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Banjooie
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icon Re: Werthmire City (0)  
I...

What th--so we have somebody with good ideas and a good understanding of how to make things not suck..

and he spends his time focusing this talent on WERTHMIRE CITY?

what
02-02-2008 at 10:55 AM
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vinheim
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icon Re: Werthmire City (0)  
He also drew something for robobob. I had to mod him up for his great help.
02-02-2008 at 12:20 PM
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Dictator Reverus
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icon Re: Werthmire City (0)  
Banjooie wrote

and he spends his time focusing this talent on WERTHMIRE CITY?

Not really. I just happened to be working on an RPG at the time and noticed Werthmire City. So decided to help him out with the methods I used in my hold, which in is based off Oblivion (and the occasional MMORPG).

By the way the:

Fame_Hero
Fame_Generous
Fame_Wealthy
Fame_Criminal
Reputation_Poor
Reputation_Rich
Reputation_Evil

is already being used in my own hold. So don't use it.

And yes, it is not the only thing I do. I've worked on scripting strategy games for DROD, none of which was complete but one of which worked.

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Since everybody keeps putting their holds in their signature, I decided to put my mod here.

Not sure if anyone actually clicks on these things though

[Last edited by Dictator Reverus at 02-02-2008 04:29 PM]
02-02-2008 at 04:27 PM
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Banjooie
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I don't think you can copyright variables, my friend. :(
02-02-2008 at 09:03 PM
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MeckMeck GRE
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Banjooie wrote:
I don't think you can copyright variables, my friend. :(

I think those variables would make Werthmire City too complex anyway. Even as it is now, it's completly overloaded in my opinion.
02-02-2008 at 09:07 PM
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vinheim
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MeckMeck GRE wrote:
Banjooie wrote:
I don't think you can copyright variables, my friend. :(

I think those variables would make Werthmire City too complex anyway. Even as it is now, it's completly overloaded in my opinion.

But if he can pull it off and make it look simple, I think it would be a great hold.
02-02-2008 at 09:14 PM
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Banjooie
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icon Re: Werthmire City (0)  
No, I--there's nothing that can make this a good hold, I'm sorry.
02-02-2008 at 09:19 PM
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Dictator Reverus
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icon Re: Werthmire City (+2)  
I think could be good, there just needs some work to do. Something that may possibly have to be done with Werthmire City is:

First
Click here to view the secret text


Then, very importanty,
Click here to view the secret text


Before quality work can commence.

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Since everybody keeps putting their holds in their signature, I decided to put my mod here.

Not sure if anyone actually clicks on these things though
02-02-2008 at 11:07 PM
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vinheim
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Is that a gigantic broccoli?
02-02-2008 at 11:14 PM
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Timo006
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vinheim wrote:
Is that a gigantic broccoli?

No, I think it's a gigantic mushroom.

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02-02-2008 at 11:22 PM
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vinheim
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Yeah, broccoli are green anyways ;)
02-02-2008 at 11:24 PM
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Timo006
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icon Re: Werthmire City (0)  
unless when it's on fire.

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02-02-2008 at 11:28 PM
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Banjooie
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Dictator Reverus is now officially accepted as awesome.

Any opinions counter to this are wrong.
02-03-2008 at 06:34 AM
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vinheim
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Oh hi Banjooie, what a coincidence that someone with a mushroom-like avatar came in whilst we were talking about mushrooms and broccoli and stuff on fire
02-03-2008 at 08:50 AM
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Samuel
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Well i'm one step ahead of you, i have taken Dictator Reverus's Advice and i have exploded Werthmire City, and i am now making a less complex and a more exciting one than before. I invite everyone who was working on Werthmire City and anybody else to help, it may be awhile before i finish Werthmire though.

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I believe in everything until it's
disproved. So I believe in fairies,
the myths, dragons. It all exists,
even if it's in your mind. Who's to
say that dreams and nightmares
aren't as real as the here and now?
John Lennon
02-03-2008 at 07:41 PM
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MeckMeck GRE
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File: Werthmire City.hold (101.4 KB)
Downloaded 53 times.
License: Public Domain
icon Re: Werthmire City (0)  
New version attached. I fixed and improved some smaller things.

Oh, you gave it up.... good idea. It was in a hopeless condition anyway.

[Last edited by MeckMeck GRE at 02-03-2008 07:48 PM]
02-03-2008 at 07:46 PM
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Dictator Reverus
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In case you didn't get the second picture, plan what you want in the city. Draw a map of the city, write down the history, the culture, ect. Once that is done, post anything that isn't a spoiler so that those who wish to contribute knows how to blend their creation into the style and history of the city.

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Since everybody keeps putting their holds in their signature, I decided to put my mod here.

Not sure if anyone actually clicks on these things though
02-04-2008 at 12:35 AM
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Samuel
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icon Re: Werthmire City (0)  
ok then, i will go and plan.

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I believe in everything until it's
disproved. So I believe in fairies,
the myths, dragons. It all exists,
even if it's in your mind. Who's to
say that dreams and nightmares
aren't as real as the here and now?
John Lennon
02-04-2008 at 05:27 AM
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MeckMeck GRE
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Though I think the dictator already said everything important I'd like to give my some advice, too.

* Make a short explaination of what the player can do in the city. It's not that great to begin in the middle of 30 room level without knowing what to do.
* If you plan your City, try to keep the layout simple. It's ok if there are some dark and sinister parts in your city, but the major part of your city should be overlookable.
* Don't spread the buildings the player may enter too much. It's also a good idea to mark them somehow, so the player can see which house is enterable.
* If the player exits a building, he should reappear next to the building he just exited and not 2 kilometres away.
* If you use money, make sure that the wages and the prices are well balanced. Isn't it stupid that killing a roach is worth 1000 greckles, while cleaning a whole factory is only worth 30 greckles?
* If you make a shop, make sure that there is something interesting to buy.
* If you have a lot of different places such as bars and libraries, try to implent them into a storyline. If you invest a lot of time you could even make them dynamic. At the beginning, the bar is just for drinking, but once you have a good reputation, people may ask you to clean it's wine cellar. If you are a thug, sinister guys in the back room my give you a "job".
* Avoid placing 30 super sized statues or random objects into a room. Also avoid rooms filled with random monsters and obstacles (factory....).
* If you include skills, make sure they can be used for doing something interesting. Something more interesting than making a fire on a meadow. Learning a skill may even open up a new part of the world. Being able to chop wood and make a fire could be requirements for joining a foresters guild or whatever (I know, my example is bad....)

* It's better to do something moderatly sized and extend it later on than planing and starting something huge and ending up with an abandoned 15% finished hold.

[Last edited by MeckMeck GRE at 02-04-2008 10:58 AM]
02-04-2008 at 10:52 AM
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Samuel
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File: Werthmire City Project.zip (2.5 KB)
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icon Re: Werthmire City (0)  
Here is the Werthmire City History and Culture. I am working on the map and the guide and the langauge at the moment.

____________________________
I believe in everything until it's
disproved. So I believe in fairies,
the myths, dragons. It all exists,
even if it's in your mind. Who's to
say that dreams and nightmares
aren't as real as the here and now?
John Lennon
02-05-2008 at 05:56 AM
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Anson
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Uh. I never thought werthmire was a *country*?

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02-05-2008 at 10:44 AM
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Dictator Reverus
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Well, it could be a city state. And besides, cities have different culture too. Tokyo is very different from Berlin, and New York is quite different from Houston.

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Since everybody keeps putting their holds in their signature, I decided to put my mod here.

Not sure if anyone actually clicks on these things though
02-05-2008 at 03:27 PM
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Samuel
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File: Werthmire City.hold (7.8 KB)
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icon Re: Werthmire City (0)  
Well this is what i have for now, i will work on it some more.

____________________________
I believe in everything until it's
disproved. So I believe in fairies,
the myths, dragons. It all exists,
even if it's in your mind. Who's to
say that dreams and nightmares
aren't as real as the here and now?
John Lennon
02-08-2008 at 08:17 AM
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MeckMeck GRE
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The library exists twice.
02-08-2008 at 04:24 PM
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Samuel
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File: Werthmire City.hold (39.7 KB)
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icon Re: Werthmire City (0)  
Here is the new version.

____________________________
I believe in everything until it's
disproved. So I believe in fairies,
the myths, dragons. It all exists,
even if it's in your mind. Who's to
say that dreams and nightmares
aren't as real as the here and now?
John Lennon
02-10-2008 at 09:02 AM
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Samuel
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File: Werthmire City.hold (41.6 KB)
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icon Re: Werthmire City (+1)  
Sorry for double posting, but here is the new version, i cannot get the "Question" and "Answer Option" commands to work together, so if there is anyone who knows how to get those to work could you please fix it up in this hold and then post the fixed version, thank you.

____________________________
I believe in everything until it's
disproved. So I believe in fairies,
the myths, dragons. It all exists,
even if it's in your mind. Who's to
say that dreams and nightmares
aren't as real as the here and now?
John Lennon
02-16-2008 at 11:54 PM
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vinheim
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icon Re: Werthmire City (+2)  
Samuel wrote:
Sorry for double posting, but here is the new version, i cannot get the "Question" and "Answer Option" commands to work together, so if there is anyone who knows how to get those to work could you please fix it up in this hold and then post the fixed version, thank you.

Can't do that right now, but here's the steps:
1) Make labels that the Answer options will lead to
2) Make the Answer options that lead to the labels
3) Make the question after ALL the answer options to be used

Example
Answer option: Steak, go to Label steak
Answer option: Mushroom, go to Label mushroom
Answer option: Chicken, go to Label chicken
Question: What non-fruit pie do you like most?
Label steak
Speech "Me too!"
Go to Label done
Label mushroom
Speech "Yeah, mushrooms are cool"
Go to Label done
Label chicken
Speech "Who doesn't like chicken?"
Label done
End on room exit

The go to Label done command is to make sure that your answer option won't lead into another
02-17-2008 at 12:15 AM
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Monkey
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icon Re: Werthmire City (0)  
Yeah, I noticed that too. So I just erase them, and re-work them from scratch. Usually end up smaller, and easier to navigate.

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03-15-2008 at 10:16 PM
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Monkey
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icon Re: Werthmire City (Beta) (0)  
Hey, Samuel threw away (nuked?) the project, and is just beginning again. Don't expect too much, as he is a newbie (not the insult) to DROD.

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lurking

[Last edited by Monkey at 03-16-2008 03:04 PM]
03-16-2008 at 02:58 PM
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Samuel
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icon Re: Werthmire City (0)  
I have made up some changes and i will be posting the new version of Werthmire City soon.

____________________________
I believe in everything until it's
disproved. So I believe in fairies,
the myths, dragons. It all exists,
even if it's in your mind. Who's to
say that dreams and nightmares
aren't as real as the here and now?
John Lennon

[Last edited by Samuel at 07-13-2008 10:40 AM]
07-13-2008 at 10:25 AM
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