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Caravel Forum : DROD Boards : Architecture : The Fool's Errand
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joker5
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icon Re: The Fool's Errand (0)  
Both my hands are above my head.

It's easier to shield from flying objects that way ;)

~joker5

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01-27-2004 at 05:44 PM
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ClaytonW
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icon Re: The Fool's Errand (0)  
*sorrowfully raises his hand*
01-27-2004 at 07:43 PM
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eytanz
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icon Re: The Fool's Errand (0)  
Ok, because I know how frustrated I get when I can't figure out something like this - anyone who wants a really big hint, PM me and I'll send it over.

I don't want to post one in the thread, even secreted, because it will remain there for posterity and I don't want to ruin this for players joining in the future.

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01-27-2004 at 08:00 PM
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joker5
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The room with the goblins is sadly enough the easiest save for the entrance, IMO. If anyone wants any hints please say so.

~joker5

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01-27-2004 at 09:51 PM
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Scott
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I can't solve any room except the entrance yet. :~(
01-27-2004 at 11:17 PM
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joker5
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icon Re: The Fool's Errand (0)  
hints/spoilers/solutions in order of spoilerness for feeling good about this hold:

Click here to view the secret text


Click here to view the secret text


Click here to view the secret text


Click here to view the secret text


Click here to view the secret text


Click here to view the secret text


Click here to view the secret text


Click here to view the secret text


I don't think any other room is solvable.

~joker5

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01-28-2004 at 12:09 AM
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RoboBob3000
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This is a great hold and everything, and the trick to solve it is the most creative I've yet seen in DROD. Still, it pains me to see all of these people who can't figure it out. I think the creator should post the Big Hint before all of those frustrated with the hold stop playing it.

Here's my Big Hint. Let me know if I should edit this out.

Click here to view the secret text


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01-28-2004 at 12:28 AM
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joker5
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icon Re: The Fool's Errand (+1)  
*posts* Wow. I repeat, this is what DROD is meant to be. I finally finished it and WOW this hold is great. I only wish I could make something similar. And it's not a conspiracy. At least not a lying "I did it" conspiracy.

~joker5

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"Two words: Beam Waffle!" -me
01-28-2004 at 01:30 AM
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jdyer
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This has definitely one of my favorite DROD tricks. Big kudos to the author. :thumbsup

There are a couple rooms that could use checkpoints for the final hold release. I don't think I need to enumerate them.
01-28-2004 at 06:45 AM
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bandit1200
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Scott wrote:
I can't solve any room except the entrance yet. :~(
I can't even solve the entrance. :weep I think I'll dig out Doom 1 for something I can play. :?
01-28-2004 at 11:26 AM
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Watcher
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I finally discovered the trick. That done, the hold was completed in a matter of minutes. I'm not too excited about this hold, although I must admit that it's the most original I've seen in a while. Also, I don't get how the intro quote relates to the trick. Maybe that's why I don't really like the hold.

Anyway, comments about the secreted hints in this thread (somewhat spoilery about the trick):
Click here to view the secret text


Also, here's another Really Big Hint. I think this would've helped me, so maybe others who read this can see what I failed to.
Click here to view the secret text


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01-28-2004 at 07:15 PM
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DiMono
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Go Go Gadget Willpower!

Proving the principle under which the secret tags were created, I haven't highlighted anything that I think will give away the trick. See, they're not useless after all :D

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Deploy the... I think it's a yellow button... it's usually flashing... it makes the engines go... WHOOSH!
01-28-2004 at 08:21 PM
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MartianInvader
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I figured out the trick, thanks largely to the level description. I think the hint in the level description is perfect, in combination with the title of the hold. It doesn't make it obvious, but if you sit and think about it for a minute you start getting ideas that take you in the right direction.

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01-30-2004 at 07:04 PM
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masonjason
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Big fat conspiracy indeed. I've read all the secreted text and *still* haven't got this "trick" but I'm confident I will soon.

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01-30-2004 at 08:22 PM
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DiMono
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I had to ask eytanz for help on this one. I won't spoil it, but I will say it's simpler than you think.

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Deploy the... I think it's a yellow button... it's usually flashing... it makes the engines go... WHOOSH!
01-30-2004 at 08:51 PM
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swann_88
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well i still don't get it at all
these rooms are all almost solvable
i can do the goblins
from either the top or bottom
(top is much harder)
but i end up 1 move or spawn short in every other room ARRGH

01-31-2004 at 05:38 PM
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joker5
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Ok, so it's impossible as is. I'm posting a REALLY REALLY REALLY REALLY BIG HINT.

Click here to view the secret text


If you want to know if your answer is correct PM me.

~joker5

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01-31-2004 at 07:27 PM
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masonjason
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Ha! Thanks, Joker! I finally caught on.
Should have realised it sooner :weep

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01-31-2004 at 07:41 PM
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joker5
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Welcome!

~joker5

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Criminals, like other people, dislike being shot. ~FBI study on guns

www.badgerbadgerbadger.com

"Two words: Beam Waffle!" -me
01-31-2004 at 07:42 PM
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DiMono
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7S and 9S are kicking my behind. I can't get in to the chamber with 5 wraithwings alive in 7S, and I can't figure out how to move in to the serpent area without the ability to move diagonally in 9S.

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Deploy the... I think it's a yellow button... it's usually flashing... it makes the engines go... WHOOSH!
02-01-2004 at 08:23 AM
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eytanz
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I have no idea what to do in 7S (or, more specifically, I know what to do, I have no idea how - if anyone has an explicit spoiler, I'd love to hear it).

But I can help with 9S - the hints that follow increase in explicitness -

Click here to view the secret text


Click here to view the secret text


Click here to view the secret text


That's about as far as I can go without handing out the solution...

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02-01-2004 at 08:28 AM
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joker5
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The serpent/wraithwing room hints for everyone:

Click here to view the secret text


Yes I know it's vague... here's another one.

Click here to view the secret text


And another:

Click here to view the secret text


~joker5

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Criminals, like other people, dislike being shot. ~FBI study on guns

www.badgerbadgerbadger.com

"Two words: Beam Waffle!" -me
02-01-2004 at 05:30 PM
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Tscott
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eytanz wrote:
I have no idea what to do in 7S (or, more specifically, I know what to do, I have no idea how - if anyone has an explicit spoiler, I'd love to hear it).
Click here to view the secret text
...but, you probalby already knew that.
Click here to view the secret text

Click here to view the secret text

Click here to view the secret text

Click here to view the secret text


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02-01-2004 at 06:31 PM
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eytanz
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Cool. I could have sworn I've tried that - guess I didn't.

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02-01-2004 at 07:36 PM
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Zmann
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Quite tricky indeed. Much thought had gone into that one. Even with the "trick" these levels are still pretty hard. Good hold! :)
02-02-2004 at 02:38 AM
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TripleM
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Well I'm completely stumped. No idea what this so called 'trick' is unless its something easy like going backwards or something.. but that wouldn't apply to some of the above hints.
In the meantime.. I'm still stuck on 9S. I've read the three hints about, but theres a 7 square gap, one too big.. grr.
02-03-2004 at 09:58 AM
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TripleM
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oh my gosh forget that worked it out..
02-03-2004 at 10:00 AM
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Koro
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icon Conpiracy Unmasked! (0)  
Alright, I seriously don't get this hold and haven't had that amazing revelation that some of you speak of. Still, I understand some subtleties of the hold which I hope aren't the said "secrets," cause then people would get mad at me for blabbing them like I'm about to. I could put the whole thing in secret... nah.
So I note that in 8S all the orbs perform toggle functions on the doors, so there are 2^8 combinations of hitting or not hitting an orb, and one of them gets you out. 2^8 is not that big of a number once you get a system down (just counting in binary), so I tested all the combos myself as well as wrote a C++ program to do it quicker, and in both cases I get no answer. Of course a typo in either case would cause m y rant to sound aweful foolish, but I've checked as much as my tired eyes will let me, and I'm raising my hand on the conspiracy thing.

Koro :bangin

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02-04-2004 at 11:58 PM
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Oneiromancer
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People can send Eytan or myself a PM if they are really frustrated...it's not worth pulling your hair out over, although you'll probably kick yourself when one of us tells you.

Game on,

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"He who is certain he knows the ending of things when he is only beginning them is either extremely wise or extremely foolish; no matter which is true, he is certainly an unhappy man, for he has put a knife in the heart of wonder." -- Tad Williams
02-05-2004 at 12:02 AM
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Scott
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I'm unable to work out this trick and am not going to spend any more time cause if I can't get it by now I won't.
02-05-2004 at 03:05 AM
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