Dex Stewart
Level: Smiter
Rank Points: 355
Registered: 01-19-2007
IP: Logged
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Let Wraithwings Land! (0)
So...
DROD.net saysAs a natural inhabitant of the Eighth and dungeons, these flying demons are considered to be pests by the Empire. Although they are one of the few dungeon creatures that can fly, they are unable to fly very well, sticking as low to the ground as possible to prevent strong air currents from throwing them about. Wraithwings are rather large creatures, and while they have very strong leg muscles, their forearms are very weak, meaning that extensive flapping is required to keep them even remotely above ground.
Outside of dungeons, wraithwings tend to live in expansive and deserted lowlands, which allow them to live in solitude. This makes a good habitat until the floods hit in the summer, which cause them to migrate into dungeons. Because of the strong leg muscles, they can cross deep chasms that many other monsters are unable to cross.
Even though it isn't explicitely stated, I do get the impression that wraithwings land. Therefore I think that they should be able to trigger pressure plates. This would also fix some problems with the spitemaster's upcoming hold called Val Unrich.
I just realized that I wasn't clear enough. I want only a player that plays a wraithwing to be able to do that.
And also, should there be trouble because someone creates a hold that implies a flying creature not triggering them, Player Role = Fegundo can be used.
[Last edited by Dex Stewart at 09-18-2007 11:52 AM]
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