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mrimer
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icon DROD RPG (+1)  
I've changed the Mr. Bar to show progress for DROD RPG: Tendry's Tale because we're about to begin voice recording and are entering full beta testing soon. (We're still working on F&M, but the Next Big Thing (tm) is the RPG, so we'll be showing this on the bar for now.) Stay tuned over the upcoming weeks to see some screenshots and hear more about the game!

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[Last edited by mrimer at 06-11-2008 08:20 PM]
06-11-2008 at 08:18 PM
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vittro
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icon Re: DROD RPG (0)  
*Cough* Can I beta test? *Cough*

Shoulder-tap me, if you need someone to beta-test

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[Last edited by vittro at 06-11-2008 10:00 PM]
06-11-2008 at 08:23 PM
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mrimer
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icon Re: DROD RPG (0)  
quote:
vittro wrote:
*Cough* Can I beta test? *Cough*
Thanks for the offer! We've got a sufficient group for testing things out at this stage, but I will periodically shoulder-tap individuals as more help is needed.

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06-11-2008 at 08:39 PM
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Snacko
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icon Re: DROD RPG (0)  
*seems to have caught vittro's cold*

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06-11-2008 at 08:42 PM
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mrimer
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icon Re: DROD RPG (+1)  
We've
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Gandalf? Yes... That's what they used to call me.
Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the turn of the tide.
06-11-2008 at 08:43 PM
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Briareos
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icon Re: DROD RPG (0)  
quote:
mrimer wrote:
We've
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So you've really

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06-11-2008 at 09:00 PM
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RoboBob3000
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icon Re: DROD RPG (+1)  
Ribbit!

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06-11-2008 at 09:17 PM
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slimm tom
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icon Re: DROD RPG (0)  
Hey Mike if you want me to make a trailer or something for the new RPG just drop me a line. :) Also great to hear things are going as planned! I remember that I had a chat with you on CaravelNet about DROD RPG 4 months ago, and back then you said it wasn't much more than a toy. Nice to hear things are starting to get bigger and are already in a mature stage where voice-acting and beta-testing are needed.

(As for the shoulder-tapping, don't hesitate to shoulder-tap me if you need another tester :) )

EDIT: And it seems you guys have been working harder on the RPG than F&M, as it is already 80% done :)

[Last edited by slimm tom at 06-11-2008 09:45 PM]
06-11-2008 at 09:43 PM
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vittro
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icon Re: DROD RPG (+1)  
quote:
vittro wrote:
*Cough* Can I beta test? *Cough*


You can shoulder tap me. I love the DROD series, and I can't wait to try a different approach, the RPG. I love MMORPGs, RPGs, FPSs and Puzzle games. I need to try DROD RPG. I'm always here, waiting for you to shoulder tap me. :)

god plz make him shoulder tap me

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[Last edited by vittro at 06-11-2008 09:58 PM]
06-11-2008 at 09:46 PM
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Monkey
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icon Re: DROD RPG (0)  
*cough*wanttobetatest*cough*

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06-11-2008 at 09:59 PM
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coppro
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icon Re: DROD RPG (+1)  
And now, revealed to the public for the first time, is Caravel's method of recruiting Beta participants!

Click here to view the secret text

06-12-2008 at 12:02 AM
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Snacko
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icon Re: DROD RPG (0)  
I'm fairly sure most people realized what I was saying, but I'm fine with being shoulder-tapped as well.

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06-12-2008 at 01:50 AM
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Someone Else
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icon Re: DROD RPG (0)  
But now it's unclickable...
:weep
06-12-2008 at 03:40 AM
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Beef Row
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icon Re: DROD RPG (0)  
quote:
coppro wrote:
And now, revealed to the public for the first time, is Caravel's method of recruiting Beta participants!

Click here to view the secret text



Also there may be just a touch of
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06-12-2008 at 04:06 AM
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Rabscuttle
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icon Re: DROD RPG (+1)  
Ooh, new bit of the title!
06-12-2008 at 04:57 AM
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Hikari
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icon Re: DROD RPG (+1)  
Just to be totally sure... Is this getting an OSX simul-release alongside the Windows release?

'cos, y'know, I'm still worried about that with Frogs and Mice.

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06-12-2008 at 06:01 AM
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robin
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icon Re: DROD RPG (0)  
Is DROD RPG the next SmitemasterSelection, or is this an extra DROD game?

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06-12-2008 at 09:15 AM
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Tuttle
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icon Re: DROD RPG (+1)  
It's a new game, and it's not quite DROD as you know it. http://forum.caravelgames.com/viewtopic.php?TopicID=16662 has some discussion about it.

[Last edited by Tuttle at 06-12-2008 09:55 AM]
06-12-2008 at 09:55 AM
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mrimer
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icon Re: DROD RPG (0)  
quote:
Hikari wrote:
Just to be totally sure... Is this getting an OSX simul-release alongside the Windows release?

'cos, y'know, I'm still worried about that with Frogs and Mice.
Yes, I'm developing the game simultaneously for OSX. I'm planning to release it the same days as the Windows release. With trick's help, we will have a Linux release as well.

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Gandalf? Yes... That's what they used to call me.
Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the turn of the tide.
06-12-2008 at 09:28 PM
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Fafnir
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icon Re: DROD RPG (0)  
I'll be honest, when I heard "DROD RPG" I had about the same reaction most people had on discovering Metroid Prime was going to be a first-person shooter, although closer to the "Okaaayyy..." faction than the "SACRILEGE! Let's BEAT it for being DIFFERENT!" faction. But making it entirely deterministic, and taking ideas from Tower of the Sorceror... I can see how that would work. And I can see that if it does work (and I'm pretty sure you guys can make it work) it will be awesome beyond measure. So it looks like I have a summer of anticipation ahead of me... :)

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06-13-2008 at 01:18 AM
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hartleyhair
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icon Re: DROD RPG (0)  
*Cough*My OSX shoulder is tappable*Cough*


pweez?

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06-13-2008 at 09:15 PM
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AtkinsSJ
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I'd be more than happy to volunteer to test, as someone who fits into the 'not all that brilliant at DROD' section.

Meh, I hate the Aladdin principle, but it's not as if I'm likely to be shoulder-tapped otherwise. :P
06-13-2008 at 11:01 PM
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eb0ny
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icon Re: DROD RPG (0)  
I'd volunteer if there were ANY chance of me being shoulder-tapped. So I don't.

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06-14-2008 at 07:00 AM
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Someone Else
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icon Re: DROD RPG (0)  
If volunteering to be shoulder-tapped helps, then I volunteer.
06-14-2008 at 04:13 PM
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mrimer
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I've been putting some thought into how everyone can help test. The game is stable at this point. None of our beta testers have mentioned any crashes, data integrity issues or anything otherwise serious for at least a month, and the game should have all of the bug fixes that have been made in the 3.2 game engine included, where relevant. So at this point we're just finalizing story and finishing up media, polishing game interfaces, tweaking some level balancing issues, etc.

The testing approach I think will be most effective is to have another "open beta" when the game is done and without known bugs, basically like we did for TCB 3.0. Then people can play through the demo levels -- there already shouldn't be any bugs found therein -- buy the full game if you like it, and also you can start making stuff in the level editor right away. As with DROD, the level editor is probably the trickiest area to debug because it's so versatile and it's practically impossible for a group of beta testers to unearth all possible design issues, even during a lengthy testing cycle (which has already been going for a few months). So, having the editor available to everyone would be the surest way to hammer out any bugs most quickly. However, I'm certain there will be fewer bugs than in 3.0, and also this would mean the game can get into everyone's hands sooner. If this sounds good to people, we can go that route again. Thoughts?

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Gandalf? Yes... That's what they used to call me.
Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the turn of the tide.

[Last edited by mrimer at 06-14-2008 06:17 PM]
06-14-2008 at 06:09 PM
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RoboBob3000
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You mean besides "yes"? Yes.

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06-14-2008 at 06:13 PM
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slimm tom
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Sounds like a good idea to me Mr. Imer. :) I cannot wait until I get my grubby hands on the RPG! :D
06-14-2008 at 06:20 PM
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Vike91
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Can i test it, if i am not available to beta testing?

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06-14-2008 at 06:21 PM
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mrimer
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The only caveat I should mention is that I'm not sure how soon Matt will be able to develop the CaravelNet server interface for DROD RPG. The client part is mostly complete, but restructuring the forum to accomodate a new game (including new H&S board, DROD-RPG specific architecture board, etc), distinct CaravelNet scoring tables, might be unwieldy. Matt is having to put a lot of thought into this to make sure it works nicely. One option for boards is to have a completely new Boards section dedicated specifically to DROD RPG. So, we can think about either releasing the game before CaravelNet features are in place, or wait to release until these are implemented. If anyone has ideas for how to cleanly incorporate this and future different Caravel games into the existing forum space, including functionality for developing and publishing holds, hints, scoring, etc., please share your ideas.

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Gandalf? Yes... That's what they used to call me.
Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the turn of the tide.

[Last edited by mrimer at 06-14-2008 06:31 PM]
06-14-2008 at 06:23 PM
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mrimer
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quote:
Vike91 wrote:
Can i test it, if i am not available to beta testing?
Yes, the game demo would be publicly available and the full game up for sale just like DROD, and this would have nothing to do with CaravelNet in particular.

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Gandalf? Yes... That's what they used to call me.
Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the turn of the tide.

[Last edited by mrimer at 06-14-2008 06:37 PM]
06-14-2008 at 06:36 PM
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