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Caravel Forum : DROD Boards : Feature Requests : Serpent brains
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levelthirteen
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icon Serpent brains (0)  
In some rooms with brains and serpents, the brains direct the serpents to move diagonally or through a pile of other monsters. A serpent brain, similar to an ordinary brain but never leading serpents to their death, and not giving directions to any other monsters.

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02-28-2003 at 05:22 AM
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zex20913
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icon Re: Serpent brains (0)  
I think that this would make the serpents far too difficult. They are tough enough without being able to move diagonally. I do like the idea of individual brains though.

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02-28-2003 at 05:38 AM
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Boksha
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icon Re: Serpent brains (0)  
I think the idea was to make brains so that they can NOT make a snake go diagonally.
03-09-2003 at 05:16 PM
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krammer
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icon Re: Re: Serpent brains (0)  
Boksha wrote:
I think the idea was to make brains so that they can NOT make a snake go diagonally.
Huh? Snakes can\'t go diagonally anyway - if they could a lot of the rooms in DROD would be impossible.

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03-09-2003 at 06:36 PM
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zex20913
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icon Re: Serpent brains (0)  
Serpents NEVER move diagonally. Brains do not change that.

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03-09-2003 at 06:36 PM
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agaricus5
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icon Re: Serpent brains (0)  
Perhaps what is meant by \"diagonally\" is movement in a horizontal and then vertical direction, one square at a time, repeatedly, e.g.

If the serpent wants to move \"South-East\", it would go one square south, then one square east, then one square south, and so on until it changes direction.

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03-09-2003 at 08:06 PM
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levelthirteen
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icon Re: Serpent brains (0)  
In the two or so rooms with both serpents, brains, and tar, the serpents are led to their death by the brains; -anyone who has solved the tar room in level twenty can agree.
The serpents charge towards Beethro despite obstacles that can kill them.

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03-09-2003 at 11:08 PM
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zex20913
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icon Re: Serpent brains (0)  
Yes, but it is the diagonal thing that we are questioning.

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03-10-2003 at 02:29 AM
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eytanz
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icon Re: Serpent brains (0)  
Well, actually I think a brain that makes snakes smart enough to avoid traps would be worse than snakes moving diagonally. I guess you could design rooms where you\'d need to trap the snakes in unavoidable traps by closing doors on them and so forth, but you can do that now (just don\'t include tar babies).

It\'s not difficult to think of ways to make the game harder. The question is - will it add anything to the game? Or just detract from it? DRoD isn\'t an arcade game. It\'s a thinking game. Making the game arbitrarily harder isn\'t any good, unless it also requires more of the player. As far as I can see, changing the brain/snake interaction in the way proposed won\'t do that.

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03-10-2003 at 04:16 AM
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