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Caravel Forum : DROD Boards : Feature Requests : Cold Tiles (Chilling!)
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Mr. Slice
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icon Cold Tiles (0)  
Cold Tiles will slow you down to one move every two turns. You can still turn normally, but moving is down to two turns. Enemies will also be affected.

The slayer's wisp will not be affected, but he and the hook will move at two turns a turn. Since the clock is not effected, enemy producers (Roach Queens, Tarstuff Mothers, Etc) will reproduce every 30 turns, it will take normal time for roaches to form but will be affected by the tile, and tarstuff grows normally.

I don't think I missed anything. :)

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12-18-2007 at 10:53 PM
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Mr. Slice
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icon Re: Cold Tiles (0)  
"Sometimes, even the strangest of ideas fit into puzzles." By... me.

What this is saying, is I've seen multiple of the strangest and least likely things to go into puzzles, go into puzzles. So this may yet have some potential. You just need to think. Hmmmmmmm..... This could be hard. Lessee...

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12-19-2007 at 03:42 AM
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zonhin
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If it is hard to think of how it would fit into a puzzle, then no.

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I looked at the world through apple eyes
And cut myself a slice of sunshine pie
I danced with the peanut butterflies
Till time went and told me to say hello but wave goodbye
12-19-2007 at 03:21 PM
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Caravel Forum : DROD Boards : Feature Requests : Cold Tiles (Chilling!)
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