Tahnan
Level: Smitemaster
Rank Points: 2460
Registered: 11-14-2005
IP: Logged
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Re: Drod Tester One (0)
I found many of the rooms mildly dull--certainly 1N and 2N were, roughly, walk-through-'ems. 3N and 7N were a little more interesting; but a lot of the rest seemed fairly familiar. (The last room is roughly identical to a slayer-killing room posted by Doom: pressure plate, slayer on it, bomb in the middle...)
The writing, too, didn't help. "Lanybrinthis" was probably supposed to be "labyrinthitis"; the room-entering comments after the first were a little flat, and petered out after two or three of them.
I'd like to be more constructive in my criticism; I suppose mostly I'd suggest focusing more on originality. There're perhaps three basic elements to a hold--story/writing, layout/aesthetics, and puzzle; all three of them were very basic here. So even if new and sparkling puzzles are hard to come up with, you can always put more into the other aspects.
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