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Caravel Forum : DROD Boards : Holds : Population Density: (Mazes with a theme.)
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7.1/10 (33 votes)
σ 1.46
Author Name:Ravon
Submitted By:Ravon
Hold Name:Population Density:
Theme:Mazes with a theme.
Author's Difficulty:
Number of Levels:2
Number of Rooms:9
Number of Monsters:18
Version:DROD: Journey to Rooted Hold
High Scores:View High Scores
Hold Karma:5 (+5 / -0)
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File: Population Density.hold (4.6 KB)
Downloaded 1661 times.
License: Other
From: Unspecified
icon Population Density:  
Two levels of mazes, each with an increasing average of monsters. They are mazes, so they are definitely not for everyone.

Much thanks to Ezlo, for playing this hold more times than is probably healthy. Also, thanks to everyone who gave comments on Architecture.
02-16-2007 at 01:18 PM
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eytanz
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icon Re: Population Density: (+1)  
Fun little hold. A lot of interconnected room puzzles, sort of like "Figure and Ground" for beginners. And I mean that as a compliment - this is a really good hold for people new to DROD.

2.5 brains, 8 overall.

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[Last edited by eytanz at 02-16-2007 02:37 PM]
02-16-2007 at 02:34 PM
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Citrus
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icon Re: Population Density: (+1)  
Heh, I probably did play it a little much. But it certainly was good enough that I didn't mind. Exactly as Eytanz said, it's Figure or Ground for beginners.

3.5 brains, 9 fun!

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[Last edited by Ezlo at 02-16-2007 03:19 PM]
02-16-2007 at 03:19 PM
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tokyokid
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icon Re: Population Density: (+1)  
Mastered! This is quite a fun hold! Even if it is small, it still packs a big punch. Really easy too. Bonus points for making a hold where I can rack up the #1's (at least for now). :P

Now I gained some confindance to attempt Figure or Ground. Good luck with that, Tom. But thanks Ravon for such an enjoyable hold. I'll be looking for your third hold, whatever that may be! :)

I gave this wonderful hold a 9 with 2 brains. :D
02-16-2007 at 03:26 PM
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Briareos
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tokyokid wrote:
Mastered! This is quite a fun hold! Even if it is small, it still packs a big punch. Really easy too. Bonus points for making a hold where I can rack up the #1's (at least for now). :P
Well, at least I managed to get one, too... and I don't think there's much chance of doing more than that... :P

Other than that, it's a nice little hold - I give it an 8 and 2.5 brains.

np: Death Cab For Cutie - State Street Residential (You Can Play These Songs With Chords)

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R.I.P. Robert Feldhoff (1962-2009) :(
02-16-2007 at 04:25 PM
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Ravon
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Hmm, I was definitely not thinking of allowing highscores, they aren't really meaningful, but what the heck.
Of course, it would be really interesting to see the lowest scores for an entire level...
02-16-2007 at 04:28 PM
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jbluestein
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From me, it gets an 8 overall, with 2.5 brains. Short, sweet, and complete.



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02-16-2007 at 04:30 PM
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fratropea
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icon Re: Population Density: (0)  
Why I Haven't this hold?
It dont' appear in my "change location"
02-16-2007 at 07:54 PM
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Jason
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Try quiting DROD and then restarting it. I think it looks for new holds at the beginning of the program.

EDIT: Nice hold BTW Ravon!

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[Last edited by Jason at 02-16-2007 09:05 PM]
02-16-2007 at 09:04 PM
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fratropea
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You have reason!!!
THANK YOU, JASON ;)
02-16-2007 at 09:18 PM
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Pilchard VIII
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This one sounds promising. I'm gonna download it straight away.

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02-17-2007 at 06:25 AM
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Briareos
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Pilchard VIII wrote:
This one sounds promising. I'm gonna download it straight away.
Well, there's busloads of much worse ways to spend 15 to 20 minutes... :)

np: Solvent - My Radio (Legowelt Remake) (Elevators & Oscillators)

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R.I.P. Robert Feldhoff (1962-2009) :(
02-17-2007 at 10:43 AM
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Blondbeard
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It's a real achivement to produce a funny, very easy hold. Great job, Ravon!
02-17-2007 at 12:25 PM
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Danteslives
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That was awesome. Completely different experience from traditional DROD holds. Sort of like the "Petals" level in Lunchbreak holds. I loooove these types of holds.
10-06-2007 at 04:18 PM
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Syntax
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Just mastered it (though I'm sure I had done so before). Very fun hold... great work :)
10-07-2007 at 09:55 PM
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Anson
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Nice hold, keep up the great work, nice to spend re-playing this hold over and over again.

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10-08-2007 at 09:55 AM
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Penwielder
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My reactions, in alphabetical order:

"A colon? There? What is the world coming to?"
"Figure or Ground might be worth a try after all."
"Fun hold!"
"I think I can solve this room by leaving."
"That's a lot of orbs."
"Where's level three?"

This is a fun, short, easy hold. It has a unique style in that it makes use of features which have no bearing on single-room puzzles--resetting of doors when a room is exited, for instance. At a glance, this hold may look confusing, but it's not nearly as mentally unwieldy as it seems. Keep your head about it, remember where you haven't been, and you'll do just fine.

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[Last edited by Penwielder at 06-04-2010 09:12 PM]
06-04-2010 at 09:11 PM
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da rogu3
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I thought this was quite a well made small hold (although it did take me a while to find the secret room, it's hidden well).

It took the simple concept of a maze, and made it fun to work through. It was fairly easy, but still quite interesting. The blue path reminded me of JtRH level 8. Good work!
04-07-2011 at 05:13 PM
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west.logan
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A very fun little diversion. This takes the concept of a maze and does it right. It didn't feel terribly tedious (though the second level was more so than the first) and it amazed me how many different paths there were through one room. Well done!

The secret room was indeed well hidden and I didn't find it until after I'd finished the hold

Very easy to optimize as there aren't very many enemies and most of the time they are right near where the player enters.

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08-31-2011 at 06:45 PM
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