LichbannMejolaro wrote:
(I loved how GatEB had one dungeon entirely dedicated to every new type of enemy/mechanic that you faced, is this something that keeps happening through the whole series?)
Yes, that's definitely true of all five of the main holds, with a few caveats.
KDD has introduction-style levels for
most elements it uses, but wraithwings, evil eyes and invisibility potions are used with only minimal introductions.
JtRH starts over and introduces elements one at a time as if you were new, so it's possible to begin with JtRH and skip KDD entirely. Notably, JtRH is the
only one of the main holds with a full level themed on invisibility potions.
TCB is designed to be played after JtRH, both in story and gameplay terms. It introduces all the elements that were new in DROD 3.0, but assumes you are already familiar with 2.0 elements.
Similarly, TSS is the climax of the "
Empire trilogy"
(JtRH, TCB, TSS) and assumes you have played the other two. It begins with an introductory level to get you up to speed on the basics of previous elements just in case, but it is just a quick glance and leaves out a lot that you will need to know later in the hold.
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50th Skywatcher