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Caravel Forum : DROD Boards : Architecture : King heartless dungeon
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The Architest
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File: King Heartless Dungeon.hold (10.1 KB)
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icon King heartless dungeon (0)  
4 leveled Hold with whew hard puzzles! :)
*Fixed 3 level*

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All : The Architest
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Small Hold inspired by King Samuels Dungeon! ;)

[Last edited by The Architest at 06-19-2008 11:09 PM]
06-19-2008 at 10:02 PM
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Vike91
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icon Re: King heartless dungeon (0)  
Third level seems to be unconquerable. I can't open the blue door. :thumbsdown

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06-19-2008 at 10:50 PM
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mxvladi
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icon Re: King heartless dungeon (0)  
Architest, I have some things to say:

1. "Anyone edit" would be nice for hold which is in beta-stage e.g not ended and not fully tested.
2. Did you plan that player will be able to solve 1N 1E only passing to 2N 1E? If yes, than I solved 1N 1E without doing that.
3. Most of rooms are empty and bad-designed. Though King Samuel's dungeon is worse in design. However, better to make some obstacles in the rooms.
4. BTW, cleared 2N 1E on turn 28, so this "challenge" you wrote on scroll is very easy. :?
5. Checkpoints, please.

I played only first level. I'm afraid I'll have more things(bad things) to say after I play second level... :(
06-30-2008 at 12:46 PM
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mxvladi
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icon Re: King heartless dungeon (0)  
O.K. Played level2, level3 and level4.

Level2:
1. Once west - why using two platroms? One is enough. :|
2. Once east - so, simply wait in the middle until bombs will blow up? BOORING. And not puzzly at all. :?

Level3: NOthing very bad to say. But still, there aren't any good puzzles.

Level4: This is good, nice room. But again, it's empty e.g no additional obstacles which could make design better. :?
06-30-2008 at 12:59 PM
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