Rank Points: 607
Registered: 11-25-2003
IP: Logged
icon Re: Beethro in Space! (0)  
*ducks the raging horde of lawyers* How about.... whirlpools for the eyes?

~joker5

____________________________
Criminals, like other people, dislike being shot. ~FBI study on guns

www.badgerbadgerbadger.com

"Two words: Beam Waffle!" -me
02-13-2004 at 12:02 AM
View Profile Send Private Message to User Show all user's posts Quote Reply
DiMono
Level: Smitemaster
Avatar
Rank Points: 1181
Registered: 09-13-2003
IP: Logged
icon Re: Beethro in Space! (0)  
The evil eyes are space mines. I guess the 'Neather could be a mobile black hole, but then I can't justify it hitting orbs. Any other ideas?

____________________________
Deploy the... I think it's a yellow button... it's usually flashing... it makes the engines go... WHOOSH!
02-13-2004 at 03:34 AM
View Profile Send Private Message to User Send Email to User Visit Homepage Show all user's posts This architect's holds Quote Reply
bandit1200
Level: Master Delver
Rank Points: 290
Registered: 10-29-2003
IP: Logged
icon Re: Beethro in Space! (0)  
DiMono wrote:
The evil eyes are space mines. I guess the 'Neather could be a mobile black hole, but then I can't justify it hitting orbs. Any other ideas?
Could the 'Neather play the part of one of those wobbly flying saucers in Plan 9 From Outer Space? Or maybe one of the zombies? Would even have the outstretched arms for hitting the orb. No? Oh well. ;)
02-13-2004 at 02:40 PM
View Profile Send Private Message to User Send Email to User Show all user's posts Quote Reply
The_Red_Hawk
Level: Smitemaster
Rank Points: 783
Registered: 09-02-2003
IP: Logged
icon Re: Beethro in Space! (0)  
How about the 'Neather being a really evil alien?

____________________________
Slashing, whirling, diving, twirling,
Snapping, turning, rising, swirling,
Screeching, flipping, gliding, sliding,
The red hawk's dance of death.

.....the king of the skies.....
02-13-2004 at 03:18 PM
View Profile Send Private Message to User Send Email to User Show all user's posts This architect's holds Quote Reply
Page 1 of 6
2345>>
New Topic New Poll Post Reply
Caravel Forum : Caravel Boards : Development : Beethro in Space! (Version 1.something now available!)
Surf To:


Forum Rules:
Can I post a new topic? No
Can I reply? No
Can I read? Yes
HTML Enabled? No
UBBC Enabled? Yes
Words Filter Enable? No

Contact Us | CaravelGames.com

Powered by: tForum tForumHacks Edition b0.98.8
Originally created by Toan Huynh (Copyright © 2000)
Enhanced by the tForumHacks team and the Caravel team.