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Caravel Forum : DROD Boards : Holds : MetDROiD Prime (Adventure)
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Author Name:geomatrx
Submitted By:geomatrx
Hold Name:MetDROiD Prime
Theme:Adventure
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Number of Levels:15
Number of Rooms:203
Number of Monsters:1955
Version:DROD: Journey to Rooted Hold
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Hold Karma:22 (+22 / -0)
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File: MetDROiD Prime.hold (2.4 MB)
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Ok,

After my successful release of MetDROiD AE earlier this year, I embarked on my next mission, to recreate Metroid Prime on the Gamecube into jtrh.

It has been a lot of fun so far, and varies a lot from my first hold. I have enjoyed experimenting with the new dungeon elements and themes, as well as extensively testing the scripting elements.

This is more of a direct port of the Nintendo classic. I played through the game, detailing all passages and text into the hold as I completed it.

Changes that this hold takes to my first hold are:
- New dungeon elements used (obviously).
- Storyline/log entries/creature morphology ported directly from Metroid Prime.
- Extensive scripting for puzzles, text cues and monster layouts.
- Different areas split into different 'open' levels, instead of the single floor of my first work.
- New compact 'code gate' mechanism to progress through the hold (no hidden orbs here:)).
- 'Code gates' used based on items from the actual Prime item list.
- Added feature of a 'voluntary' hint/spoiler system, enabling the player find out where to go next if they get stuck
- Less annoying rooms. Generally, I think this will be easier than my first hold.
- More of a general exploration = reward based game than an out-and-out puzzle solver.
- Lots and lots of secrets!

CAUTION!
This hold is EXTREMELY long (but fun). Do not attempt it if:
- you don't have a lot of time on your hands
- you don’t like the Metroid Nintendo game series and/or the way it plays.

Really hope you enjoy this hold. Please post feedback on what you think of it, your likes and your dislikes.


Thanks.

g
11-19-2005 at 10:41 PM
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Chaco
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icon Re: MetDROiD Prime (0)  
Whoo! Hopefully this will play well.

*downloads*

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11-19-2005 at 11:44 PM
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cheese obsessive
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icon Re: MetDROiD Prime (+2)  
I love you.
11-20-2005 at 02:01 AM
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Vertigo
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Um, how do you enter the codes? In the Chozo Ruins 2N, I can't seem to find a way to enter in the code...

Edit: Nevermind. Found the explaination.

[Last edited by Vertigo at 11-20-2005 02:14 AM]
11-20-2005 at 02:11 AM
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Chaco
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icon Re: MetDROiD Prime (+1)  
Follow the instructions in Samus' Spacecraft - step onto the middle square, then to the first number, back to the middle, second number, back to the number, and so on until the statue explodes.

I've gotten up to the Charge Beam and the Magmoor caverns.

EDIT:

A couple of suggestions for a better hold:

Once you destroy a statue by getting an item code in Samus' spacecraft, the scroll for the next item should contain the code for the item you just got. That way, I won't have to restore to the place I found the item, which brings up the next problem:

When I restore to a location with an item, and get it, then restore back, often I lose progress in a few areas. Samus' spacecraft also sometimes throws a few statues back up. A checkpoint in every location with at least 1 statue should fix this.

A great hold, with lotsa exploring, secret rooms with Metroid pics, and a Goblin King with 'Neather sounds. I like it :D

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[Last edited by Chaco at 11-20-2005 04:18 PM]
11-20-2005 at 02:13 AM
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TripleM
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Chaco wrote:
Once you destroy a statue by getting an item code in Samus' spacecraft, the scroll for the next item should contain the code for the item you just got. That way, I won't have to restore to the place I found the item, which brings up the next problem:

When I restore to a location with an item, and get it, then restore back, often I lose progress in a few areas. Samus' spacecraft also sometimes throws a few statues back up. A checkpoint in every location with at least 1 statue should fix this.

I don't think thats necessary.. You shouldn't need to restore anywhere at all; just write down the codes as you get to them (and the scrolls in Samus' spaceship are only meant to be if you get stuck, right? Its not as if you need to restore back there every time you get a code.)
11-20-2005 at 09:45 PM
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Chaco
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Well, yeah, but sometimes we don't feel like writing stuff down. Besides, scraps of paper get lost -_-

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11-21-2005 at 12:29 AM
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geomatrx
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When I made it, i used the notepad application.

g

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11-21-2005 at 12:34 AM
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Oneiromancer
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Yeah, I used Notepad for the first MetDroid. Kept it on the Desktop for easy access until I beat the hold, then saved it in the Homemade folder.

Game on,

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11-21-2005 at 12:38 AM
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Tim
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Oh, I can't wait to play this version. And I can only say that it has really nice bonus rooms in it. Oh, and those ghosts (if you are that far) are really cool!

----------

Hmmm... I think I've already thrown away my notes...

Oh wait, I can just look up my codes in the test version :)

-- Tim

Edit: This hold really gets harder as you play. I would rate the difficulty about 4 (beginning) - 7 (end).

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[Last edited by Tim at 11-21-2005 12:48 AM]
11-21-2005 at 12:46 AM
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kie
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icon Re: MetDROiD Prime (0)  
Do you recommend playing the first one before this?

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11-21-2005 at 01:10 AM
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Tim
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kie wrote:
Do you recommend playing the first one before this?
You can play both of them independently. I would almost say that - like the original Metroid and Metroid Prime - that you should play the latter one first. The first one is a bit harder, while this one has a better story, a better hint system, better graphics, and scripting.

In fact, I recommend to play this one first.

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11-21-2005 at 01:24 AM
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geomatrx
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I cannot really comment (as author), but playing them both is a must :)

I think playing the first will give you an idea of how much you will enjoy this one.

EDIT

Or, what Tim said :lol

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[Last edited by geomatrx at 11-21-2005 01:27 AM]
11-21-2005 at 01:26 AM
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kie
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Thanks Tim and geomatrx! I have started on MetDROiD prime and am thoroughly enjoying it. :thumbsup

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11-21-2005 at 04:23 AM
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wookie2424
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WHOOOOHOOO!!! Its here :thumbsup

MetDROiD AE was my favorite hold of all time and I've been eagerly awaiting Prime ever since.

Say goodbye to the rest of my life for a little while!
11-21-2005 at 10:01 AM
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TripleM
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This is very cool so far, and getting a bit harder now. Just managed to get that grapple beam which popped up numerous times.. I was surprised when, thinking I must surely be getting reasonably close to the end going by how many scrolls there are in Samus' spaceship, I found a whole new level..
11-21-2005 at 10:03 AM
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Chaco
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icon Re: MetDROiD Prime (+1)  
Oh, believe me, it goes much further than getting all the items. ;)

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11-21-2005 at 11:10 AM
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Doom
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One of the secret rooms in Chozo Ruins is exactly the same puzzle as one room in Metroid Prime 2: Echoes. Coincidence? Put it into the wrong hold? ;)
Click here to view the secret text


I played from beginning to Ice Beam today without wanting to stop at all. I guess that's a mark of a good hold... Almost ruined my english presentation tomorrow at school :D
11-21-2005 at 07:04 PM
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geomatrx
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Doom wrote:
One of the secret rooms in Chozo Ruins is exactly the same puzzle as one room in Metroid Prime 2: Echoes. Coincidence?
... Almost ruined my english presentation tomorrow at school :D

Well, the story with that is
Click here to view the secret text
Click here to view the secret text
Click here to view the secret text

Good luck with your 'Engwish' work lol

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11-21-2005 at 08:46 PM
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TripleM
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icon Re: MetDROiD Prime (+1)  
Yay, hold conquered. Still a way to go to mastering it though, I'm only at 62%.
Excellent hold. What more can I say.. (oh yeah, I managed to find one bug throughout the entire thing, in Chozo ruins 2N2W, I think it is, where sculpture is spelled scultpure :D)

edit - Oh yeah, in case anybody was wondering - it took me 10 hours, and 1 minute. Though that may include a little bit of beta testing, but not much. Thats how long this hold is, but its worth it.

[Last edited by TripleM at 11-22-2005 03:44 AM]
11-22-2005 at 03:43 AM
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Abbyzzmal
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TripleM wrote:
oh yeah, I managed to find one bug throughout the entire thing, in Chozo ruins 2N2W, I think it is, where sculpture is spelled scultpure :D)

I recall seeing haven't spelled havn't in one of the early rooms, but I made sure not to care.

I love this style of hold. I was never good enough at first-person shooters to get past the opening mission of Metroid Prime, but I definitely respect your dedication, and am glad to see that it resulted in something infinitely spectacular (that I can play).

Out of curiosity, have you considered doing something other than remakes of copyrighted material? It is obvious that you know more than a thing or two about hold building, and I would love to see some original works in a similar exploratory style. Regardless, I echo the compliments in this thread, and look forward to finishing this hold little by little over the coming weeks.
11-22-2005 at 04:47 AM
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geomatrx
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Hey All,

I'm really glad you are enjoy my hold, and thanks for all the great feedback and scores you have given me :thumbsup

Thanks to those who were able to spot mistakes (which i welcome). In context of the hold, I think there is only a small amount, and it will make me take a bit more care in my next project.

I have enjoyed my homage projects to Metroid which have been enjoyable to create, and it has been far from simple. They have made me think 'out of the box' when coming up with some of the puzzles and the item collection. I wouldn't have though of this code system had it not been for the game I based this on.

In the next hold, I am thinking of ways to collect codes, without using any code entry whatsoever - I have 2 methods so far, envolving staircases and small scripts.

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11-22-2005 at 10:56 AM
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geomatrx
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Hi All,
Just to let you know I updated my hold today.

It was a scripting fix for TO 3 South.
Click here to view the secret text


I also updated the final room in the Impact Crater-Beta. Now you can exit the room (if the room is solvable anyway).

g

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11-23-2005 at 12:00 AM
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eytanz
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If you enter Chozo Ruins 3N4E without clearing 3N3E, you're stuck.

Also, 3N3E needs a checkpoint somewhere. It's a really annoying room to have to replay because of a mistake late.

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[Last edited by eytanz at 11-23-2005 06:54 PM : forgot to specify which level]
11-23-2005 at 06:51 PM
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geomatrx
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eytanz wrote:
If you enter Chozo Ruins 3N4E without clearing 3N3E, you're stuck.
It is highly unlikely this happens, the you would leave to the right without clearing this room first, but i have fixed it, i'll upload at a later.
Also, 3N3E needs a checkpoint somewhere. It's a really annoying room to have to replay because of a mistake late.
You might come across some other rooms that are more annoying, but none of the NEED a checkpoint, you just need to be a bit more careful :)

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11-23-2005 at 08:19 PM
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eytanz
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Well, that's what checkpoints are for - making rooms less annoying. Of course they don't NEED a checkpoint - by definition, no room ever does. Checkpoints are about the hold arechitect being considerate to the players and trying to make the hold more enjoyable. At the moment, this hold is less enjoyable (to me) than it could be.

Leaving TR 3N3E without solving it at least once is necessary to optimize the highscore, so it's not that unlikely.

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[Last edited by eytanz at 11-23-2005 08:47 PM]
11-23-2005 at 08:45 PM
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TripleM
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I don't know how geomatrx decided on checkpoints, but it feels like they were taken directly from the original game (which I've never seen before, so I have no idea how saving works there). It really feels like you have to work to get to a checkpoint, as they are spread out over various rooms throughout the hold. Of course it doesn't really help much with the restoring system in the game, which basically saves it whenever you want..

But I do agree, I think more checkpoints could have been useful in some of the longer rooms.
11-23-2005 at 09:10 PM
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Well, I've never played Metroid, so maybe I can't really appreciate the faithfulness to the original, but for me, based on what I've seen so far, this would easily be one of my favorite holds if checkpoints were added, but the lack of them is a major turnoff.

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[Last edited by eytanz at 11-23-2005 09:19 PM]
11-23-2005 at 09:19 PM
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Oneiromancer
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Yeah, the checkpoints are only located at save stations in the original game. The hold is very good...and very (amazingly, even) faithful to the original game...but still, a reason should have been found for checkpoints to be included.

Game on,

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11-23-2005 at 09:25 PM
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geomatrx
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I might well include more check points in my next holds to cut down on repetition (maybe a different difficulty/annoyance setting).

My mind was on authenticity when I was first building the hold. In Metroid, you have to hunt the save stations down, and if you die, you lose ALL you progress, not just for that room in which you die in. You can feel lucky DROD does this by default.

Imagine hunting down those checkpoints if none of your progress was saved as you go through the hold...

...go on... just imagine it... then think of hell.
Thats close :lol

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[Last edited by geomatrx at 11-23-2005 10:24 PM]
11-23-2005 at 10:23 PM
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