And finally done. That was definitely a challenging hold, I don't really know where to start with the comments. There were so many different types of puzzles. Correct me if I'm wrong, but I think every type of game element, with the exception of the slayer, was used at least once. And used well!
[edit:I am wrong, make that slayers and spiders]
Some of my favorite rooms:
L1 Secret Room (6 mimics)
Click here to view the secret text
×Very clever use of mimics. This one took me quite a while to figure out. I'm a big fan of rooms that are very tough to figure out, but once you figure them out easy to actually do. Kind of like the opposite of killing a ton of roaches, which is easy to figure out (one sword swipe, one dead roach), but often either difficult, or tedious to actually do.
L2 Secret Room (the one with all the decoys)
Click here to view the secret text
×Again, a unique way to make a very difficult puzzle. See the comment above, this room fit that as well.
There were a number of rooms that required tricky guard manipulation, which I thought gave the entire hold a neat theme.
Anyway, fun, challenging hold. Nice job.
____________________________
"
A problem worthy of attack, proves its worth by fighting back."
Paul Erdös
[Last edited by captainzakku at 03-27-2007 01:53 AM]