Candy.... eaters?
I'd suggest renaming this to 'A Citizen's Quest' or something. 'An Citizen Quest' is grammatically incorrect anyways (never use 'an' with a word that starts with a non-vowel sound)
Catacombs to Nowhere: 'This looks like a fast shortcut!' might be better than 'This is fastest shortcut!' Also, the second line would look better as something along the lines of 'Guy entered the Catacombs, not knowing about the monsters within.'
Entrance: A nice little start to the hold. Took a few seconds of looking at it to see what I was supposed to do, but not difficult at all.
1N: I don't think I had the intended solution here... It looks like your *intent* was to have the adder eat the guards, then use the four-square-long adder to hold the door open long enough to escape it while luring it onto the hot tile. However, the adder got smote. So, I used the guards, stepping onto the hot tile right before the first one stepped onto the pressure plate, then moving onto the door before he stepped off. Both guards then stepped on the hot tile and toasted themselves while I waited on the clear token.
1N1W: First instinct upon looking at this room was 'you can't seriously expect me to solve this, the adder won't go over there!' Then I thought for half a second and realized that dropping roaches in pits with platforms is a good way to kill them. Once I got that figured out, the room was fairly simple.
Torture Rooms: 'This isn't where I'm supposed to be...!' might look better than what you've got on the first line. And... perhaps 'Guy was trapped in a bad place.' might be better? Assuming this is actually a guy named Guy or something.
Entrance: Interesting puzzle. I was a little surprised to have to kill the scripted character to trigger the green doors, but at least there was a minimal choice of things to do to trigger the doors.
1E: Not *terribly* hard, but makes use of my favorite use for platforms so that's OK. Always fun to drop roaches in pits.
1S1E: Took a couple of tries to get the adder to stay away from the tokens and go to the hot tile, but that's OK.
1N: Attack! Attack! .... Run away! Run away!
Grasslands: The grammar and writing here is better... but the second sentence there needs a period at the end.
Entrance: He's, not Hes. And... lots of running in circles here. More tedious than anything else.
1W: That... is an original way of dealing with Adders. I like it. But... A touch dangerous, too. And on a couple of occasions the builder got ate by Adders. Not quite sure how to avoid that. Perhaps place it on top of a door or a wall or something, so the Adders can't do that?
1N: Let's change that second line to 'My book doesn't have pictures or info about *this* place!'
Ruins: "
What sorts of things can I find here?"
Entrance: Checkpoint! CHECKPOINT! Otherwise a mildly frustrating puzzle, but not terribly bad... But the lack of a checkpoint makes this an *incredibly* frustrating puzzle.
1N: It's spelled 'Conquered'. And... Why Beethro Budkin? For that matter, why would he leave a scroll behind?
Hold completion screen: 'And so, Guy walked outside, and was embarrassed... "
Why did I buy that old book?"
'
Should there maybe be a mention of the book in the hold starting screen, in regards to how Guy knew there was a 'shortcut' there?
Also, Ruins has a room I can't see any way to get to. Might want to do something about that before submitting this for HA approval.
____________________________
Caravel Official Holds Progress:
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×KDD 2.0: Mastered!
JtRH: Mastered!
The Choice: Mastered!
Perfection: Mastered!
Halph has a Bad Day: Mastered!
Beethro & the Secret Society: Mastered!
Beethro's Teacher: Mastered!
Smitemastery 101: Mastered!
Master Locks: Mastered!
Master Locks Expert: Mastered!
TCB: Mastered!
DDDoD: Mastered!
Tendry's Tale: Homeland
Complex Complex: Stuck on the first puzzle
floor.
Suit Pursuit: Mastered!
Finding the First Truth: Mastered!
Gunthro and the Epic Blunder: Mastered!
Flood Warning: Mastered!
The Second Sky: Perfected!