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Caravel Forum : DROD Boards : Holds : Troshian Tower (A Swordless Beethro.)
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8.5/10 (19 votes)
σ 2.30
Author Name:Rasmus Björling
Submitted By:Rheb
Hold Name:Troshian Tower
Theme:A Swordless Beethro.
Author's Difficulty:
Number of Levels:6
Number of Rooms:43
Number of Monsters:692
Version:DROD: The City Beneath (3.1)
High Scores:View High Scores
Hold Karma:7 (+7 / -0)
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File: Troshian Tower.hold (173.4 KB)
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icon Troshian Tower  
This is a medium sized hold I had lots of fun working with. It is based on a swordless Beethro and lots of speed potions, which are one of my favorite TCB elements. I hope you will enjoy playing it just as much as I enjoyed making it :)

Huge thanks to the testers of the hold: jbluestein, larrymurk, Blondbeard and Briareos.

Image pit and portrait images in the hold are used with Caravel Games permission.
08-13-2007 at 04:09 AM
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jbluestein
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icon Re: Troshian Tower (+1)  
I was a beta tester, so I've played much of this hold over and over again.

I think it's great. It's easily my favorite of Rheb's holds, and while I think it's also the easiest hold he's done, that's not saying much.

The puzzles are excellent, interesting, at times deeply frustrating. There are a few that I don't love, but most of the rooms I didn't like as much are secret rooms, so you don't really need to play them if you don't want to.

I think it's an excellent demonstration of the puzzle potential of speed potions and swordless Beethro.

I give this hold a 10, with 8.5 brains of difficulty.

Josh

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08-13-2007 at 04:14 AM
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Syntax
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Absolutely amazing stuff!

On track for a 10 from me... :)

Just one minor thing: my high scores keep getting rejected. Anyone else playing with 3.1 and getting the same issue?
08-13-2007 at 05:01 PM
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roach strangler
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This hold is excellent. One of the best I have played. :)
08-17-2007 at 05:45 PM
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Syntax
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Hold conquered and I'm lost for words...

So, yeah... 10, no doubt about it. Perfect!
08-17-2007 at 06:15 PM
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talund
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icon Re: Troshian Tower (+1)  
This is one excellent and hard hold. Challenges abound and knowledge of monster movement is required. I have enjoyed every room so far and have had a number of "Oh" moments when I realize what the intended approach is. Great work.
08-17-2007 at 08:58 PM
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Rheb
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icon Re: Troshian Tower (+1)  
Thanks a lot everybody! Feedback like this really makes it worth being a DROD architect :D

I'm not sure what's wrong with the high scores, I play in 3.0.0, and it works fine for me.

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08-20-2007 at 10:39 AM
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jbluestein
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quote:
Rheb wrote:
Thanks a lot everybody! Feedback like this really makes it worth being a DROD architect :D

I'm not sure what's wrong with the high scores, I play in 3.0.0, and it works fine for me.


Schik has commented that the spider still uses 3.0.0 as well, so
problems with high scores with patches are not that surprising. I expect they'll be sorted out when the patch is finally released.

Josh

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08-20-2007 at 11:39 AM
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Jacob
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icon Re: Troshian Tower (+1)  
Excellent and ingenious hold so far (am up to level 3). Well done. Like the Larrymurk-esque layout of the levels too.

One question (spoiler)
Click here to view the secret text


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08-20-2007 at 04:12 PM
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Rheb
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icon Re: Troshian Tower (+1)  
quote:
Jacob wrote:
One question (spoiler)
Click here to view the secret text



Ouch, how could I miss that :no
Click here to view the secret text


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08-20-2007 at 04:20 PM
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Tahnan
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quote:
Rheb wrote:
Ouch, how could I miss that. If you want to do the room the intended way...
As opposed to, you know, the easy-and-fast way? :-)

Still working through this (as well as, in my ADD state, Architect's Audition, KDD2.0, and packing), but it's been a whole lot of fun so far.
08-20-2007 at 05:22 PM
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jbluestein
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quote:
Tahnan wrote:
quote:
Rheb wrote:
Ouch, how could I miss that. If you want to do the room the intended way...
As opposed to, you know, the easy-and-fast way? :-)

Still working through this (as well as, in my ADD state, Architect's Audition, KDD2.0, and packing), but it's been a whole lot of fun so far.


It's definitely faster with the unintended solution, but it's more fun with the intended solution.

Josh

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08-20-2007 at 07:13 PM
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Jacob
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I tried the intended solution and failed; I'll need to go back and do that. I feel bad now pointing that out, sorry.
Click here to view the secret text

Well, I was very pleased getting to level 3, but I fear I'm reaching the limit of my delving abilities.

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08-20-2007 at 07:39 PM
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Chaco
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icon Re: Troshian Tower (+1)  
I've managed to get to Level 3 and solve one of the rooms there, but it's getting really difficult now.

I must say, you've done a real nice job with this hold, Rheb. A lot of these rooms remind me of the secret room in Beethro is Getting Home: The Basement. All in all, some tricky puzzles.

I'm holding off on rating the hold immediately, though, seeing as there's a couple levels I haven't seen yet.

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08-20-2007 at 07:49 PM
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jbluestein
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quote:
Jacob wrote:
I tried the intended solution and failed; I'll need to go back and do that. I feel bad now pointing that out, sorry.
Click here to view the secret text

Well, I was very pleased getting to level 3, but I fear I'm reaching the limit of my delving abilities.


You shouldn't feel bad -- I figured it out when I noticed that Tahnan had a demo that was much shorter than the best I could do. Considering all the unintended solutions we culled out of other rooms, I was surprised to have missed this one.

It's definitely hard to do in the intended way, but rest assured that it's possible.

Josh

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08-20-2007 at 08:23 PM
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Rabscuttle
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icon Re: Troshian Tower (0)  
quote:
Jacob wrote:
One question (spoiler)
Click here to view the secret text

Is a spoiler a spoiler if you say the wrong room?
:P


[Last edited by Rabscuttle at 08-21-2007 02:58 AM]
08-21-2007 at 02:57 AM
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Rheb
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I would like to fix the unintended solution Jacob found. So, does anyone have anything against that I update the hold to fix the unintended solution?

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08-21-2007 at 10:39 AM
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Jacob
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quote:
Rheb wrote:
I would like to fix the unintended solution Jacob found. So, does anyone have anything against that I update the hold to fix the unintended solution?


Necro
(Sorry if I sound antagonistic)

Also, see the rules proper.

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[Last edited by Jacob at 08-21-2007 04:41 PM]
08-21-2007 at 02:01 PM
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jbluestein
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icon Re: Troshian Tower (0)  
Unfortunately, the hold update rules are fairly explicit on this issue, which is to say: updates are sometimes allowed for playability issues, but unintended solutions are not considered to be playability issues.

I suppose exceptions may be possible (speaking just for myself here), but I'm not sure that it wouldn't just be opening the door to a whole mess of trouble.

Josh

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08-21-2007 at 02:23 PM
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Tahnan
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quote:
Rheb wrote:
I would like to fix the unintended solution Jacob found. So, does anyone have anything against that I update the hold to fix the unintended solution?
Sorry, that who found? :-)

But, seriously, yeah, there is an actual policy here:

quote:
The Hold Administrators wrote:
If, however, we screwed up, and let a playability issue pass through, then we'll attempt to fix the problem together with you, doing the least amount of modification to a room as possible. UNINTENDED SOLUTIONS ARE NOT A PLAYABILITY ISSUE. You have been warned.



08-21-2007 at 04:35 PM
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Syntax
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And mastered :)

My 10/10 easily stands.

The secret snake room on level 4 is a perfect example of an impossible room which is erm... not impossible somehow :) I've no idea how anyone could design such a logically beautiful room! Genius...
08-21-2007 at 06:10 PM
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.deretsamtsoP

.dloh emosewA


08-23-2007 at 02:20 AM
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Monkey
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.dnert sdrawkcab eht detrats evah t'ndluohs yllaer I

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[Last edited by Monkey at 08-23-2007 02:45 AM]
08-23-2007 at 02:44 AM
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Jatopian
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Can I please request that no one talk backwards gratuitously? It's mildly irritating.

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08-23-2007 at 04:28 AM
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silver
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.oN

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08-23-2007 at 05:46 AM
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.oot gnitatirri yldlim ti dnouf I ,heaY

?erehwyna ecnaveler yna evah ot mees t'ndid osla tI
08-23-2007 at 05:54 AM
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quote:
Monkey wrote:
.dnert sdrawkcab eht detrats evah t'ndluohs yllaer I

?ti detrats uoy syas ohW

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08-23-2007 at 07:04 PM
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quote:
golfrman wrote:
quote:
Monkey wrote:
.dnert sdrawkcab eht detrats evah t'ndluohs yllaer I

?ti detrats uoy syas ohW
.eveileb I ,tsop siht ot gnirrefer si eH

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[Last edited by Kevin_P86 at 08-23-2007 11:23 PM]
08-23-2007 at 11:23 PM
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jdyer
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quote:
Rheb wrote:
I would like to fix the unintended solution Jacob found. So, does anyone have anything against that I update the hold to fix the unintended solution?


As already posted, it's against policy. However, it sounds like 3.1 will break some rooms so you'll have to re-upload later anyway.
08-23-2007 at 11:55 PM
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Tahnan
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quote:
jdyer wrote:
quote:
Rheb wrote:
I would like to fix the unintended solution Jacob found. So, does anyone have anything against that I update the hold to fix the unintended solution?


As already posted, it's against policy. However, it sounds like 3.1 will break some rooms so you'll have to re-upload later anyway.
Which rooms?

Regardless of which: insofar as the "no changing rooms" policy is there to protect people's high scores, I feel like if an upload needs to be done to fix some rooms because of a patch, that doesn't license changing other, non-broken rooms to remove unintended solutions.
08-24-2007 at 03:54 AM
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