From my own time playing it, I felt a little bit "
thrown in"
from the first level onward, and got lost as to what would be good strategies pretty quickly. Maybe it'd be better if things could start small and try to guide the player a little more on how to do things, such as maybe starting with a 2x2x2 and a fairly large set of options that will succeed instead of going straight for the 3x3x3?
The art is all quite good, though.
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[Last edited by Xindaris at 07-19-2022 08:45 PM]