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Caravel Forum : DROD Boards : Feature Requests : More monsters and booses for drod (Post here new mosters and new booses for the comming drod)
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Insane
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icon Re: More monsters and booses for drod (0)  
vittro wrote:
Mr.Imer, I wouldn't like to see you suffering in scripting the Delver!

In fact, I would, as I would then have an effective DROD-solver. :P

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06-22-2007 at 04:13 PM
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Chaco
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icon Re: More monsters and booses for drod (+2)  
The toughest part is going to be scripting "doesn't understand snake movement". Oh, definitely going to be "doesn't understand snake movement" by far.

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06-22-2007 at 04:16 PM
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Banjooie
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Chaco wrote:
The toughest part is going to be scripting "doesn't understand snake movement". Oh, definitely going to be "doesn't understand snake movement" by far.

delver_understanding != larrymurk


that wasn't so hard
06-23-2007 at 12:34 AM
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Kwakstur
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Banjooie wrote:
Chaco wrote:
The toughest part is going to be scripting "doesn't understand snake movement". Oh, definitely going to be "doesn't understand snake movement" by far.

delver_understanding != larrymurk


that wasn't so hard
Hmmm...

delver_understanding < larrymurk

Every delver fits that requirement. So...
delver_understanding < Beethro

Hey, Beethro takes commands from us, right? Name one time he did something on his own.

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06-26-2007 at 06:01 AM
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mrimer
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icon Re: More monsters and booses for drod (0)  
Then maybe it should be
delver_understanding | Beethro


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06-26-2007 at 06:56 AM
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Kevin_P86
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mrimer wrote:
Then maybe it should be
delver_understanding | Beethro
main.cpp(2): error C2065: 'delver_understanding' : undeclared identifier
main.cpp(2): error C2065: 'Beethro' : undeclared identifier


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06-26-2007 at 07:40 AM
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Chaco
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Kwakstur wrote:
Hey, Beethro takes commands from us, right? Name one time he did something on his own.

In DROD: TCB, Beethro does several things on his own during cutscenes, including refusal of your command to walk back down the High Path.

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06-26-2007 at 04:17 PM
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Mattcrampy
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Chaco wrote:

In DROD: TCB, Beethro does several things on his own during cutscenes, including refusal of your command to walk back down the High Path.

Which I'm disappointed about, because I wanted to play Master Locks from the other side.



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06-27-2007 at 09:57 AM
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kasman
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icon Re: More monsters and booses for drod (+1)  
here new monster:
laser eye:=evil eye but haves a dangerus laser find a mirror o use your sowrd to don't let tehese laser hurt you when the lases hiss a mirro the laser eye kill himself.

Whater snakes: a snke live in whater and he's hungry you can kill him likely red snake blue snake or green sanke.

Boss:
Globin lord:the lord of globins he can summon 2 globins(the summon time=roach queen summon time)

Rock golem lord,Roach lord,etc(all have the hability of summon but the rock golem lord can revive and eat dead golems)

Gunner:this guy have a gun powered by heat energy he shot balls of much heat and have infinte ammo(heat energy never ends) he fires every 5 or 10 turns adn the balls moves turnt to turn in a straig-line of squares and dissapears when crash with the wall or with a mosters killinh him or with beethro killing him)



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07-03-2007 at 06:05 PM
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Beef Row
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icon Re: More monsters and booses for drod (+1)  
kasman wrote:
here new monster:
laser eye:=evil eye but haves a dangerus laser find a mirror o use your sowrd to don't let tehese laser hurt you when the lases hiss a mirro the laser eye kill himself.

I have to admit this is actually one of the most reasonable ideas for a ranged attack enemy I've seen. There's a way to 1.) defend yourself and 2.) kill it at a distance and 3.) it isn't unreasonably mobile. (I'm assuming it remains immobile unless you wake it by entering its beam while defending with a sword, and afterward still remains in the same spot, but can turn. I'm also assuming the beam is always on.)

Boss:
Globin lord:the lord of globins he can summon 2 globins

Hemo, Lord of the Globins, one of the most bloodthirsty and sanguine beasts in the entire Eighth. Blooded in battle many times, he will be bloody difficult to defeat. Truly a foe to make your blood run cold.

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07-03-2007 at 07:48 PM
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Jeff_Ray...
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icon Re: More monsters and booses for drod (0)  
[joke]No. We won't start grabbing Meteos planet names in DROD! They have copyright![/joke] Ahem. Sorry, I was tempted to.

And I don't think DROD will have more queens, so your goblin, rock golem and roach lords can't work. :(

As of Laser Eyes, most of it is possible via scripting or correct using of pressure plates. As of water snakes (not whater), they have been suggested by vittro (see Hydra)

Gunner? If you referred to the raygun joke, ok. But if you are serious, I doubt this will be implemented.

EDIT: The topic title gives me the feeling of the Boo.

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[Last edited by Jeff_Ray... at 07-03-2007 07:54 PM]
07-03-2007 at 07:51 PM
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Banjooie
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I do admit I like the part wherein he's still going unfettered. He has /style/.
07-03-2007 at 09:21 PM
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Insane
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He has... determination!

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07-04-2007 at 06:07 PM
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Dex Stewart
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Jeff_Ray... wrote:
EDIT: The topic title gives me the feeling of the Boo.

I like the term booses... reminds me of booze (: .
07-04-2007 at 06:21 PM
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zonhin
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Booze is evil and sinful.

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07-04-2007 at 06:46 PM
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calamarain
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zonhin wrote:
Booze is evil and sinful.

But so very fun.

That's the problem with life - all the really really nice things are illegal, immoral or fattening.

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07-04-2007 at 07:14 PM
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Kwakstur
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calamarain wrote:
zonhin wrote:
Booze is evil and sinful.

But so very fun.

That's the problem with life - all the really really nice things are illegal, immoral or fattening.

Or Carpel's Tunnel inducing, or deadly, or deadly to others, or, in some cases, pupil-enlarging.

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07-04-2007 at 07:23 PM
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Banjooie
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That's what we need. Booze golems.
07-04-2007 at 09:49 PM
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zonhin
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...and booze giants as well. Make sure that they are enemies so that they can't infect our children with Satan.

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[Last edited by zonhin at 07-04-2007 10:05 PM]
07-04-2007 at 09:53 PM
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Briareos
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Banjooie wrote:
That's what we need. Booze golems.
There you go...

np: The Orb - Turn It Down (Cydonia)

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07-04-2007 at 09:55 PM
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Jason
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Leaf Juice, people! ;)

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07-04-2007 at 09:59 PM
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icon Re: More monsters and booses for drod (-1)  
Skeletons
They Move 2 Steps In 1 Turn.
When It Dies,Bones Will Appear and Beethro Cant Go Through.
Ghost and Some Objects:Lamp.
Ghost Move When Dark,If Lamp Is On Its Will Stop.
Ghost Can Move Through Walls,But They are Slow.
Bosses:
HydraDragon
This Monster Lives In Water,Its Will Make Small Hydras.
it Will Die If Hit Sword 5 Times.Some More:It Shoot Bubbles What Will Freeze Beethro 2 Turns.
Face of Doom(Name:Fog)
It Have 3 Parts Of Face
1.Eyes:Shoot Laser in 5 turns.
2.face:Dies when Hit 10 Times or 5.
3.Mouth:Only Protect Face
OctoMor
Its Dont Move.
It Have 8 Tenctatles
all of them have 1 health.
when all tenctacles are death,Head Start Move:it Have 2 lifes.
Im Stupid......

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[Last edited by DROD at 07-16-2007 10:14 AM]
07-16-2007 at 10:02 AM
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Maurog
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I strongly recommend playing the game before posting any suggestions at all.

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07-16-2007 at 10:33 AM
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Banjooie
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but this is far more entertaining!
07-16-2007 at 11:00 AM
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zonhin
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i hav idea i call it beeg momsir it is 5 and 5 skwars wied aned it movesat beethro at 2 turn and it awsom also it shot raygun evry 5turn raygun alway s hits exett wall when clock 30 it esplode in 8 square.

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07-16-2007 at 01:31 PM
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Rabscuttle
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Boo!

Boooooo!

[Last edited by Rabscuttle at 07-17-2007 12:44 AM]
07-17-2007 at 12:42 AM
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zonhin
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srry. im noob i dont hav good idea but y dont u like m idea it plenty good wat if it shot raygun evry 17 turn. is t good now

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[Last edited by zonhin at 07-17-2007 02:22 AM]
07-17-2007 at 02:20 AM
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Banjooie
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It needs more cowbell.
07-17-2007 at 12:19 PM
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Kwakstur
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icon Re: More monsters and booses for drod (-1)  
don frgets t shot simonn cowbels at pepls on 2turns if they notn ice
tha maekit god

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07-19-2007 at 09:47 AM
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Insane
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icon Re: More monsters and booses for drod (-1)  
bt dun forgt, t lik totlly shuts
uwsum deth rai
all 5 turns gt
out fst it
instntly deaths
u beware i warned
u so if u
see
this
bo-
oze
bst
delete
DRUD n format th HDD t wuz
in

-In
sane

07-21-2007 at 02:27 PM
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