kieranmillar
Level: Smitemaster
Rank Points: 2670
Registered: 07-11-2014
IP: Logged
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Re: Future of RPG (+5)
Having spent some time with Mike on TLP, I feel like I've gained a big appreciation for exactly how much the DROD games have gone above and beyond and how much I had taken for granted.
Mike has some serious organisational skills, project management skills and motivation at a level that I've never seen in anyone else, at least not in this amount of combination. I definitely do not have any of these skills myself, I had high hopes for my level of contribution to TLP at the start of the project and I was not able to produce even close to what I had hoped. My effort was a complete drop in the ocean compared to what Mike did just considering the puzzles alone. Mike's puzzles kept coming and continuously surprised me with how good and creative they were an honestly completely blew my puzzles out of the water. And that's before considering everything else that went into producing the book, and you have to bear in mind that this isn't Mike's day job, and he has a load of kids which is usually the death of your free time! I don't know how he does it.
Obviously Mike is not the only one involved, lots of people have put in a load of effort on all things Caravel related, the artists, the musicians, the level designers, the testers, and so on. Especially Schik and the wonderful web stuff he's done that holds this community together. But it's only recently occurred to me that the level of effort that has surrounded the DROD games is not the norm. These games being developed and supported for over 20 years is incredible. I think it's easy to assume that it must be easier or less effort than it is because of just how far beyond the norm DROD has gone.
Like everyone else, I would love for the work on DROD to continue at the pace it historically has, and would especially love DROD RPG to get more love, but I just don't know how that's ever going to be possible again. Caravel has had this extraordinarily rare combination of effort and talent poured into it and it was inevitable that it would slow down at some point.
Thanks to everyone involved in Caravel past and present and congratulations on what you've achieved.
[Last edited by kieranmillar at 06-18-2020 11:17 PM]
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