Thanks for your video kieranmiller. I have a few comments on things encountered throughout:
-I noticed an error in 9N1W. I had intended for the button under the flyin' eyeball to only give a swordless player access to
one more of the stats, but of course you can reuse the button to open the doors as many times as you like. I'm actually okay with this since an all-shields player kind of needs all the help they can get anyway.
-Also in 9N1W, it seemed like you ignored the blue key for quite a while. As far as I can tell, it's a matter of you never wanting to "
just take damage"
from an "
attacks adjacent"
enemy, and rather wait until you can kill them, while I had imagined the player running for keys right away in each tier (since they give big prize caches) and also expecting to "
just take damage"
in several cases. I don't necessarily consider this good or bad, just an interesting difference in mindsets.
-When I earlier made the decision to leave a "
really big-ish sword"
where the hook would also do, it didn't occur to me that this might actually confuse the player. I think I'm just going to scrap the custom sword that does nothing but confuse, and put a hook there like I probably should have in the first place. But I'll try to keep that advice in mind if I think I have a good idea for a custom sword later, at least.
-In 15N1E you said killing the water skippers is necessary, but that's not the intent. Rather, the idea is to minimize the damage taken from the skippers while moving the mirrors around. Plus, a clever player can actually use "
killing a skipper"
to grow the briar and save some rattlesnake hits, as well as some mirror motion if done properly.
-You noticed a map pickup graphic in one place; that's because I had NPCs resetting hot tile damage and re-revealing the maps in a few of the later-tier start rooms for testing in build mode. I'll remove those before HAing the hold, for sure.
-I'll pick up some of my old saves and see about tweaking the final grappler. I don't want to make him
so powerful that an all-shields player has too much trouble with him, but I agree buffing him a bit would be good so he's not just completely free to a powerful player not doing all-swords or all-shields.
edit about an hour later: ...And I will make sure to zero out the player's keys for the REP scorepoint, derp.
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[Last edited by Xindaris at 08-04-2020 07:15 PM]