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Caravel Forum : DROD Boards : Bugs : Tiny mimic bug
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billbuckner
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icon Tiny mimic bug (0)  
Killing a mimic that is on a trapdoor should collapse the door. It does not.

[EDIT] Silly me, missed the other post regarding this [/EDIT]

[Edited by billbuckner on 07-20-2003 at 06:46 PM]
07-20-2003 at 06:20 PM
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zex20913
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icon Re: Tiny mimic bug (0)  
Somebody brought this up already...

I think the reason this happens is because Beethro moves first, then mimics, then monsters (no clue in which order the monsters move, but I know goblins go before roaches.) If Beethro kills a mimic while it's on a trapdoor, I think the game thinks that nothing was there. Though this is counter-intuitive, it makes sense as it is programmed.

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07-20-2003 at 06:29 PM
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billbuckner
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icon Re: Tiny mimic bug (0)  
Can this be fixed? I badly want to make a puzzle based on killing a mimic to collapse a trapdoor.
07-20-2003 at 06:44 PM
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eytanz
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icon Re: Tiny mimic bug (0)  
Actually, I think the reason is that trapdoors fall when a mimic or Beethro step off them. If the mimic dies, noone steps off the trapdoor.

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07-20-2003 at 09:41 PM
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