Announcement: To see an overview of all the holds in this forum, see this page. You cannot directly add your hold by attaching it here - you must get your hold approved by Hold Administrators. Check this thread for details.


Caravel Forum : DROD Boards : Holds : Population Density: (Mazes with a theme.)
New Topic New Poll Post Reply
Your Rating
Average User Rating
Difficulty:
Overall:


7.1/10 (32 votes)
σ 1.47
Author Name:Ravon
Submitted By:Ravon
Hold Name:Population Density:
Theme:Mazes with a theme.
Author's Difficulty:
Number of Levels:2
Number of Rooms:9
Number of Monsters:18
Version:DROD: Journey to Rooted Hold
High Scores:View High Scores
Hold Karma:5 (+5 / -0)
Poster Message
admin
Level: Legendary Smitemaster
Rank Points: 8
IP: Logged

File: Population Density.hold (4.6 KB)
Downloaded 1481 times.
License: Other
From: Unspecified
icon Population Density:  
Two levels of mazes, each with an increasing average of monsters. They are mazes, so they are definitely not for everyone.

Much thanks to Ezlo, for playing this hold more times than is probably healthy. Also, thanks to everyone who gave comments on Architecture.
02-16-2007 at 01:18 PM
View Profile Send Private Message to User Show all user's posts Quote Reply
eytanz
Level: Smitemaster
Avatar
Rank Points: 2707
Registered: 02-05-2003
IP: Logged
icon Re: Population Density: (+1)  
Fun little hold. A lot of interconnected room puzzles, sort of like "Figure and Ground" for beginners. And I mean that as a compliment - this is a really good hold for people new to DROD.

2.5 brains, 8 overall.

____________________________
I got my avatar back! Yay!

[Last edited by eytanz at 02-16-2007 02:37 PM]
02-16-2007 at 02:34 PM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
Ezlo
Level: Smitemaster
Avatar
Rank Points: 1194
Registered: 01-08-2006
IP: Logged
icon Re: Population Density: (+1)  
Heh, I probably did play it a little much. But it certainly was good enough that I didn't mind. Exactly as Eytanz said, it's Figure or Ground for beginners.

3.5 brains, 9 fun!

[Last edited by Ezlo at 02-16-2007 03:19 PM]
02-16-2007 at 03:19 PM
View Profile Send Private Message to User Send Email to User Show all user's posts High Scores This architect's holds Quote Reply
tokyokid
Level: Smiter
Avatar
Rank Points: 453
Registered: 05-06-2006
IP: Logged
icon Re: Population Density: (+1)  
Mastered! This is quite a fun hold! Even if it is small, it still packs a big punch. Really easy too. Bonus points for making a hold where I can rack up the #1's (at least for now). :P

Now I gained some confindance to attempt Figure or Ground. Good luck with that, Tom. But thanks Ravon for such an enjoyable hold. I'll be looking for your third hold, whatever that may be! :)

I gave this wonderful hold a 9 with 2 brains. :D
02-16-2007 at 03:26 PM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
Briareos
Level: Smitemaster
Avatar
Rank Points: 3515
Registered: 08-07-2005
IP: Logged
icon Re: Population Density: (+1)  
quote:
tokyokid wrote:
Mastered! This is quite a fun hold! Even if it is small, it still packs a big punch. Really easy too. Bonus points for making a hold where I can rack up the #1's (at least for now). :P

Well, at least I managed to get one, too... and I don't think there's much chance of doing more than that... :P

Other than that, it's a nice little hold - I give it an 8 and 2.5 brains.

np: Death Cab For Cutie - State Street Residential (You Can Play These Songs With Chords)

____________________________
"I'm not anti-anything, I'm anti-everything, it fits better." - Sole
R.I.P. Robert Feldhoff (1962-2009) :(
02-16-2007 at 04:25 PM
View Profile Send Private Message to User Send Email to User Visit Homepage Show all user's posts Quote Reply
Ravon
Level: Master Delver
Avatar
Rank Points: 220
Registered: 02-19-2004
IP: Logged
icon Re: Population Density: (0)  
Hmm, I was definitely not thinking of allowing highscores, they aren't really meaningful, but what the heck.
Of course, it would be really interesting to see the lowest scores for an entire level...
02-16-2007 at 04:28 PM
View Profile Send Private Message to User Send Email to User Show all user's posts This architect's holds Quote Reply
jbluestein
Level: Smitemaster
Avatar
Rank Points: 1644
Registered: 12-23-2005
IP: Logged
icon Re: Population Density: (+1)  
From me, it gets an 8 overall, with 2.5 brains. Short, sweet, and complete.



____________________________
"Rings and knots of joy and grief, all interlaced and locking." --William Buck
02-16-2007 at 04:30 PM
View Profile Send Private Message to User Send Email to User Visit Homepage Show all user's posts This architect's holds Quote Reply
fratropea
Level: Delver
Rank Points: 87
Registered: 11-05-2005
IP: Logged
icon Re: Population Density: (0)  
Why I Haven't this hold?
It dont' appear in my "change location"
02-16-2007 at 07:54 PM
View Profile Send Private Message to User Show all user's posts Quote Reply
Jason
Level: Smitemaster
Rank Points: 1076
Registered: 05-05-2006
IP: Logged
icon Re: Population Density: (0)  
Try quiting DROD and then restarting it. I think it looks for new holds at the beginning of the program.

EDIT: Nice hold BTW Ravon!

____________________________
Play my holds?

[Last edited by Jason at 02-16-2007 09:05 PM]
02-16-2007 at 09:04 PM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
fratropea
Level: Delver
Rank Points: 87
Registered: 11-05-2005
IP: Logged
icon Re: Population Density: (0)  
You have reason!!!
THANK YOU, JASON ;)
02-16-2007 at 09:18 PM
View Profile Send Private Message to User Show all user's posts Quote Reply
Pilchard VIII
Level: Smiter
Avatar
Rank Points: 392
Registered: 01-21-2006
IP: Logged
icon Re: Population Density: (0)  
This one sounds promising. I'm gonna download it straight away.

____________________________
The DROD Dragon
02-17-2007 at 06:25 AM
View Profile Send Private Message to User Send Email to User Show all user's posts This architect's holds Quote Reply
Briareos
Level: Smitemaster
Avatar
Rank Points: 3515
Registered: 08-07-2005
IP: Logged
icon Re: Population Density: (0)  
quote:
Pilchard VIII wrote:
This one sounds promising. I'm gonna download it straight away.

Well, there's busloads of much worse ways to spend 15 to 20 minutes... :)

np: Solvent - My Radio (Legowelt Remake) (Elevators & Oscillators)

____________________________
"I'm not anti-anything, I'm anti-everything, it fits better." - Sole
R.I.P. Robert Feldhoff (1962-2009) :(
02-17-2007 at 10:43 AM
View Profile Send Private Message to User Send Email to User Visit Homepage Show all user's posts Quote Reply
Blondbeard
Level: Smitemaster
Avatar
Rank Points: 1462
Registered: 03-31-2005
IP: Logged
icon Re: Population Density: (+1)  
It's a real achivement to produce a funny, very easy hold. Great job, Ravon!
02-17-2007 at 12:25 PM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
Danteslives
Level: Delver
Avatar
Rank Points: 48
Registered: 11-16-2006
IP: Logged
icon Re: Population Density: (+1)  
That was awesome. Completely different experience from traditional DROD holds. Sort of like the "Petals" level in Lunchbreak holds. I loooove these types of holds.
10-06-2007 at 04:18 PM
View Profile Send Private Message to User Send Email to User Show all user's posts Quote Reply
Syntax
Level: Smitemaster
Rank Points: 1217
Registered: 05-12-2005
IP: Logged
icon Re: Population Density: (+1)  
Just mastered it (though I'm sure I had done so before). Very fun hold... great work :)
10-07-2007 at 09:55 PM
View Profile Send Private Message to User Show all user's posts Quote Reply
Anson
Level: Delver
Avatar
Rank Points: 67
Registered: 02-05-2007
IP: Logged
icon Re: Population Density: (+1)  
Nice hold, keep up the great work, nice to spend re-playing this hold over and over again.

____________________________
Click here to view the secret text

Please, I admire Guthix, I solve problems, I fix rules too. I used to be a Scoundril, Complaining about the forums, But now i changed.
Click here to view the secret text

10-08-2007 at 09:55 AM
View Profile Send Private Message to User Send Email to User Visit Homepage Show all user's posts Quote Reply
Penwielder
Level: Smitemaster
Rank Points: 620
Registered: 09-12-2009
IP: Logged
icon Re: Population Density: (0)  
My reactions, in alphabetical order:

"A colon? There? What is the world coming to?"
"Figure or Ground might be worth a try after all."
"Fun hold!"
"I think I can solve this room by leaving."
"That's a lot of orbs."
"Where's level three?"

This is a fun, short, easy hold. It has a unique style in that it makes use of features which have no bearing on single-room puzzles--resetting of doors when a room is exited, for instance. At a glance, this hold may look confusing, but it's not nearly as mentally unwieldy as it seems. Keep your head about it, remember where you haven't been, and you'll do just fine.

____________________________
Penwielder's Palace, Detention Complex, Archipelago, Cube of Memories

[Last edited by Penwielder at 06-04-2010 09:12 PM]
06-04-2010 at 09:11 PM
View Profile Send Private Message to User Show all user's posts High Scores This architect's holds Quote Reply
da rogu3
Level: Smiter
Avatar
Rank Points: 489
Registered: 04-06-2011
IP: Logged
icon Re: Population Density: (+1)  
I thought this was quite a well made small hold (although it did take me a while to find the secret room, it's hidden well).

It took the simple concept of a maze, and made it fun to work through. It was fairly easy, but still quite interesting. The blue path reminded me of JtRH level 8. Good work!
04-07-2011 at 05:13 PM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
west.logan
Level: Smitemaster
Avatar
Rank Points: 585
Registered: 03-09-2011
IP: Logged
icon Re: Population Density: (+1)  
A very fun little diversion. This takes the concept of a maze and does it right. It didn't feel terribly tedious (though the second level was more so than the first) and it amazed me how many different paths there were through one room. Well done!

The secret room was indeed well hidden and I didn't find it until after I'd finished the hold

Very easy to optimize as there aren't very many enemies and most of the time they are right near where the player enters.

____________________________
-Logan
08-31-2011 at 06:45 PM
View Profile Send Private Message to User Send Email to User Show all user's posts This architect's holds Quote Reply
New Topic New Poll Post Reply
Caravel Forum : DROD Boards : Holds : Population Density: (Mazes with a theme.) Surf To:


Forum Rules:
Can I post a new topic? No
Can I reply? No
Can I read? Yes
HTML Enabled? No
UBBC Enabled? Yes
Words Filter Enable? No

Contact Us | CaravelGames.com

Powered by: tForum tForumHacks Edition b0.98.8
Originally created by Toan Huynh (Copyright © 2000)
Enhanced by the tForumHacks team and the Caravel team.