Before I look at the new version, I'll post the comments I didn't write last night.
Shapeshifting
I'm still curious about the secret passage between the Entrance and 1W. Is that there for story purposes?
1N1E - The new room rounds out the level. Solution:
Click here to view the secret text
×I solved it as a wubba after 1E was clear. I saved a roach from the first area.
Hub room - I like the added parts where Beethro and the wraithwing work together to move mirrors onto pressure plates. This gave access to obvious wraithwing areas.
Stalwarts and Guards
I think this level will help more players learn to like stalwarts. With just a few monsters, it's always clear what they're doing here, and why.
Hub room - I tried, but couldn't cheat any more. I didn't see the puzzle in the new western section of the room, but it does provide a nice hint for the stalwart vs guard puzzle, and it does delay me so I can't cheat. The eastern section works nicely now.
Briars
I still think the secret room is the easiest room on this level, while 1S1E is by far the hardest. Nice variety though.
1S - The thing about the current version of this room is my current solution looks obviously "
unintended"
, whereas before it looked merely "
alternate"
.
Hub room - A lot of fegundo exploding here. I could only solve it from the west, after returning from the Briars level. Solution:
Click here to view the secret text
×I allowed only one briar to grow and kept the second blocked off. After the briar grew over the tunnel, I could start moving the fegundo around the east side of the room.
Aumtlich
Most of this level looks the same as I saw it before.
1S1E - This time I put the decoy
Click here to view the secret text
×in the middle of the room, sword west, one square southeast of the top pressure plate.
I still didn't do anything special with the guards besides cook them.
Grid
This level was not changed. Since I visited all the rooms, I think my solution was intended. What type of comments, if any, would be helpful for this level?
Brains
You must hate me now. I'm sorry. I already posted my new "
solutions"
to 1N, 1S and the new room 1N3E (I'll go look at the changed room soon).
1N & 1S - I started to see how I might use the force arrows to help me feed tar babies to the adders if I made several trips... and now see why the trapdoor is there... but that looked really hard, so I found another way.
Entrance - Now I have to use the full reach of the mimics.
1N1E - I still think setting up the dance in this room is a lot harder than in the secret version. Maybe another tester would like to comment on the relative difficulty of these two rooms?
2E - I think I'll post my demo for this room too, just in case. In my solution, it doesn't matter how long the path through the crumbly wall area is, and I'm not using the switcher token under the brain.
I'll go look at the new version now.