As you well may know, the topic of multiplayer DROD has been discussed and rediscussed...
The main arguments against a battle between smitemasters were stalemate situations (when both smitemasters kill each other) and simultaneus movement (when both try to go on the same square).
I tried to think of a way to solve these two problems.
My solution was that the different smitemasters do *not* move at the same time, but alternatively and get to see each other's last moves. The one who goes first has a quite small (if any) advantage at all if the space between the smitemasters is large enough and both the above problems are solved.
A new problem occurs however: It is quite easy for both smitemasters to avoid being killed at all.
This, in it's turn is solved by not letting lone smitemasters fight against each other, but rather teams of them.
I also designed a small arena to show what I mean. (See attachement). In this arena it would be East-West against North-South with the following movement order(I tried to make it as fair as possible):
14 11 07 02
15 03
10 06
08 12
01 13
04 05 09 14
Fuse movement would happen immediately after the movement of the Smitemaster who lit the fuse.
It would also be forbidden for a group of people to use their swords as walls and completely isolate themselves between. This would be a quite easy decision I believe, so no long discussions required
.
That would be my idea.
Please comment
By the way, I did not put this in forum discussion, as I do not intend this to be implemented into the game. I'm thinking along the lines of chat session or separate program.
[Last edited by Dex Stewart at 02-16-2007 06:34 PM]