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wonkyth
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icon Re: A Tale of Two Kingdoms (updated to v1.2, Aug 28th) (0)  
thats somthing!

why do you spend so much time making games you wont even get any money out of?
I assume its a hobby, becuase thats what id like to do(exept my programming skills are still pretty basic, so i got a long way to go)



and also, what are you working on now? or are you taking some well earned time off?

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11-13-2007 at 03:47 AM
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Radiant
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quote:
wonkyth wrote:
why do you spend so much time making games you wont even get any money out of?

Because it's fun.

quote:
and also, what are you working on now? or are you taking some well earned time off?

Leylines. See another thread in this very forum.


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11-13-2007 at 08:43 AM
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wonkyth
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icon Re: A Tale of Two Kingdoms (updated to v1.2, Aug 28th) (0)  
oh, yeah. I knew that...

I should have checked the post date on the leylines beta testing post.

and ive changed my mind, it is a good game, but I still think ure wrong about the time it takes to complete a game.
or maybe it's just 'cos im bad at strategies.

I like the goblins, and how they dont have any cities to start with, it's quite quaint, I think... :smile

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11-14-2007 at 03:04 AM
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Syntax
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icon Re: A Tale of Two Kingdoms (updated to v1.2, Aug 28th) (0)  
This thread is for "A Tale of Two Kingdoms".

Please post only relevant stuff here, and stop doing multiple posts - edit your existing one instead.
11-14-2007 at 12:51 PM
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wonkyth
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icon Re: A Tale of Two Kingdoms (updated to v1.2, Aug 28th) (0)  
sry, im too talkative.

ive deleted them now... :|

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Humour accepts it;
But Nonsense Transforms it"
- Cedric Whitman
w.r.t. Aristophanes

[Last edited by wonkyth at 11-15-2007 02:12 AM]
11-15-2007 at 02:10 AM
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Radiant
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icon Re: A Tale of Two Kingdoms (updated to v1.2, Aug 28th) (0)  
Yay!

We made "Freeware Game of the Month" in PC Zone magazine!


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11-21-2007 at 09:54 PM
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Danjen02
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Is that ATOTK or with Leylines? Either way, congrats. ;)

(OT: I've got a new level for ST2 in the works, similar in concept to 'Cell Block' of ST1, contest 2003)

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11-22-2007 at 03:05 AM
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wonkyth
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icon Re: A Tale of Two Kingdoms (updated to v1.2, Aug 28th) (0)  
That means We can celebrate again, right?

YAY!!!

:D :) ;) :P :smile :lol :fun :thumbsup :yes :w00t :look :rolleyes :smart: :wizard :flowers :crockett :zorro :snap :drunk :medieval :rambo :hooray :band :cheers:

WE IS ALL HAPPY NOW!

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"Satire denounces the world;
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Humour accepts it;
But Nonsense Transforms it"
- Cedric Whitman
w.r.t. Aristophanes

[Last edited by wonkyth at 11-23-2007 03:41 AM]
11-23-2007 at 03:40 AM
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Radiant
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quote:
Danjen02 wrote:
Is that ATOTK or with Leylines? Either way, congrats. ;)

It is ATOTK (hence it is in the ATOTK thread :smile )

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11-23-2007 at 09:38 AM
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icon Re: A Tale of Two Kingdoms (updated to v1.2, Aug 28th) (0)  
Congrats! That's excellent news...
11-23-2007 at 12:59 PM
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Blu Aardvark
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icon Re: A Tale of Two Kingdoms (updated to v1.2, Aug 28th) (0)  
I discovered a few minor glitches in 1.2.

Occasionally, I have found that the game will initiate Chapter 5 before you've actually entered the door. I'm not really sure what causes this, and I'm not really sure I could duplicate it. I think it has something to do with finding the door before obtaining the means to open it, but I'm not sure.

One's more of a dialog inconsistency.

Click here to view the secret text


The third minor glitch I have noted occurs when you seek to take back your girdle. If you walk toward the castle, and walk back, you'll enter the screen from the cliff again.
11-24-2007 at 10:14 PM
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Radiant
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quote:
Blu Aardvark wrote:
Occasionally, I have found that the game will initiate Chapter 5 before you've actually entered the door.

That's intentional. It moves the plot along if for whatever reason the player is unable to enter Thierna na Oge.


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11-25-2007 at 12:48 AM
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Blu Aardvark
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quote:
Radiant wrote:
quote:
Blu Aardvark wrote:
Occasionally, I have found that the game will initiate Chapter 5 before you've actually entered the door.

That's intentional. It moves the plot along if for whatever reason the player is unable to enter Thierna na Oge.



Ah, I see. It sure had me scratching my head for a while. :?
11-28-2007 at 06:51 AM
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Muzozavr
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icon Re: A Tale of Two Kingdoms (updated to v1.2, Aug 28th) (0)  
Just downloaded today, and noticed a peculiar bug.
If as soon as you're arrested, BEFORE touching any objects in the room, you try to use the vase on itself (just click on the vase two times) the game will crash with an error: You can't use the bloody dagger on itself.
Testing revealed that when trying to use the vase on itself it will say "You can't use the XXX on itself" and the XXX is the last object you've interacted with. (a door, a shelf, a table...) :-O
Apparently the game crashes because the dagger is not available anymore.
This crash doesn't actually do anything bad to gameplay (because it would be hard to stumbple upon it *accidently*) but it sure is strange. :-O
Right now I'm stuck after throwing the vase on the guard below. I have nothing in my inventory (except the notepad of course) and so have no means of climbing down... :weep
12-02-2007 at 01:25 PM
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Radiant
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icon Re: A Tale of Two Kingdoms (updated to v1.2, Aug 28th) (0)  
You don't need anything to climb down, just click on the wall.

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12-02-2007 at 02:14 PM
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Muzozavr
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icon Re: A Tale of Two Kingdoms (updated to v1.2, Aug 28th) (0)  
Damn, I tried it on the wall down there, not on the right wall. Doh!
What about the vase bug though?
12-02-2007 at 02:48 PM
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Radiant
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icon Re: A Tale of Two Kingdoms (updated to v1.2, Aug 28th) (0)  
Yeah, that's a minor bug, thanks for noticing.

Since there haven't been any major bugs recently, I don't think there'll be an 1.3 any time soon, though.

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12-02-2007 at 08:45 PM
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Muzozavr
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icon Re: A Tale of Two Kingdoms (updated to v1.2, Aug 28th) (0)  
Thank you. My post is just that I'm a little paranoid when it comes to telling bug from feature and always need confirmation. :lol Thanks for telling me what it is.

[Last edited by Muzozavr at 12-03-2007 04:18 AM]
12-03-2007 at 04:18 AM
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amela
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icon Re: A Tale of Two Kingdoms (updated to v1.2, Aug 28th) (0)  
I'm new here so I hope I'm not repeating someone else's post. I did read through this topic and didn't find anything else answering my question.

I've played all the way to the end of the game (enjoying it very much) and I'm at the final showdown scene, where I have managed to figure out what to do so...

Click here to view the secret text


... then the screen goes black. The music crescendos then dies away and after that nothing happens. Essentially the game freezes and I have to alt/ctrl/del to get back to my desktop.

Has anyone else encountered this? Or does anyone have any suggestions as to what might be the problem. I would really like to be able to finish the game as I've spent a lot of time on it.

Thanks for any assistance.

Ok, since posting this I've potentially figured out that the problem is with the ?video? sequence that plays here. But that still doesn't tell me how to solve it. With other AGS games that I'm having similar issues with I've had to move or delete the video files to get the game to skip over them; however, I can't find any video file in the program folder.

Anyone out there have any ideas?

[Last edited by amela at 09-04-2008 06:54 AM]
01-02-2008 at 10:33 AM
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chaingang101
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icon Re: A Tale of Two Kingdoms (updated to v1.2, Aug 28th) (0)  
I have a problem.. with my installation its probably some thing easy to solve when im installing it says that i need to insert disk 2 or something and why is that ? i downloaded the full game off the site..
01-03-2008 at 01:09 AM
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Radiant
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quote:
amela wrote:
... then the screen goes black. The music crescendos then dies away and after that nothing happens. Essentially the game freezes and I have to alt/ctrl/del to get back to my desktop.

As you inferred, the game is attempting to play a movie at that point. You should be able to resolve this by (1) getting the proper codexes and so forth; (2) pressing ESCape while the movie starts, which should skip it; (3) if you're running full-screen, try windowed, and vice versa; or (4) deleting the sound.vox file from your ATOTK folder.

quote:
chaingang101 wrote:
I have a problem.. with my installation its probably some thing easy to solve when im installing it says that i need to insert disk 2 or something and why is that ? i downloaded the full game off the site..

That only happens if your download somehow got interrupted, and you have an incomplete installer file. In essence, the installer is looking for more data that isn't present, and assumes it is on the non-existent disk two. You need to download again; if your connection is erratic, I recommend a download manager such as GetRight.


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01-04-2008 at 05:42 PM
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amela
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icon Re: A Tale of Two Kingdoms (updated to v1.2, Aug 28th) (0)  
quote:
Radiant wrote:
You should be able to resolve this by (1) getting the proper codexes and so forth



Perhaps you could tell me which codecs are the right ones. I have tried both ffdshow and k lite full pack. Neither of these has seemed to do the trick. I have also tried the ESC key, and switching between windowed and full screen. Off to delete the sound.vox file now...

Ok, deleting the file worked, but I'm still curious as to what I missed. I detest not having things run the way they're supposed to, especially when I can't figure out why. Oh well, just part of life I guess.

Thanks for the reply

[Last edited by amela at 01-06-2008 05:49 AM]
01-05-2008 at 10:49 AM
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mmeg
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icon Re: A Tale of Two Kingdoms (updated to v1.2, Aug 28th) (0)  
Help!!!!!

I am trying to get the monk to translate the book for me. I have asked the monk to do something for me. I have then pointed at the appropriate shelf which he tells me he can translate if I just ask. I have tried putting the book by his inventory on him. " Now is not the time for reading" I have tried putting the book on the shelf no go. I am currently in chapter 4 and working on the side task for the apprentice. WHAT am I doing wrong I am so confused?

Thanks
02-13-2008 at 06:09 PM
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Radiant
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icon Re: A Tale of Two Kingdoms (updated to v1.2, Aug 28th) (0)  
Click here to view the secret text



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02-13-2008 at 11:40 PM
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wonkyth
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icon Re: A Tale of Two Kingdoms (updated to v1.2, Aug 28th) (0)  
It seems You've given up hope of us dweebs figuring it out for ourselves.


but to quote good old Machiavelli: "There is nothing more self-defeating as Generosity" :D


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03-08-2008 at 09:03 AM
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Pooka
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icon Re: A Tale of Two Kingdoms (updated to v1.2, Aug 28th) (0)  
Hi!

I've just finished playing ATOTK - great job, guys, although it's a bit difficult sometimes, at least for me :) - and I was wondering, is there no scene about Geraint changing back to human, or I've just missed something? And is there any way that he won't end up as a bird when fighting the sorcerer? (Sorry if this is a stupid question, but by the end I grew really fond of this guy, he's become one of the two characters I like the best in the game, and I would really like to know that "he's okay"! ;) )
And do I need to find out who the murderer was only for that part when the Queen of the Fair Folk tells me if I'm right or not, or I need that information later as well? (Just want to know if I loose any points with that only once then, or later on too.)
Thanks for both your answer and the game once again!

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03-14-2008 at 05:20 AM
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Jatopian
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Hm... I believe that in the best possible ending Geraint is restored by a certain person, but I may be confabulating.

You only miss points once for not figuring out the murder.

By the way, what's your name, Pooka? ;)

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03-14-2008 at 05:56 AM
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Radiant
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quote:
Pooka wrote:
I've just finished playing ATOTK - great job, guys, although it's a bit difficult sometimes, at least for me :)

Thanks. I'm afraid I don't really write easy games :)

quote:
is there no scene about Geraint changing back to human, or I've just missed something?

No, I'm afraid there isn't. Perhaps if we do a sequel at some point.

quote:

And do I need to find out who the murderer was only for that part when the Queen of the Fair Folk tells me if I'm right or not,

No, just then.


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03-14-2008 at 09:48 AM
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Pooka
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quote:
Jatopian wrote:
By the way, what's your name, Pooka? ;)


A mortal so bold
that my name he wants told?
Yet this I must scold! :evil: :D

quote:
Jatopian wrote:
Hm... I believe that in the best possible ending Geraint is restored by a certain person, but I may be confabulating.


Maeldun says that maybe Taliesin can help Geraint, but since he didn't recognize but ate me when I was a rabbit and went to him for help, I do not really trust the bard's abilities when it comes to these kinds of problems. :P :D Otherwise I cannot recall anything else said about Geraint after that, though I've reached the best ending. Missed something again?

quote:
Radiant wrote:
Perhaps if we do a sequel at some point.


Are you planning to? Would be looking forward to it!
And may I have some more "perhaps-not-so-wise-but-I-would-like-to-know" questions?
For example why is Ruadh mad when I ask him about faeries? I undertstand that he is one - was actually suspicious that he is from the first moment I saw his face -, but according to the Queen, he might have gotten lost in the human world on his own, he was not necessarily swapped with Blossom by the faeries. Or was he? Does he even know at all what he is? Cause that would be a reason to be angry with them, but otherwise I don't see why he dislikes talking about that so much. Did I misunderstand (or missed, again) something?
Or why is Pooka always picking on Blossom, when, as he says, she was nicer to him before? Is it in the game just for making Blossom feel (even more) miserable, or Pooka was younger back then but now reached her "teens" and the behaviour coming along with that age, or is it just because? :)
Hope you don't mind me asking these and you don't find them to be very silly questions. But I'm really curious, and don't want to miss the chance of asking, since the one who can answer them, the author himself is present in this forum. :)
Thanx!


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03-14-2008 at 04:50 PM
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Radiant
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quote:
Pooka wrote:
Maeldun says that maybe Taliesin can help Geraint, but since he didn't recognize but ate me when I was a rabbit and went to him for help, I do not really trust the bard's abilities when it comes to these kinds of problems.

No, you didn't miss anything. Whether Taliesin, or Nimwe, or the apprentice sorceress would be able to help Geraint is an open question.

quote:
Are you planning to? Would be looking forward to it!

At the moment, no. In the future, perhaps.

quote:

And may I have some more "perhaps-not-so-wise-but-I-would-like-to-know" questions?

Certainly.

quote:

For example why is Ruadh mad when I ask him about faeries?

Mainly because he leads a harsh life and has no time for silly childish stories of merriment. Yes, he is Blossom's counterpart (time moves differently in Theylinn and Thierna na Oge), but he's not aware of his heritage (since he was too young at the time of the swap to remember it).

quote:

Or why is Pooka always picking on Blossom, when, as he says, she was nicer to him before?

"Before" in this case being several years ago. The reason is that babies and young children are ooooh soooo cute! And playful, and they laugh at everything. And when they grow up a bit, they suddenly become... boring. And human. And, well, not fun.

Pooka is a lot older than her "teens" but is effectively ageless so that doesn't count. Puberty doesn't come into it - but as Maeldun has experienced, faeries can be downright cruel in their jokes.



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03-17-2008 at 05:48 PM
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