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Caravel Forum : DROD Boards : Bugs : Scripting error: won when I shouldn't have
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kzc
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icon Scripting error: won when I shouldn't have (+1)  
I guess it's possible this is not an error, but it sure seems like one:

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[Last edited by kzc at 04-05-2007 02:31 AM]
04-05-2007 at 02:31 AM
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Monkey
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icon Re: Scripting error: won when I shouldn't have (-1)  
Slayers don't count to the enemy count, 39th or otherwise.

That answer your question?

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04-21-2007 at 03:52 AM
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Beef Row
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icon Re: Scripting error: won when I shouldn't have (+1)  
Monkey wrote:
Slayers don't count to the enemy count, 39th or otherwise.

That answer your question?

That shouldn't matter in the room he mentioned.
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04-21-2007 at 03:55 AM
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Tahnan
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icon Re: Scripting error: won when I shouldn't have (+2)  
Monkey wrote:
Slayers don't count to the enemy count, 39th or otherwise.

That answer your question?
You know: while help is always appreciated, this isn't the first time you've posted a suggestion without quite understanding the topic. You might want to, I don't know, ease up a little.

(Sorry, I think it's the "that answer your question", which sounds awfully presumptuous.)
04-21-2007 at 05:13 AM
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CuriousShyRabbit
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icon Re: Scripting error: won when I shouldn't have (0)  
kzc wrote:
I guess it's possible this is not an error, but it sure seems like one:

Click here to view the secret text

Interesting... the exact same scripting error happened in my game when I was in a similar room near the very end. In my case, the "demo not recorded" bug was also at work and I have no record of my "lucky break". In two days of restarting my computer, restarting DROD, and repeating the 5 kills in that room, I did not see the scripting error again. However, I didn't solve the "demo not recorded" problem until I restored the game back to a different room I had solved earlier. I had assumed the two problems were related until I saw this thread.
04-21-2007 at 07:28 AM
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mrimer
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icon Re: Scripting error: won when I shouldn't have (0)  
Yes, please post a F4'd demo of the room where the door has opened after killing only four slayers. Thanks.

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04-23-2007 at 06:51 AM
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TripleM
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File: TCB The Undercity 4N1W Victory.demo (6.6 KB)
Downloaded 86 times.
License: Public Domain
icon Re: Scripting error: won when I shouldn't have (+1)  
Heres my demo of the 'other' room. The door opens once the last slayer hits the bottom right hand corner - I don't know how the room is scripted, but perhaps just that one square is missing from somewhere.
04-23-2007 at 07:29 AM
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qkumbr
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File: TCB The Undercity 4N1W Room clear with 2 Slayers still alive.demo (7.2 KB)
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icon Re: Scripting error: won when I shouldn't have (+1)  
I encountered the same bug. Here's the demo I saved.
04-25-2007 at 05:03 AM
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CuriousShyRabbit
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File: TCB The Undercity 4N1W Three Slayers Left.demo (7.1 KB)
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icon Re: Scripting error: won when I shouldn't have (+1)  
Watching qkumbr's demo finally allowed me to reproduce the error reliably. Thanks qkumbr! For the door to open early, it's necessary to have all living slayers somewhere in the 5 squares between and (25,27) and (29,27) in the lower right part of the room.

Here's a demo where I did it on purpose, leaving 3 slayers alive.

[Last edited by CuriousShyRabbit at 04-25-2007 07:41 AM]
04-25-2007 at 07:41 AM
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mrimer
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icon Re: Scripting error: won when I shouldn't have (0)  
CuriousShyRabbit wrote:
Watching qkumbr's demo finally allowed me to reproduce the error reliably. Thanks qkumbr! For the door to open early, it's necessary to have all living slayers somewhere in the 5 squares between and (25,27) and (29,27) in the lower right part of the room.

Here's a demo where I did it on purpose, leaving 3 slayers alive.
Thanks for the demos. I found the problem -- not a scripting error, just a programming error, so this will be fixed in the 3.0.2 patch.

For those interested, DROD scans the rows in the room for slayers, and it stopped looking as soon as it encountered the announcer NPC. So if you have slayers only in a room position past where an NPC is, then it was as if they weren't there at all. This bug is also in 2.0 (surprising no one encountered this bug before), so I've fixed it for 2.0.16 also.

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Gandalf? Yes... That's what they used to call me.
Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the turn of the tide.
04-25-2007 at 04:44 PM
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