Jason wrote:
So you want something a little like this.
aha... But it doesn't work if I do---!
Um, after further investigation I realised, that IF you will do such script:
End on room exit
turn into monster
it won't work. But if you will do something like that:
[Some script, for example "wait 1 turns"]
End on room exit
turn into monster
It will work. I consider it as bug, but ehh...
And yeah, it works

.
Anyway, I've came up with another scripting command idea. Because, if I remember correctly, in TCB you will have the possibility to import your own character graphics. So I was wondering: "
It would be cool to create enemy who goes north/south bouncing from wall. And he'd be indestructable."
Of course, you can do this with guard who has sword, but I'd rather like to have possibility to turn on "
Aggresive"
mode. When on aggresive mode, enemy wouldn't mind you, and if you'll stand on his way, he will simply kill you. Even more, I'd love to have 4 aggresive levels:
-Off
-Player
-Enemies
-Player & Enemies
In other words, level of aggresive says who he kills.
Pff, hope you understand

. And I can think of thousand of puzze-potential puzzles XD. Ok, ok, I know that I want too much but...
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