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Dischorran
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icon Re: Mornington Crescent (0)  
Oh, yeah, I get blocked, and then you all get to go have fun with quantum mechanics. That's really just the sort of thing that makes me not want to play anymore.

And with that declaration, I can now claim the Park Royal meta-chit, place three armies on Russell Square, and move to Knightsbridge. In the spirit of fairness, I will not make public my analysis of this move's effect on Someone Else's most probable plan, except to suggest that Covent Garden is likely to be a critical location very soon indeed.

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02-15-2008 at 08:37 AM
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calamarain
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Ooooh, a rather obscure use of the leftward sweep there. I like it.

Leytonstone. And unless someone blocks, I think I can declare Mornington Crescent in two. Three if not fully blocked.

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[Last edited by calamarain at 02-15-2008 11:22 AM]
02-15-2008 at 11:19 AM
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Sillyman
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... I freeze myself for a turn to charge up my self-flipper. (I forgot I had that option). Mornington Crescent in one.

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FNORD
02-15-2008 at 05:29 PM
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coppro
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Bank... our money is safe, even if I answer wrong.
02-15-2008 at 11:58 PM
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Sillyman
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Bah. Now I'll have to make a withdrawl to get my energy back. Or I could just start charging again. Yeah, that's what I'll do.

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02-16-2008 at 01:04 AM
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Someone Else
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icon Re: Mornington Crescent (0)  
High Barnet. I think that I will still be able to pull off my combo.
02-16-2008 at 01:05 AM
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Sillyman
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Hah! I start transversing the void between dimensions with a move to Afternoon City Half-Moon.

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FNORD
02-16-2008 at 01:14 AM
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coppro
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I'll dodge left with Paddington
02-16-2008 at 03:43 AM
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Sillyman
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And... warped! MORNINGTON CRESCENT!

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FNORD
02-16-2008 at 04:28 AM
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Dischorran
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By my calculations, between the Dollis Hill business and what looks like a Creilton exchange going on between coppro and Calamarain, there's only one car still free for a Mornington Crescent run. While I'm not in a position to use it in that direction, I can still get rid of it for a few turns by routing it to South Wimbledon and hopping off early at Elephant and Castle.

Looks like I'm hoofing it from here.

Oh, and Sillyman, I think you need to recheck which dimension you're in at the moment... :lol

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02-16-2008 at 04:37 AM
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Sillyman
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Hmm? You sure I'm not in Mornington Crescent? Everything is as it should be. I charged for one turn, moved to Afternoon City Half-Moon, then to Mornington Crescent... seems right to me.

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FNORD
02-16-2008 at 04:50 AM
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coppro
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Ah, but you're unfortunately in a parallel universe, meaning that we don't notice until you make it back, at which point you will win retroactively.

So there's only one thing left to do: Aldwych
02-16-2008 at 05:36 AM
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Someone Else
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Sorry, but we were playing with the classic rules. That means that you have to wait three turns after moving into phase until you actually get there. So, I pull off the Northern combo with a move to Morden, preventing anyone from moving on to the Northern line as their next destination, and granting me immunity from any Line preventions.
02-16-2008 at 05:37 AM
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calamarain
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Humphrey Lyttleton dies aged 86

Sorry to necro the thread, but I thought this was the best place. Rest in peace, Humph, the undisputed grand master of Mornington Crescent.

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04-26-2008 at 12:44 PM
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Briareos
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Geoffrey Perkins dies aged 55

quote:
The former BBC TV head of comedy has died in a road accident in London.

Geoffrey Perkins, 55, worked for many years for BBC Radio, where he created the game Mornington Crescent in I'm Sorry Haven't a Clue.

He also produced the Hitchhiker's Guide to the Galaxy, one of the most successful radio shows ever made.
[...]

Ouch... is it just me, or are Mornington Crescent-related deaths up this year? :(

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08-31-2008 at 11:37 AM
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navithmastero
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*big old bump*

I like me a game of Mornington Crescent - anyone wanna play? I was thinking standard rules since it's been a while and it's a little easier for beginners to understand.

If anyone wants to play I'll start with Tooting Bec. Odd choice I know but I've been doing a lot of reading about strategy and feel that it's one of the most underrated starting points out there!

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10-29-2018 at 11:24 PM
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Nuntar
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Unfortunately, that line of attack is easily countered with Finchley Road. It may not seem like a decisive refutation, but the purpose of this move will become clear in about three moves' time.

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10-29-2018 at 11:59 PM
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Someone Else
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I assume then, Nuntar, you're not worried about the standard Sloane Square response? I haven't done any reading on new strategies in a while, but I just can't see navithmastero's opening being too concerning.
10-30-2018 at 03:07 AM
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navithmastero
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Hmm, not sure I see what Nuntar's doing... yet. I'll go with Clapham Common.

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[Last edited by navithmastero at 10-30-2018 04:55 PM]
10-30-2018 at 04:54 PM
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Dying Flutchman
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Haha!
Nuntar has predictive powers.

I'm actually joining in at Finchley Rd (yes, it is allowed for as long as you make slight orthographic changes compliant with the Oxford Concise). You didn't see that coming did you? No one ever does, tends to be consistently overlooked as a valid option.

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[Last edited by Dying Flutchman at 10-31-2018 07:20 AM]
10-31-2018 at 07:15 AM
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Nuntar
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Then I'll simply take a turn to cut you off with Paddington. It means the plan will take a bit longer, but Someone Else already prevented the Bakerloo Gambit from being effective.

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10-31-2018 at 10:47 AM
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Dying Flutchman
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Wait, Nuntar, I thought we had joined forces according to your plan. Well, if you don't need my help, I'll be radically opposing you. Fine!

I go to Notgniddap.

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[Last edited by Dying Flutchman at 10-31-2018 11:15 AM]
10-31-2018 at 11:14 AM
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LeoS
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This Is Not An Entry But A Semi-Tastelss Tangent:

Y'all have got me flashing back thirty some-odd years to my first year of college and a group of us sitting down to a card game when the Perpetually Annoying person on our dorm floor drifted in to join and by some miracle of groupthink our game morphed into an invented drinking game whose rules we somehow all knew and whose violations kept resulting in the interloper having to drink. Sometimes alone, sometimes as part of the group ("Four of diamonds? Wow, that means you, you and YOU , all drink"), while the poor soul just struggled to get a grasp of the 'rules' ("Why do I drink? Last time you played a nine on a three, you didn't drink." "Ahh, but I'm showing Clubs, any one else have Clubs?...oooh, looks like that's four sips for you" [rest of group nods sagely]).

It didn't take long for our uninvited guest to become too inebriated to continue and left...

A little while later, I came across a book called 50 Drinking Games and one of them was called TEGWAR, The Endless Game Without Any Rules, whose description was exactly what we'd 'invented' that night, a savage communal means to dispose of an unwanted visitor.

So to me, M.C. looks looks like TEGWAR's funnier, more benevolent predecessor. :)
10-31-2018 at 10:05 PM
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disoriented
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And here I was, thinking this was an established game in the UK. British humo(u)r sometimes escapes me.

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[Last edited by disoriented at 11-01-2018 02:21 AM]
11-01-2018 at 02:21 AM
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Dying Flutchman
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Can anybody explain to me what LeoS and disoriented are taking about? Humour? Pretend?
I'm stuck with Nuntar in a tube station in an upside-down position. There's very limited humorous potential in that, mind you.

Would anyone like to continue gameplay? Is really like to have the opportunity to get out of my (admittedly self-inflicted) awkward situation.

I'm seriously considering warping this entire game to Wellington. [Invoking paragraph 44.a.iv from the "turn the tables" exemption rule set]

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[Last edited by Dying Flutchman at 11-01-2018 10:36 AM]
11-01-2018 at 10:36 AM
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navithmastero
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You're clearly out of practice DF! I'll move to Southwark.

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11-01-2018 at 11:15 AM
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Someone Else
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Well, I've really set myself up for failure. :/ I didn't expect so many moves before my next one... I guess all I've got is Dollis Hill.
11-02-2018 at 11:49 PM
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navithmastero
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Hmm, I'm starting to feel like this could be a bust but... Temple.

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11-11-2018 at 08:12 AM
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Pinnacle
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An unconventional move to be sure, but after some deliberation I think I know how to proceed. It's a risky play, but let's see how it works out. Brixton.

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11-11-2018 at 04:48 PM
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The spitemaster
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I will move to Dollis Hill if only because I have been stuck there since the last time I have played, and I have too poor an understanding to realize how to get out of the Dollis Hill loop.

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11-11-2018 at 09:48 PM
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