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Caravel Forum : DROD Boards : Holds : Beethro the Space Commander: 3 in 1 (Beethro in Space!)
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Author Name:Jason
Submitted By:Jason
Hold Name:Beethro the Space Commander: 3 in 1
Theme:Beethro in Space!
Author's Difficulty:
Number of Levels:7
Number of Rooms:37
Number of Monsters:699
Version:DROD: Journey to Rooted Hold
High Scores:View High Scores
Hold Karma:0 (+0 / -0)
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File: Beethro the Space Commander 3 in 1.hold (3.1 MB)
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icon Beethro the Space Commander: 3 in 1  
Beethro wants to become a Space Commander and visits several planets...
06-12-2006 at 10:58 AM
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RoboBob3000
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icon Re: Beethro the Space Commander: 3 in 1 (0)  
It looks like the exit stairs leading back to Boojad from sector 73 aren't assigned properly. They currently end the hold.

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06-12-2006 at 11:48 AM
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Jason
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icon Re: Beethro the Space Commander: 3 in 1 (0)  
Fixed stuff. Re-download please!

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06-12-2006 at 12:30 PM
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eytanz
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icon Re: Beethro the Space Commander: 3 in 1 (+1)  
This is the kind of hold that depresses me a bit - it shows much promise but also some really bad design faults that ruin it.

The good:
- Low difficulty yet interesting.
- Fun story with a cute premise.
- Pretty rooms.
- Proper use of checkpoints. Most puzzle rooms that don't involve scripting well designed.

The bad:
- Amateurish scripting - scripts repeat on re-entry to rooms, even if the speaker is dead.
- And the big one - quite a few rooms that depend on totally arbitrary scripts that are unpredictable. A lot of rooms where you have to step on specific squares that aren't marked in any way. This is not only the case in story rooms, but also puzzle rooms. Even worse, there are several cheap scripting tricks where suddenly a monster appears behind you and if you didn't have your sword facing in the right direction you're dead. That's one of the worst design ideas possible, and it made me give this hold a 4 rather than the 7 or 8 I would have given it otherwise.

The weird:
- I didn't understand what the hell I was doing in the space battle room. It seemed like there was a cool concept there but maybe instructions would help players actually figure it out rather than go randomly back and forth until a door opened.

Overall, I think this is an ok hold to play but expect the occasional script abuse.

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06-12-2006 at 07:43 PM
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jmpava
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icon Re: Beethro the Space Commander: 3 in 1 (0)  
I actually DID figure out what was going on in the space room, but it still took me about three times through it to catch on. I agree that some indication on that as well as some of those apparantly random script points would have greatly contributed to the overal hold. I was especially not too keen on the:
Click here to view the secret text
Click here to view the secret text


All that said, I'm a really big fan of story concept holds like this, so that kept me going with it. The idea is very neat... I just think it would be helped A LOT by just a little added bit of indication as to whats going on and where you need to stand and such. At least two rooms found me wandering all over the room in attempts to find the 'magic' door trigger points.

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[Last edited by jmpava at 06-14-2006 07:58 AM]
06-14-2006 at 07:57 AM
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eytanz
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icon Re: Beethro the Space Commander: 3 in 1 (0)  
quote:
jmpava wrote:
I actually DID figure out what was going on in the space room, but it still took me about three times through it to catch on. I agree that some indication on that as well as some of those apparantly random script points would have greatly contributed to the overal hold. I was especially not too keen on the:
Click here to view the secret text
Click here to view the secret text




Click here to view the secret text


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06-14-2006 at 11:30 AM
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Syntax
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icon Re: Beethro the Space Commander: 3 in 1 (0)  
Nothing much to add. Great story, but the scripting did put me off somewhat...
06-14-2006 at 12:34 PM
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Hikari
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icon Re: Beethro the Space Commander: 3 in 1 (0)  
Just a new bug report... This last update left a Rajab 3N1W in a state where the *first* time you go through, it's passable, but if you end up in there once the room's been cleared, you can't get back out. Makes it irritating and difficult to get the blue door dropped in the area if you go east rather than west on your first time through 1N1W and go kill the roach in Entrance, as the only way back seems to be through Restore.

Also it's impossible to get into Space Station 1S2W as far as I can tell.

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[Last edited by Hikari at 07-10-2006 08:03 AM]
07-10-2006 at 07:19 AM
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jbluestein
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icon Re: Beethro the Space Commander: 3 in 1 (0)  
quote:
Hikari wrote:

Also it's impossible to get into Space Station 1S2W as far as I can tell.


Can someone confirm or deny this? I can't figure out how to get to 1S2W either. Not required to conquer the hold, but required to master it...

Josh

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08-03-2006 at 03:58 PM
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silver
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icon Re: Beethro the Space Commander: 3 in 1 (0)  
actually, I one-move-demo'd it into unimportance a while ago, but:

http://forum.caravelgames.com/viewtopic.php?TopicID=8454#119232


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08-03-2006 at 04:34 PM
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Canadian_Army
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icon Re: Beethro the Space Commander: 3 in 1 (+1)  
You can make a sequal to anything by adding in space to the end

I'm not quite sure how this is relevent

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08-04-2006 at 03:00 AM
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eytanz
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icon Re: Beethro the Space Commander: 3 in 1 (+1)  
So, the sequel to this hold should be called:

"Beethro the Space Commander: 3 in 1 - In Space!"?

...

Works for me.

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08-04-2006 at 03:21 AM
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Tahnan
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icon Re: Beethro the Space Commander: 3 in 1 (0)  
Man, I know I confuse easily, but: why does the spider reject the one-move solution to Space Station 73: Entrance?
08-04-2006 at 10:35 AM
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Giant-Nator22
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icon Re: Beethro the Space Commander: 3 in 1 (0)  
In Space Station 73, how does the code work?

I tried moving in the general spaces.

I tried moving in the spaces listed on the other one.

Ex 7 8 1
6 c 2
5 4 1
Red, green, blue, yellow are the order. C is center.

Which one is the correct door? I think right. But neither of them work.



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09-11-2007 at 04:48 AM
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Giant-Nator22
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icon Re: Beethro the Space Commander: 3 in 1 (0)  
Never mind. I found it.

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09-11-2007 at 04:55 AM
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vinheim
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icon Re: Beethro the Space Commander: 3 in 1 (0)  
How do I access the last secret room in Space Station 73?
03-28-2008 at 10:24 PM
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west.logan
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icon Re: Beethro the Space Commander: 3 in 1 (0)  
Some of the things in this hold were very clever. It actually did feel like you were in a completely different location whenever you stepped out of the spaceship, the "aliens" were believable and the puzzles weren't bad.

However...
-the scripting was annoying at times (trying to figure out what was happening and what triggered it)
-the checkpoints were too few or poorly placed at times
-most aggravating was a few rooms that had arrows on the entrance to prevent you from exiting the way you had entered. In order to optimize, I had to re-conquer the previous rooms. Not too difficult but still...
-one of the secret rooms appears to be inaccessible, unless I can somehow guess what the secret code would be.

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12-16-2011 at 06:20 PM
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