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Caravel Forum : DROD Boards : Holds : ImpossibleCubes (various puzzles)
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8.1/10 (30 votes)
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Author Name:Tscott
Submitted By:Tscott
Hold Name:ImpossibleCubes
Theme:various puzzles
Author's Difficulty:
Number of Levels:1
Number of Rooms:25
Number of Monsters:1304
Version:DROD: Architect's Edition
High Scores:View High Scores
Hold Karma:0 (+0 / -0)
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File: ImpossibleCubes.hold (13.1 KB)
Downloaded 2687 times.
License: Other
From: Unspecified
icon ImpossibleCubes  
My first attempt at a level for DROD. It has a bit of every monster thrown in it, but most rooms are of moderate difficulty. The level started as an idea to incorporate the 'impossible cube' optical illusion into a room, and the theme evolved to include other square like designs with some sort of trick to them.

I hope you enjoy it.
12-11-2003 at 08:59 PM
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DiMono
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icon Re: ImpossibleCubes (0)  
Is 2North 1West solvable?

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12-14-2003 at 04:46 AM
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Tscott
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icon Re: ImpossibleCubes (0)  
quote:
DiMono wrote:
Is 2North 1West solvable?
Of course. :D

Click here to view the secret text


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And I can recall our caravel: a little wicker beetle shell with four fine maste and lateen sails,
its bearings on Cair Paravel. O my love, O it was a funny little thing to be the ones to've seen.
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12-14-2003 at 05:07 AM
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DiMono
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Yeah, I saved it for last, and when I went back I discovered that I'm a total tool. However, for mimicking level 6 you're no longer allowed to design holds... and I'm stealing the idea behind 3N1W from you :D

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12-14-2003 at 06:34 AM
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bandit1200
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icon Re: ImpossibleCubes (0)  
quote:
DiMono wrote:
Yeah, I saved it for last, and when I went back I discovered that I'm a total tool. However, for mimicking level 6 you're no longer allowed to design holds... and I'm stealing the idea behind 3N1W from you :D


I'm stuck on this one. I can't see how to kill the snake in the lower half. A bit of help wouldn't go amiss.
12-31-2003 at 10:38 AM
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DiMono
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Roaches are obstacles.

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12-31-2003 at 07:53 PM
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bandit1200
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quote:
DiMono wrote:
Roaches are obstacles.


yep, and wraithwings too, but I still can't manage it. you get some holds that look hard and aren't, and some that look like they will be easy and aren't. it's always the ones that look relatively easy that I fail on. :~(
12-31-2003 at 11:40 PM
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Tscott
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quote:
bandit1200 wrote:
quote:
DiMono wrote:
Yeah, I saved it for last, and when I went back I discovered that I'm a total tool. However, for mimicking level 6 you're no longer allowed to design holds... and I'm stealing the idea behind 3N1W from you :D


I'm stuck on this one. I can't see how to kill the snake in the lower half. A bit of help wouldn't go amiss.
I almost always used
Click here to view the secret text


For an all out spoiler of how I normally do it,
Click here to view the secret text


____________________________
And I can recall our caravel: a little wicker beetle shell with four fine maste and lateen sails,
its bearings on Cair Paravel. O my love, O it was a funny little thing to be the ones to've seen.
-Joanna Newsom "Bridges and Balloons"
01-01-2004 at 09:02 PM
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DiMono
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I usually
Click here to view the secret text


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Deploy the... I think it's a yellow button... it's usually flashing... it makes the engines go... WHOOSH!
01-02-2004 at 04:35 AM
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bandit1200
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icon Re: ImpossibleCubes (0)  
quote:
Tscott wrote:
I almost always used
Click here to view the secret text


For an all out spoiler of how I normally do it,
Click here to view the secret text


That's exactly how I was trying to do it, but with no success after numerous attempts. The snake always turns away once I go across the force arrow. I'll give DiMono's suggestion a try.
01-02-2004 at 09:07 AM
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bandit1200
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icon Re: ImpossibleCubes (0)  
I got back to this hold last night and finished it off. Good fun. (mind you, I say that about all the ones I can actually finish ;) )
01-15-2004 at 09:43 AM
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Koro
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icon Re: ImpossibleCubes (0)  
Yeah, this hold was pretty jiggy! Its only downside was that it kept me playing straight through when I should have been doing Physics homework. :thumbsup Thanks for the scrolls making sure we did them in a convenient order without hunting for unfinished rooms. There are levels in Dugan's I wish were so friendly.

Peace in the dungeons,
Koro

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01-22-2004 at 11:22 PM
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masonjason
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Neither of the orbs in 3N 1W do anything for me. Is this intentional, or do I need to redownload?

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02-20-2004 at 11:45 AM
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Tscott
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quote:
masonjason wrote:
Neither of the orbs in 3N 1W do anything for me. Is this intentional, or do I need to redownload?
They should (and alway have) open the 4 yellow doors in this room, two doors for each orb. I just re-downloaded the version of hold thats in this thread and imported it into a second computer- The orbs worked fine.

I noticed there were some odd orb problems in some of your holds you were uploading. Is everything ok with your install of DROD?

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And I can recall our caravel: a little wicker beetle shell with four fine maste and lateen sails,
its bearings on Cair Paravel. O my love, O it was a funny little thing to be the ones to've seen.
-Joanna Newsom "Bridges and Balloons"
02-20-2004 at 08:17 PM
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masonjason
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icon Re: ImpossibleCubes (0)  
It was, up until this recent problem. It's possible that the two occurrences are connected, but I can't tell.

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02-20-2004 at 09:38 PM
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larrymurk
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Fine hold.
Moderate difficult.
Nicely designed!
03-24-2005 at 10:02 PM
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SbCl3
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This is the best hold (other than kdd) that i've played so far. Nothing hard or annoying, just the right difficulty. I'm very anxious to what you'll be making in the future.

You get a 10 from me.
04-05-2005 at 12:35 AM
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minhtuan
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Your hold has great look, very neat design. I was stuck at some corner, but still trying. The idea is original and the hold well-implemented.
04-25-2005 at 10:04 AM
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bobkberg
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icon Re: ImpossibleCubes (0)  
Very enjoyable! Thanks for writing it.

Bob

04-05-2007 at 08:29 PM
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mauvebutterfly
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icon Re: ImpossibleCubes (+1)  
Cool aesthetic! This hold is relatively easy but there are a few tricks that can trip you up. I really liked how there are a number of rooms that borrow the same "squares" for the base architecture but that end up playing out entirely differently.

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11-19-2017 at 05:52 AM
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