Announcement: Please read the Rules Topic for some general rules and etiquette before using the Hints and Solutions system.


Caravel Forum : DROD Boards : Hints and Solutions : Twenty-Three Rooms : Second Level : 1 South, 1 East
Get Help for a Room Post Reply
Poster Message
jbluestein
Level: Smitemaster
Avatar
Rank Points: 1670
Registered: 12-23-2005
IP: Logged
icon Twenty-Three Rooms : Second Level : 1 South, 1 East (0)  
Last room I can reach on this level, and I'm stumped.

Click here to view the secret text


Can anyone offer any gentle nudges in the right direction?

[EDIT: Never mind. H&S syndrome.]


Thanks!
Josh

____________________________
"Rings and knots of joy and grief, all interlaced and locking." --William Buck

[Last edited by jbluestein at 03-29-2007 01:24 PM]
03-29-2007 at 01:15 PM
View Profile Send Private Message to User Send Email to User Show all user's posts High Scores This architect's holds Quote Reply
disoriented
Level: Smitemaster
Avatar
Rank Points: 2387
Registered: 08-07-2007
IP: Logged
icon Re: Twenty-Three Rooms : Second Level : 1 South, 1 East (0)  
jbluestein wrote:
Can anyone offer any gentle nudges in the right direction?
Thanks!
Josh

What was your realization?

____________________________
34th Skywatcher

Best to PM me, since I might miss your message on CaravelNet chat.
03-06-2008 at 05:26 AM
View Profile Send Private Message to User Send Email to User Show all user's posts High Scores This architect's holds Quote Reply
key-smiter
Level: Master Delver
Rank Points: 121
Registered: 06-15-2003
IP: Logged
icon Re: Twenty-Three Rooms : Second Level : 1 South, 1 East (0)  
I think I've got the theory of this room - drop the right pattern of trapdoors, light the fuse at [23,8], and hightail it over the the wraithwing. I've come close, in the sense that the fuse is long enough but I can't make it continuous to the bomb. . . . FAIL.

What is the path supposed to look like?

Thanks for any hints -
05-23-2008 at 12:37 AM
View Profile Send Private Message to User Send Email to User Show all user's posts Quote Reply
disoriented
Level: Smitemaster
Avatar
Rank Points: 2387
Registered: 08-07-2007
IP: Logged
icon Re: Twenty-Three Rooms : Second Level : 1 South, 1 East (+1)  
key-smiter wrote:
I think I've got the theory of this room - drop the right pattern of trapdoors, light the fuse at [23,8], and hightail it over the the wraithwing. I've come close, in the sense that the fuse is long enough but I can't make it continuous to the bomb. . . . FAIL.

What is the path supposed to look like?

Thanks for any hints -

I made the path kind of a zig-zag shape, like the letter W. But there are other solutions.

____________________________
34th Skywatcher

Best to PM me, since I might miss your message on CaravelNet chat.
05-23-2008 at 07:04 AM
View Profile Send Private Message to User Send Email to User Show all user's posts High Scores This architect's holds Quote Reply
key-smiter
Level: Master Delver
Rank Points: 121
Registered: 06-15-2003
IP: Logged
icon Re: Twenty-Three Rooms : Second Level : 1 South, 1 East (0)  
Thanks . . . I was trying the wrong thing.
05-25-2008 at 12:26 AM
View Profile Send Private Message to User Send Email to User Show all user's posts Quote Reply
Get Help for a Room Post Reply
Caravel Forum : DROD Boards : Hints and Solutions : Twenty-Three Rooms : Second Level : 1 South, 1 East
Surf To:


Forum Rules:
Can I post a new topic? No
Can I reply? No
Can I read? Yes
HTML Enabled? No
UBBC Enabled? Yes
Words Filter Enable? No

Contact Us | CaravelGames.com

Powered by: tForum tForumHacks Edition b0.98.8
Originally created by Toan Huynh (Copyright © 2000)
Enhanced by the tForumHacks team and the Caravel team.