Just played this.
It's quite an accessible little hold. Nothing too hard or tricky, but lots of variety. I wish I had drawn a map the first time I went through the rooms. The maze was very do-able after I drew the map.
My favorite rooms were:
1N2W - the suicidally growing tar was cool
1N1E - planning where to put that wraithwing made me think
1N2E - for some reason, I just felt like mowing down snakes with a wraithwing today
I made an awful muddy mess in the secret room.
Level description - I think more people would understand "
rectangular"
. But either way, it doesn't really draw me into the hold. When there isn't a story, I'd rather see a level description written in the form of a challenge. But that's just my own personal preference.
Arrows - I don't think any of the arrows are "
confusing"
. Yes, they were a little hard to see. But I don't think it matters much, as the player knows to look for them.