[offtopic]
He has a point, but his point shouldn't remain in this topic though.
Through the logical analyze we can say this:
You said that "
if you're not enjoying yourself playtesting a room, that's probably a sign that it's a bad room."
.
So in other words - not enjoyed level during playtest is a bad level.
It's hard to enjoy playtesting so silly (No offense) KDD lvl 1, so he meant this must be bad level. But it's not. That's how I feel this.[/offtopic]
Again I will say what I keep saying. But in other words. Playtesting hold is divided into four parts:
-Ineditor test, when you test level while making it
-Overall test, when you test the whole hold if it is possible to finish
-Architect's board test, when you put your hold in Architect Board to let other players test it (This may be skipped if the second part have been done carefully
)
-Hold's board test, when the players play the hold and in meanwhile they test it...
As I said, it is really not fun to have to go 40-50 times throught the same level, or even few levels to say whether it is like I wanted it to be or not. As I said before this may be compared to going through the same hold few times... If you are bored with your level when finishing it for 50th time it doesn't mean it is bad - it means you have already enough of this level. And this may lead to problems with level, when the architect is too tired to test it carfeully. The same goes for hold. If you get bored with finishing the same hold for 3th time it doesn't mean the hold is bad, but it means you're tired of it
.
-Maurice Z.
ps. Ezlo, in your example unfortunately you can just put few tunnels to test it. The better it would be, when you had one room, which must be entered many, many times from different sides (I'm now wroking on something like that actually in Trapoe). What a pain in the... butt it is
.
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[Last edited by skell at 06-28-2006 02:02 PM]