CuriousShyRabbit
Level: Smitemaster
Rank Points: 3170
Registered: 10-14-2006
IP: Logged
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Re: Val Unrich : The First Realm : Entrance (+1)
The rules of this game are explained in the story. The main character, Val Unrich has been given the special ability to turn into a wraithwing. At the beginning of the story, he is weak, and can only be a wraithwing for short periods of time. When you go through the change station in his house, you'll see the message "you have 99 turns as a wraithwing." Turn off the move counter and watch the upper left hand corner of the screen as you play. It shows the number of turns remaining as a wraithwing. When that number gets down to 0, Val returns to human form.
99 turns as a wraithwing is not very much time. In all puzzles in this hold, you have to be extremely efficient. Within the 99 turn limit, Val can only conquer a few rooms around his house. However, the experience makes him stronger. As Val conquers more rooms, he not only finds new change stations, he also gets more time as a wraithwing for each change. The limit increases to 125 turns, 150 turns, 175 turns, etc, as you go.
In reading your question, it seems that you're forgetting an important aspect of non-Beethro player roles. Remember what you learned in King Dugan's New Dungeon in TCB (which used player role guard). The monsters are asleep until you kill one or you step on a power token. That means you don't have to attack the first one you meet, you can walk right past it. Choosing the correct monster to attack first is the key to this puzzle. Indeed if you wake everyone up by killing a monster in the middle of a room, you may soon be surrounded on all sides. Choose a different monster for your first strike.
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