Great going, Jason! I think you've fixed everything.
A few other things I think might be nice:
Putting identification scrolls in front of all buildings (not just the miner/warrior swapper) would be a convenience to the player.
I waited to see whether the guard/vulnerable Halph combo would work or not if you ran out of food. Turns out, due to movement order, the guard appears first, then the Halph tries to appear on the sword and can't. I think you need to make the Halph move first in the movement order before that will work, otherwise there's no point in gathering food.
Since there are a limited number of Stalwarts available for purchase (12) I think it would be a good idea to indicate to the player that this upgrade can only be bought a certain number of times.
I hate to nitpick, but there's still no in-game explanation of what exactly you're supposed to do, along with a boring default entrance text.
Finally, there is no way to end this hold currently. I propose that gathering all metals in the world (not necessarily all food) either ends the hold or goes to the next level. The next world could have different metal/food placement, different enemies spawning, and perhaps even different upgrades to purchase.
In fact, I'll probably start working on a different "
world"
to show what I'm talking about.
EDIT:
Actually, in order to do that, you'd have to release the custom tile graphics you used for your hold into the public domain or we wouldn't be able to use them in our own holds.
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[Last edited by Chaco at 06-24-2007 03:10 PM]