Announcement: Why not try our official idea generator for inspiration when making puzzles?


Caravel Forum : DROD Boards : Architecture : Maze Nineteen (6 + 13)
New Topic New Poll Post Reply
Poster Message
Rabscuttle
Level: Smitemaster
Avatar
Rank Points: 2460
Registered: 09-10-2004
IP: Logged

File: Maze Nineteen.hold (13 KB)
Downloaded 34 times.
License: Public Domain
icon Maze Nineteen (0)  
You are in a maze of large rectangular rooms, all different.


[Last edited by Rabscuttle at 10-19-2007 03:19 PM]
10-18-2007 at 01:37 PM
View Profile Send Private Message to User Show all user's posts High Scores This architect's holds Quote Reply
Rabscuttle
Level: Smitemaster
Avatar
Rank Points: 2460
Registered: 09-10-2004
IP: Logged
icon Re: Maze Nineteen (0)  
Questions:

Is that level description any good? Is "large rectangular" better?
It's a play on 'small twisty passages' (if you were unaware). :/

Are the arrows in the ice-style rooms non-confusing? I think they're a little hard to see on top of the walls.
10-18-2007 at 01:50 PM
View Profile Send Private Message to User Show all user's posts High Scores This architect's holds Quote Reply
CuriousShyRabbit
Level: Smitemaster
Rank Points: 3170
Registered: 10-14-2006
IP: Logged
icon Re: Maze Nineteen (+2)  
Just played this. :)

It's quite an accessible little hold. Nothing too hard or tricky, but lots of variety. I wish I had drawn a map the first time I went through the rooms. The maze was very do-able after I drew the map.

My favorite rooms were:
1N2W - the suicidally growing tar was cool
1N1E - planning where to put that wraithwing made me think
1N2E - for some reason, I just felt like mowing down snakes with a wraithwing today

I made an awful muddy mess in the secret room.

Level description - I think more people would understand "rectangular". But either way, it doesn't really draw me into the hold. When there isn't a story, I'd rather see a level description written in the form of a challenge. But that's just my own personal preference.

Arrows - I don't think any of the arrows are "confusing". Yes, they were a little hard to see. But I don't think it matters much, as the player knows to look for them.

10-19-2007 at 09:10 AM
View Profile Send Private Message to User Show all user's posts Quote Reply
Rabscuttle
Level: Smitemaster
Avatar
Rank Points: 2460
Registered: 09-10-2004
IP: Logged
icon Re: Maze Nineteen (0)  
whee, various text updates and added some scrolls to the Entrance.

Will submit as soon as I check a few things, so speak now if you want to complain about something.

Submitted for approval.

[Last edited by Rabscuttle at 10-19-2007 04:16 PM]
10-19-2007 at 03:22 PM
View Profile Send Private Message to User Show all user's posts High Scores This architect's holds Quote Reply
New Topic New Poll Post Reply
Caravel Forum : DROD Boards : Architecture : Maze Nineteen (6 + 13)
Surf To:


Forum Rules:
Can I post a new topic? No
Can I reply? No
Can I read? Yes
HTML Enabled? No
UBBC Enabled? Yes
Words Filter Enable? No

Contact Us | CaravelGames.com

Powered by: tForum tForumHacks Edition b0.98.8
Originally created by Toan Huynh (Copyright © 2000)
Enhanced by the tForumHacks team and the Caravel team.