Holy Hobuffins! Great hold! Almost every room contains a really clever trick. Really clever! I have to agree with some of the negative things beeing said though.
1) Too much hack and slash for some rooms. Like you have this dificult room, and add some roachqueens.
2) Too many rooms within some of the rooms. Like you have to figure out this and this and this. Simultainiously.
3) Rooms where it was really hard to do anything at all, which made it really hard to test things. I don't want to try an idea for half an hour (or more) just to see that it didn't work. Level 6 1S 2E springs to mind, since I've just completed it. It is hell to try and make every wraithwing survive and then try to fit them into the forcearrows, or some else obscure strategy.
Well... I feel this sounds as if I'm nagging, so I just want to say that this for me is a strong nine for fun raiting. The only hold I am sure I liked better is Perfection. And once again I love the story. Denfry is just such a wonderful element of the hold. I love how he smugly says the really trivial things.
I wonder if I'm the slowest player around with a playing time of 32.19.44
[Last edited by Blondbeard at 08-19-2006 12:20 PM]