Guess who has a Really Big Sword and is going to cameo in my D&D campaign, "
Trails of Creation"
?
The premise of Trails of Creation is that, a few years ago, the world was destroyed in a game of Pokémon Go gone horribly wrong. In the aftermath, certain godlike figures recreated portions of the world and claimed them as their own territory, and many humanoids found themselves waking up in the new world as if from a strange dream, and in unfamiliar forms.
One such godlike figure is the King of Spaalone, whose goals include military conquest of the other territories, and even the undefined ruins of the rest of the world. To that end, he has trained soldiers and hired mercenaries, and is waiting for the perfect opportunity to launch his attack.
One of these mercenaries is Beethroo Budkin, level 10
Roo Fighter. He'll be leading a company of generic soldiers, but those guys aren't important right now.
Beethroo comes from a background not too different from his canonical life on the Eighth, and has seen his share of monsters in his travels. He has no particular respect for the King of Spaalone, but a job's a job, so he may stand in the party's way.
Beethroo Budkin, level 10 fighter
Medium Monstrosity, Neutral
Armor Class: 10 (natural)
Hit Points: 82 (10d10 + 20)
Speed: 30 ft
19 STR, 10 DEX, 14 CON, 10 INT, 12 WIS, 9 CHA. These stats may not perfectly reflect the smitemaster we know and love, but this is what I rolled.
Saving Throw Proficiencies: Strength +8, Constitution +6
Skill Proficiencies: Athletics +8, Intimidation +3, Investigation +4, Perception +5, Survival +5
Senses: passive Perception 15
Languages: Common, Modron, understands Giant
CR 4 (tentative)
Traits
Great Weapon Master + Crusher
On Beethroo's turn, when he scores a critical hit with Really Big Sword or Octimate, or reduces a creature to 0 hit points with one of these attacks, he can use either attack again as a bonus action. In addition, attack rolls against that creature are made with advantage until the start of Beethroo's next turn.
Improved Critical
Beethroo scores a critical hit on a d20 roll of 19 or 20.
Great Weapon Fighting Style
When Beethroo rolls a 1 or 2 on a damage die for Really Big Sword or Octimate, he can reroll the die. He must use the new roll.
Indomitable (1/Day)
If Beethroo fails a saving throw, he can reroll it.
Remarkable Athlete
Beethro adds 2 to any Strength, Dexterity, or Constitution check he makes that doesn't use his proficiency bonus.
When Beethro makes a running long jump, he can jump 23 feet.
Crusher
Once per turn, if Beethroo hits a Large or smaller creature with an attack that deals bludgeoning damage, he can move the target 5 feet to an unoccupied space.
Actions
Multiattack
Beethroo makes two attacks with a combination of Really Big Sword and Octimate.
Really Big Sword
Melee Weapon Attack: +8 to hit, reach 5 ft, one target. Hit: 2d6 + 4 slashing damage + 2d6 bludgeoning damage.
Really Big Sword: Octimate
Beethroo makes a perfect pie-slice swing. Melee Weapon Attack: +3 to hit, reach 5 ft, one target. Hit: 2d6 + 14 slashing damage + 2d6 bludgeoning damage.
Second Wind (1/Rest)
Bonus Action. Beethroo draws from his well of stamina and regains 1d10 + 10 hit points.
Action Surge (1/Rest)
Beethroo takes two actions.
Reactions
Brace (1/Rest)
When a creature Beethroo can see moves within 5 feet of him, as a reaction Beethroo can attack using Really Big Sword or Octimate. If the attack hits, the target takes an extra 1d6 damage.
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Beethroo is a Roo in this game because his name was just begging for it. If you want ordinary human Beethro in your campaign, just make him a Humanoid instead of a Monstrosity and remove Giant from his list of languages.
If you want to
play as Beethro, here's what I did:
- Your stat priority should be Strength, Constitution, Wisdom, Intelligence, Dexterity, Charisma.
- Variant Human race. His racial skill is Investigation and his racial feat is Great Weapon Master.
- The vanilla backgrounds most fitting Beethro are Folk Hero and Outlander.
- Give Beethro a maul (2d6 bludgeoning damage) and reflavor it as a Really Big Sword. Or, you could stick with the greatsword (2d6 slashing damage).
- At Fighter level 1, give Beethro the Great Weapon Fighting style, and two of Athletics, Perception, Intimidation, and Survival.
- At Fighter level 3, choose the Champion archetype. (Battle Master is also a valid choice, but departs a bit from the simplicity of DROD!)
- At Fighter level 4, give Beethro the Crusher feat (or Slasher, if you picked a greatsword) from Tasha's Cauldron of Everything.
- At Fighter levels 6 and 8, give Beethro Ability Score Increase.
- At Fighter level 10, pick up the Superior Technique fighting style from Tasha's Cauldron of Everything. His technique is Brace.
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136th Skywatcher
surrealcanine plays All the DRODs
[Last edited by surrealcanine at 01-31-2022 03:35 AM : Fix an erroneous statistic]