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sims5000
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File: The Monsters Cave.hold (22.1 KB)
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icon The Monsters Cave: NOT last test (0)  
...Continued...
...levels...
...26...
...and 27... and 28!!!!
...is to be...
...downloaded...
...on...
...your left...

Screw that, its called the Monsters Cave now

[Edited by sims5000 on 01-24-2004 at 08:10 PM GMT]

[Edited by sims5000 on 01-26-2004 at 08:20 PM GMT]

[Edited by sims5000 on 01-29-2004 at 12:24 PM GMT]

[Edited by sims5000 on 02-08-2004 at 05:52 PM GMT]
01-24-2004 at 01:31 PM
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masonjason
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icon Re: Dugan's Dungeon.... (0)  
Well, there are too many queens in the first room, for starters.

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01-24-2004 at 04:44 PM
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zex20913
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icon Re: Dugan's Dungeon.... (0)  
Fortunately (or unfortunately as I look at it) it is an anyone edit, so people can edit the rooms to look at them.

This is a horrible hold right now. You have not playtested your rooms for playability or for backtracking. At all. Don't lie.

And change the name. This crap does not deserve the title Dugan's.

Now, in the hopes that you will change it, I will tell you some problem rooms. Playtest them, and find the problems yourself.

L26:

E
1S
2S, if entered wrongly, which is pretty easy to do.
2S backtracking
5S 2E if entered wrongly.
2S 3E
2S 4E is probably doable, but extremely difficult.

L27:
1E
1S 1E Backtracking

It could eventually be a good hold, but you NEED TO PLAYTEST.

And put in some checkpoints too.

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01-24-2004 at 05:20 PM
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Skylancer64
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icon Re: Dugan's Dungeon.... (0)  
Hmmm. It just doesn't feel like Dugan's dungeon at all, though its not too bad. But it's not very good either.

[Edited by Skylancer64 on 01-24-2004 at 05:21 PM GMT]

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01-24-2004 at 05:21 PM
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joker5
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icon Re: Dugan's Dungeon.... (0)  
Sims, you have some awesome ideas. What you DO need to do is playtest and tone down the difficulty. A LOT. This could be gread, it just needs work. Put a bit more effort into this. Maybe it would help if you only worked on one hold at a time?

~joker5

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01-24-2004 at 07:17 PM
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The_Red_Hawk
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icon Re: Dugan's Dungeon.... (0)  
I think the difficulty is fairly good, perhaps not even difficult enough because Dugan's increased in difficulty throughout. These levels should really be harder than level 25.

But it still needs to be a little more fun.

[Edited by The_Red_Hawk on 01-24-2004 at 08:00 PM GMT]

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01-24-2004 at 07:59 PM
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sims5000
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icon Re: Dugan's Dungeon.... (0)  
The Entrance: less Queens Tip: the serp doors a toggle
1S: green doors made higher
2S4E: well it is lev 26!!
2S3E: less queens
2S and 5S 2E: that's the whole point!
Lev 27:
1E: you've hit the wrong orbs
1S1E: the scroll now says to restart
E what do you mean??!!

Crap name
Yeah I'll change it
More checkpoints all done? :no

You have some awsome ideas

thanks:thumbsup

New: part of level 28

[Edited by sims5000 on 01-24-2004 at 08:08 PM GMT]
01-24-2004 at 08:07 PM
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The_Red_Hawk
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icon Re: Dugan's Dungeon.... (0)  
You forgot to put in the new file.

And you probably should have secreted that.

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Slashing, whirling, diving, twirling,
Snapping, turning, rising, swirling,
Screeching, flipping, gliding, sliding,
The red hawk's dance of death.

.....the king of the skies.....
01-24-2004 at 08:10 PM
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sims5000
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icon Re: Dugan's Dungeon.... (0)  
I have

2nd question: why??
01-24-2004 at 08:11 PM
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zex20913
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icon Re: Dugan's Dungeon.... (0)  
Thank you for doing those things that you did. But I have comments on your comments :P

L26

E: That does help. I haven't tried to beat it yet, but I am confident that I can.
1S: My problem was not with the green doors, so much as the amount of tar babies that are there once the red doors fall. And the 2S backtracking here as well.
2S4E: I would like to see a demo of this room. I don't think it's possible because of the lower left corner of the tar.
2S and 5S2E: I can deal with 5S2E. But, if you are going to keep 2S as is, shorten the yellow door in 2S1E so re-entry is possible.

L27
E: I had no comment on E.
1E: I can get the red door to fall. But you have no crumbly wall to break there.
1S1E: I think the backtracking was the issue...restarts are disliked. It is better to have a level completely backtrackable, so, unless it is linear, one can always make it back to the entrance. (Linear means that there is no escaping the order of the completion of the rooms. If there is a linear bit starting in the entrance, backtracking should be possible to where linearity stops.)

I have not seen the new hold yet, so if any of these are changed, please forgive me.


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01-25-2004 at 03:37 AM
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The_Red_Hawk
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icon Re: Dugan's Dungeon.... (0)  
sims5000 wrote:
2nd question: why??

It contains spoilers.

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Slashing, whirling, diving, twirling,
Snapping, turning, rising, swirling,
Screeching, flipping, gliding, sliding,
The red hawk's dance of death.

.....the king of the skies.....
01-25-2004 at 03:38 AM
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zex20913
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icon Re: Dugan's Dungeon.... (0)  
Hawk- I personally think it's okay if it's in Architecture, now that we have Holds.

I always read the secret texts anyway. And if it doesn't give away a gimmick to solve the room, it should be fine.

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01-25-2004 at 04:25 AM
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sims5000
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icon Re: Dugan's Dungeon.... (0)  
OK I've changed nearly everything
1.Now called The Monsters Cave
2.Levels different names
3.More levels
4.Fixed (part of it that I know of)
01-26-2004 at 08:18 PM
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The_Red_Hawk
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icon Re: Dugan's Dungeon.... (0)  
If you've changed the name, you should change the name of this topic too.

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Slashing, whirling, diving, twirling,
Snapping, turning, rising, swirling,
Screeching, flipping, gliding, sliding,
The red hawk's dance of death.

.....the king of the skies.....
01-26-2004 at 11:07 PM
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Atch
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icon The Monsters Cave (0)  
Level 26: 2S, 4E
zex20913 wrote:

L26

2S4E: I would like to see a demo of this room. I don't think it's possible because of the lower left corner of the tar.

I can’t see any reply to this sims but agree with zex that the tar is impassable in the SW corner: I think that I have tried cutting the tar in every possible way but always get blocked. Could we see a demo or at the very least have a strong hint from you: perhaps we don’t have to go this way and what does the orb do I wonder?

[Edited by Atch on 02-07-2004 at 10:30 AM GMT]
02-07-2004 at 10:09 AM
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Atch
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icon Re: The Monsters Cave (0)  
Never mind sims, I have now cleared In the light: 2S, 4E and have seen what the orb does. That'll teach me that there is more than one way to cut the tar!
02-08-2004 at 02:29 PM
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sims5000
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icon Re: The Monsters Cave (0)  
Go to topic The Monsters Cave: last test
It's made easier there
02-08-2004 at 05:50 PM
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