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Caravel Forum : DROD Boards : Holds : KPVIIID2 : Return to the spire (Adventure)
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Author Name:Pilchard VIII
Submitted By:Pilchard VIII
Hold Name:KPVIIID2 : Return to the spire
Theme:Adventure
Author's Difficulty:
Number of Levels:18
Number of Rooms:141
Number of Monsters:3241
Version:DROD: Journey to Rooted Hold
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Hold Karma:5 (+5 / -0)
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File: KPVIIID2 Return to the spire.hold (4.2 MB)
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License: Other
From: Unspecified
icon KPVIIID2 : Return to the spire  
This is the second level set of the King Pilchard VIII's Dungeon trilogy. This one is Return To The Spire. It is even bigger and better than the first one with custom flooring and extra music! And with a huge bundle of unique secrets to find, what more could you ask for?

Tested By : Pinnacle, MeckMeck GRE, wallu, tokyokid, Jason, Geiler Hengst, zaubberer, RoboBob3000, Hikari, Briareos, Banjooie and Ezlo.
Please post here and tell me what you think. Also, scroll down for the extra material.

07-14-2006 at 05:34 PM
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Pilchard VIII
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File: King Pilchard VIIIs Dungeon 2 Bonus Level.hold (3.2 KB)
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License: Public Domain
icon Re: KPVIIID2 : Return to the spire (0)  
Extra material #1 :

AE level set.

This is the first level set I made in AE. To use it, you must find the activation code found somewhere in this hold.

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[Last edited by Pilchard VIII at 07-14-2006 05:44 PM]
07-14-2006 at 05:36 PM
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Pilchard VIII
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File: KPVIIID2 Bonus material.zip (7.1 MB)
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License: Public Domain
icon Re: KPVIIID2 : Return to the spire (0)  
Extra Material #2 :

Bonus Material.

Here, you will find all of the extra material found in this hold, sounds, music, floors, pictures, everything. You can also find part of the original version of this hold, which was originally made in RPG Maker XP!

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[Last edited by Pilchard VIII at 07-14-2006 05:45 PM]
07-14-2006 at 05:44 PM
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Chaco
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icon Re: KPVIIID2 : Return to the spire (0)  
Ground Floor: Quarce North Twice West (extra security) *really* needs a checkpoint badly. I refuse to play onward until it is added.

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07-14-2006 at 07:31 PM
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Pilchard VIII
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icon Re: KPVIIID2 : Return to the spire (0)  
Oh, okay. It's in. The rest of the hold should be really quite excellent and to your satisfactory.

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07-14-2006 at 07:38 PM
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silver
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icon Re: KPVIIID2 : Return to the spire (0)  
did you mark the secret room in B's house as uninteresting? I faught off all those guards and got told there was no demo sent to the server.


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07-14-2006 at 07:54 PM
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Pilchard VIII
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icon Re: KPVIIID2 : Return to the spire (0)  
Yeah, I did. The server's currtently playing silly buggers when I try to upload the hold, so it should be on sharpish

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The DROD Dragon
07-14-2006 at 08:05 PM
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Hikari
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icon Re: KPVIIID2 : Return to the spire (0)  
Yay! It's released! :thumbsup

Glad to see everything's all done and you could get it put out, Pilchard ^^ An excellent hold, it is...

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07-14-2006 at 08:10 PM
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Chaco
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icon Re: KPVIIID2 : Return to the spire (0)  
In the AE bonus level, the stairs at the end of the level go back to the start of the bonus level, resetting the rooms.

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07-14-2006 at 08:42 PM
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Pilchard VIII
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icon Re: KPVIIID2 : Return to the spire (0)  
I know.

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07-14-2006 at 09:42 PM
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Hikari
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icon Re: KPVIIID2 : Return to the spire (0)  
:? I can't download this. DROD is telling me I'm using the same version as what I was using during the Beta, and won't let me change it to the final version.

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07-14-2006 at 10:25 PM
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Dolan42
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icon Re: KPVIIID2 : Return to the spire (+1)  
Are the small stairs on 7 supposed to go back to level 6?
07-14-2006 at 10:27 PM
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zex20913
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icon Re: KPVIIID2 : Return to the spire (0)  
If not, they do. And that should be fixed ASAP.

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07-15-2006 at 12:58 AM
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Pilchard VIII
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icon Re: KPVIIID2 : Return to the spire (0)  
They're not meant to, although I swear I've already fixed that like three times already. I think I'm gonna have to really work the testers for KPVIIID3.

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The DROD Dragon
07-15-2006 at 04:27 AM
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Syntax
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icon Re: KPVIIID2 : Return to the spire (0)  
Well, so far... Perfect. You have a knack for creating interesting rooms and this hold is full of them. I'll vote once finished, but it's good to see passion.

[Last edited by Syntax at 07-15-2006 05:21 AM]
07-15-2006 at 05:21 AM
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Pilchard VIII
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icon Re: KPVIIID2 : Return to the spire (+1)  
#####  #   #  #####  #   #  #  #  #####
  #    #   #  #   #  ##  #  # #   #
  #    #####  #####  # # #  ##    #####
  #    #   #  #   #  #  ##  # #       #
  #    #   #  #   #  #   #  #  #  #####

#####  #   #  #   #  #####  #####  #   #
#       # #   ##  #    #    #   #   # #
#####    #    # # #    #    #####    #
    #    #    #  ##    #    #   #   # #
#####    #    #   #    #    #   #  #   #


I think I'm getting good at this.

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The DROD Dragon
07-15-2006 at 05:27 AM
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Syntax
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icon Re: KPVIIID2 : Return to the spire (0)  
:) And shouldn't you be asleep? I certainly should be... Just one more room ;)
07-15-2006 at 05:37 AM
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Beef Row
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icon Re: KPVIIID2 : Return to the spire (0)  
Syntax wrote:
Well, so far... Perfect. You have a knack for creating interesting rooms and this hold is full of them. I'll vote once finished, but it's good to see passion.

I second that. They're especially fun for optimizing. Or maybe thats just me, since my handful of #1s are virtually all trapdoor puzzles.

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07-15-2006 at 05:49 AM
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Pilchard VIII
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icon Re: KPVIIID2 : Return to the spire (0)  
Ah, I couldn't sleep. I was feeling sick, and when that happens, I sort of DROD it off, you know. It seems to work for me.

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07-15-2006 at 05:53 AM
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Hikari
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icon Re: KPVIIID2 : Return to the spire (0)  
I *know* the final beta for this hold had all the stairs working right... I've not downloaded the public version yet, though. Hopefully it'll work. Hey, the beta forum's gone so I can download it! Yay!

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07-15-2006 at 07:53 AM
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Ezlo
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icon Re: KPVIIID2 : Return to the spire (0)  
Yeah, I checked all the stairs multiple times before the final release! And then I played through the whole game!
07-15-2006 at 12:50 PM
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zex20913
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icon Re: KPVIIID2 : Return to the spire (0)  
The only thing I could think that could be the problem is that one stair was blocked by a yellow, and one a blue. There was no orb in sight though.

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07-15-2006 at 02:16 PM
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Hikari
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icon Re: KPVIIID2 : Return to the spire (0)  
That stair's been blocked with a yellow from the start, though...

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07-15-2006 at 06:22 PM
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Chaco
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icon Re: KPVIIID2 : Return to the spire (0)  
So... does the current version make the level 7 stairs go to level 8 or its equivalent?

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07-16-2006 at 12:53 AM
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zex20913
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icon Re: KPVIIID2 : Return to the spire (0)  
The current version is able to be played through. It goes to a level I had not seen before. Some may have been skipped, but I'd doubt it.

Is there a missing secret room though? I can't find one somewhere...it's the level with the 4-option room in 2W. I found only one secret.

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07-16-2006 at 01:57 AM
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Briareos
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icon Re: KPVIIID2 : Return to the spire (0)  
Maybe it's just me, but aren't the arrows at the entrance of Sixth Floor, 1N 1W making the room totally trivial?

I don't remember them being there in the beta...

np: Egoexpress - Knartz 4 (Hot Wire My Heart)

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07-16-2006 at 10:56 AM
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Briareos
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icon Re: KPVIIID2 : Return to the spire (0)  
And furthermore, you probably should replace the message you get when you conquer the hold - "THANKS FOR TESTING!" is probably not quite apropriate for a released hold... :D

np: Banco De Gaia - Flow My Dreams, The Android Wept (Farewell Ferengistan)

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07-16-2006 at 02:24 PM
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tokyokid
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icon Re: KPVIIID2 : Return to the spire (0)  
Wow! Great hold once again! Better than the first! All the rooms are just perfect! I downloaded the extra stuff, and I loved the music! I really liked Battle and EnmyAjit! And the pictures were nicely drawn! Did you draw the pics for the RPG? Those were really nice! Just wondering, how did you make the music? Logic? GarageBand?
Well, I really enjoyed this hold, and i'm waiting forward to the 3rd one!
07-16-2006 at 04:29 PM
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Pilchard VIII
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icon Re: KPVIIID2 : Return to the spire (0)  
Zex : If you mean the room that starts with the tar, here's a hint.

Click here to view the secret text


Briareos : Well, technically, you are testing the hold when you play through it. This was an unintentional error, but if you think of it like that, then it should be fine. And yes, the arrows have always been there.

tokyokid : Being honest, I didn't draw the pictures. They came with the japanese version of RPG Maker XP. But that version is a shareware. I also didn't make the music, because I don't have that equipment. The third one is going to have A LOT of custom floors in it.

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The DROD Dragon
07-16-2006 at 05:03 PM
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Briareos
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icon Re: KPVIIID2 : Return to the spire (+1)  
Pilchard VIII wrote:
tokyokid : Being honest, I didn't draw the pictures. They came with the japanese version of RPG Maker XP. But that version is a shareware. I also didn't make the music, because I don't have that equipment.
Ummm, about "shareware" - I'm not sure it means what you think it mean; at least it sure doesn't mean "share it as you like"...

np: B. Fleischmann - 02/00 (Monsters of Morr Music)

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07-16-2006 at 05:43 PM
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