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Caravel Forum : DROD Boards : Bugs : Halph and stalwarts/soldiers pathfind through puffs.
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mrimer
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icon Re: Halph and stalwarts/soldiers pathfind through puffs. (+1)  
Thanks for the PR for guards.

PR

Really appreciate you thinking through this and making the changes.

What is the status of this issue now?

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08-21-2021 at 12:44 AM
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hyperme
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icon Re: Halph and stalwarts/soldiers pathfind through puffs. (+1)  
The issued is fixed, but not finished, since it needs to be kept in mind for the big demo check.

A room fix for Take Five: Duplication Desert: 1W also needs to be arranged and deployed. (Probably ahead of the 5.1.1 release?)

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08-21-2021 at 09:49 AM
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disoriented
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File: Take Five Revised.hold (1.4 MB)
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icon Re: Halph and stalwarts/soldiers pathfind through puffs. (+1)  
A possible fix for Take Five: Duplication Desert: 1W is attached.

This one may break some demos, so if you have another fix in mind to use instead, I'd be happy to take a look.

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[Last edited by disoriented at 12-27-2021 06:42 AM]
12-27-2021 at 06:38 AM
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hyperme
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icon Re: Halph and stalwarts/soldiers pathfind through puffs. (+1)  
disoriented wrote:
A possible fix for Take Five: Duplication Desert: 1W is attached.

This one may break some demos, so if you have another fix in mind to use instead, I'd be happy to take a look.

The alternate fix that preserves current demos is to place an inactive firetrap at (25,8), which is opened by a on-off pressure plate at (25,22). As the room author, it's your say as to how the room is updated.

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12-27-2021 at 01:18 PM
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disoriented
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icon Re: Halph and stalwarts/soldiers pathfind through puffs. (+1)  
hyperme wrote:
place an inactive firetrap at (25,8), which is opened by a on-off pressure plate at (25,22). As the room author, it's your say as to how the room is updated.

Sorry, but I don't see how that enforces the lynchpin of the room.

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12-27-2021 at 05:30 PM
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hyperme
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icon Re: Halph and stalwarts/soldiers pathfind through puffs. (+1)  
disoriented wrote:
hyperme wrote:
place an inactive firetrap at (25,8), which is opened by a on-off pressure plate at (25,22). As the room author, it's your say as to how the room is updated.

Sorry, but I don't see how that enforces the lynchpin of the room.

It should only allow one guard to be kill, as guards will not step on active firetraps. If there is something else missing however, I will use the current version you've provide.

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12-27-2021 at 07:02 PM
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disoriented
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icon Re: Halph and stalwarts/soldiers pathfind through puffs. (+1)  
Oh, i guess I missed the change about guards not stepping on active firetraps.

Yeah that solution should be fine then. :)

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12-27-2021 at 07:59 PM
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