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well, go on!
monster mazes
speedys
rocks, gems and dirts
slow dont stuff it ups
fast dont stuff it ups
two or one players
two players
slow and steady puzzles
pure skills
trickys
mazes
other ( plz specify
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wonkyth
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icon favorite ST & ST2 level type (0)  
this is somthing ive been wanting to do for a while, but have never gotten round to.

the categories i have picked out are:

monster mazes(what I often refer to as The Stew Boy stile[my personal favorite])

speedys ( ones tyhat you have to do really fast)

rocks, gems & dirts (you know the ones, thingemo & thingemo make them lots[sry cant remember their names])

slow dont stuff it ups(like Factory Repair)

fast dont stuff it ups(like factory repair, but you have to do it much faster)

two or one players(like one at a time, they are supposed to be done two player, but i do them one player

two players(obvios)

slow and steady puzzles(the ones were you have to make a move then figure out what to do next)

pure skills(its all in the wrists[and the fingers and arms])

trickys(when you know that there is something you dont see)

mazes(its a maze. duh!)


plz tell me if ive missed out any styles, and you can tell me the real names of the "rocks, gems and dirt peeps too

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[Last edited by wonkyth at 10-11-2007 07:11 AM]
10-11-2007 at 07:10 AM
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Syntax
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icon Re: favorite ST & ST2 level type (0)  
Multiple choice would have been better, but I went with "Slow and Steady"
10-11-2007 at 01:44 PM
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The Stew Boy
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icon Re: favorite ST & ST2 level type (0)  
I like easy puzzles, ones where I don't have to think too much. I like mazes as well.

quote:
wonkyth wrote:
monster mazes(what I often refer to as The Stew Boy stile[my personal favorite])


That's my style? I actually didn't notice. I suppose it is, most of the time.
10-11-2007 at 11:50 PM
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Radiant
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icon Re: favorite ST & ST2 level type (0)  
I like levels with an interesting or artistic layout. Such as the Symmetry level from the original set, and the Rettangoli by Gemma.

That, plus thoughtworthy puzzles.

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10-12-2007 at 10:07 AM
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The Mystic
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icon Re: favorite ST & ST2 level type (0)  
I prefer levels that make me ask, "What were they thinking?" Or even better, "Were they thinking?" :P

I also like levels with more than one character with the same set of controls (e.g. my "Fab Four" level)

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10-13-2007 at 06:16 PM
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wonkyth
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icon Re: favorite ST & ST2 level type (0)  
not sure if ive done that one


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10-15-2007 at 07:00 AM
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The Mystic
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icon Re: favorite ST & ST2 level type (0)  
It's in the "New Levels" thread, as part of a pack I submitted back in February '07; it hasn't been added to a levelset yet.

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If people don't think there's something wrong with you, there's something wrong with you.
Oh well. Another day, another dementia.
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10-17-2007 at 05:29 PM
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Neathro
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icon Re: favorite ST & ST2 level type (0)  
My vote goes to 2 player (but "Munchkin Stock Exchange" type levels are kinda nice too...) and "Crazy" (was that it's name?) (one with a rapidly spinning playing field) was great :D .
Most ST2 levels are quite nice, but I hate... [dirt, rocks round walls, an exit and almost nothing else.] Ok?

This post is too big already, so I'll stop typing here.

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10-18-2007 at 11:50 AM
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wonkyth
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i must say that i quite like them...though I cant make them

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w.r.t. Aristophanes
10-28-2007 at 04:05 AM
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wonkyth
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Hmm...

not particularallarlay ( or however you spell it ) lively is it...

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But Nonsense Transforms it"
- Cedric Whitman
w.r.t. Aristophanes
10-28-2007 at 04:06 AM
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jeffandy1234
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icon Re: favorite ST & ST2 level type (0)  
My fav is definatly thinker puzzles, ones you have to find the object that needs to be changed or modified or moved and then move onto the next room until your at the end. :thumbsup
11-02-2007 at 07:23 PM
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wonkyth
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hmm.
I just realised, there is also "Push-It Puzzles"

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Humour accepts it;
But Nonsense Transforms it"
- Cedric Whitman
w.r.t. Aristophanes
11-13-2007 at 03:18 AM
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wonkyth
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quote:
Radiant wrote:
and the Rettangoli by Gemma.


I hated that one!

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"Satire denounces the world;
Wit penetrates it;
Humour accepts it;
But Nonsense Transforms it"
- Cedric Whitman
w.r.t. Aristophanes
11-13-2007 at 03:22 AM
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wonkyth
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quote:
The Stew Boy wrote:
That's my style? I actually didn't notice. I suppose it is, most of the time.


well, not really...but whenever I take notice of the maker for levels like that, it seems to be you

and if you really want the praise, I liked "Spring" :D

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w.r.t. Aristophanes
11-13-2007 at 03:24 AM
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wonkyth
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sorry about this, but I'm making another reply to move it back up the list so that people will notice it.
I hope this is allowed... -_-

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11-26-2007 at 06:00 AM
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Pampaluna
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icon Re: favorite ST & ST2 level type (0)  
Sorry for Mr Wonkyth, not my intention to pester him with any levels.
I never even dreamt of manifesting such an utter dislike for ANY level at all, every single effort being valuable, and often suggestive, in one part or another, of some good hint or idea for other levels.
Rettangoli marked a season when I went back to composing levels, after months in which I seemed incapable of doing anything, so I'm rather affectionate to it.
I'm very glad Radiant appreciated it. And hopefully a few others!
Anyway, happy new year and happy 2007 Contest!
Gemma
01-05-2008 at 10:32 PM
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wonkyth
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NO!NO!NO!

It's a great level!
don't get me wrong!
I just took a long time to complete it.O:-
hated is probably the wrong word, difficult(formeatleast)is probably more appropriate. :thumbsup :fun :cool

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"Satire denounces the world;
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Humour accepts it;
But Nonsense Transforms it"
- Cedric Whitman
w.r.t. Aristophanes
01-05-2008 at 11:00 PM
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wonkyth
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I must say, I'm surprised that there hasn't been enough entries for a ST2 Hall of Fame yet.
while I'm rank #4 in ST1 I'm rank #9 in ST2.

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"Satire denounces the world;
Wit penetrates it;
Humour accepts it;
But Nonsense Transforms it"
- Cedric Whitman
w.r.t. Aristophanes
01-05-2008 at 11:07 PM
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Muzozavr
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I don't vote, multiple choices needed!

My favorites:
Rocks-gems-dirts-walls: they often cross over with:
Slow and steady puzzles: Coal Mining for example.
Trick levels: they seem difficult, until you find out a small trick that makes them very easy. (example: Happy Twins)
Twin players: controlling two people with the same set of controls? Woot! (I usually attempt to block one of them as soon as I can, and if I can't do that, things get challenging) :lol

I'm partial to two-players puzzles, solely because I can't get used to WADX and Backspace and Enter... gah, too many keys! Why not a simple switch of controls per Tab?
Also partial to monster mazes.

I HATE don't stuff it ups, I stuff em up. :lol
Trickys can be fun, if there's a sufficent clue onto the trick. Can't find such clues on Euler though! :no
08-16-2008 at 12:47 PM
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wonkyth
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quote:
Muzozavr wrote:
I'm partial to two-players puzzles, solely because I can't get used to WADX and Backspace and Enter... gah, too many keys! Why not a simple switch of controls per Tab?


I guess that would defeat the purpose of the phrase Two-Player.
only being able to cotrol one of them at the same time wouldn't work for some levels.

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"Satire denounces the world;
Wit penetrates it;
Humour accepts it;
But Nonsense Transforms it"
- Cedric Whitman
w.r.t. Aristophanes
08-26-2008 at 09:20 AM
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Muzozavr
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Yes, but giving you the POSSIBILITY to do it would be great.
08-26-2008 at 10:10 AM
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The Mystic
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quote:
Muzozavr wrote:
Twin players: controlling two people with the same set of controls? Woot! (I usually attempt to block one of them as soon as I can, and if I can't do that, things get challenging) :lol

(warning: minor spam) Then you'll love my "Fab Four" level in the 2007 contest set.
quote:
Can't find such clues on Euler though! :no

Part of the level is actually hidden. The arrows control a mover; if done in the right order, the mover will flip a switch, enabling you to use the hard mode exit.

____________________________
Either I'm crazy, or everybody else is nuts. And I know I'm not crazy because the little man who lives on my shoulder told me so.
If people don't think there's something wrong with you, there's something wrong with you.
Oh well. Another day, another dementia.
Click here to view the secret text

08-26-2008 at 04:39 PM
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Muzozavr
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Well, I know that, I can't find the clue to the route.
08-26-2008 at 09:32 PM
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The Mystic
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As far as I can tell, there's no clue to find. I found the solution purely by trial and error.

____________________________
Either I'm crazy, or everybody else is nuts. And I know I'm not crazy because the little man who lives on my shoulder told me so.
If people don't think there's something wrong with you, there's something wrong with you.
Oh well. Another day, another dementia.
Click here to view the secret text

08-27-2008 at 08:14 PM
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Muzozavr
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Now I for one don't believe there aren't ANY clues on Euler. It would go against the spirit of the whole game, which is a logic puzzle, not an expeirence in trial and error -- even with secrets in tutorials and secret levels.
So there MUST be clues SOMEWHERE.
But I can't find em.

And Euler has a huge amount of combinations, since you can branch at any fork, and there are A LOT of easy mode solutions. You must have been either very patient or very lucky.
08-27-2008 at 09:32 PM
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Radiant
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Sure there's a clue to Euler. It's hidden in plain sight. One of the design intents of SubTerra was not to do "hidden" stuff (like invisible walls or passages-that-look-like-walls). So yes, there's a hint. It's not in the arrows, so logical elimination tells us that the hint must be in...

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08-30-2008 at 08:14 PM
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The Stew Boy
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Aha! Yes! I solved it! Finally!
Now I'm just wondering why I didn't see it before...
08-31-2008 at 12:24 AM
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The Architest
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Rocks,Gems and Dirt!

I like original looking levels :D
10-23-2008 at 04:47 PM
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The Mystic
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Those are good, but they can get boring. They're even better when you put some kind of twist to them: insanely low time limits, multiple players, etc.

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Either I'm crazy, or everybody else is nuts. And I know I'm not crazy because the little man who lives on my shoulder told me so.
If people don't think there's something wrong with you, there's something wrong with you.
Oh well. Another day, another dementia.
Click here to view the secret text

10-23-2008 at 11:11 PM
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wonkyth
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I have Universally Condemned all of that kind until I can get that last gem in Phil's First.

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Wit penetrates it;
Humour accepts it;
But Nonsense Transforms it"
- Cedric Whitman
w.r.t. Aristophanes
10-25-2008 at 10:19 PM
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