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Caravel Forum : DROD Boards : Architecture : ZelDROD (A community project?)
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Pinnacle
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icon ZelDROD (+1)  
So many ideas from so many people...
I thought we could organize this into some sort of community project. It just seems to be too large for one person.
Maybe I'm wrong, but still it would be a better hold.
Any opinions?

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06-21-2006 at 06:40 PM
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Chaco
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icon Re: ZelDROD (0)  
Having seen but never played any of the Zelda games, I'm going to have to say that maybe not the entire community should be involved.

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06-21-2006 at 07:10 PM
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Jason
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icon Re: ZelDROD (0)  
Umm... What's ZelDROD?



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06-21-2006 at 07:11 PM
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geomatrx
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icon Re: ZelDROD (0)  
This would be good to do... but there is a community hold already out there, and I think someone (not someoneelse :)) was working on this one.

I was going to do a Zelda title for TCB... after I have released Echoes and 'the hold after Echoes'.

As there is a community hold, maybe we could have a small collaboration - keep it limited to maybe half a dozen architects at most, maybe with there own architect skill?

I would gladly help in more ways than one anyways.

EDIT: AH! I modded you down by accident sorry :~( But I think i put it right now.

EDIT 2: ZelDROD is a hold based on a Legend of Zelda title... a bit like my MetDROiD holds ;)

g

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[Last edited by geomatrx at 06-21-2006 07:15 PM]
06-21-2006 at 07:12 PM
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Ezlo
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icon Re: ZelDROD (0)  
Well, if that does happen, I have a Beethro-based story ready and raring to go for an Ocarina ZelDROD. :D
06-21-2006 at 07:32 PM
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Oneiromancer
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icon Re: ZelDROD (0)  
Depending on how burned out I am, I actually was indeed thinking about building the basic layout for my ZelDROD hold and letting someone else (or a community of someone elses--perhaps even an unofficial contest) fill in the rooms with puzzles. It's going to be in TCB because I want to take advantage of certain new things, and it's not going to be ready for a long time, but it is still an idea I was throwing around, because otherwise it would be almost too huge for just one person.

Another option is to make it very simple and newbie-friendly so I don't really have to think about the puzzles too hard. The decision isn't really a high priority right now, though.

Game on,

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06-21-2006 at 11:05 PM
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