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Caravel Forum : DROD RPG Boards : RPG Architecture : Goblin Hollow
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bomber50
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File: Goblin Hollow.drh (3.8 KB)
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This level set is short, easy, and one level long. This was inspired by kieranmillar's speed architecture level set. It was made in about two hours, and then 3-4 hours of endless changes and tweaks.

See if you can find a way through Goblin Hollow!

Change Log:
Click here to view the secret text


[Last edited by bomber50 at 04-14-2018 07:51 PM]
04-03-2018 at 05:11 PM
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Nuntar
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Short and easy as advertised. I got to the end easily enough just by wandering around and making choices that looked good, but I can see that it would be quite interesting to optimise properly.

Final stats: HP 186 (after the boss), ATK 33, DEF 33, 1/1/0 keys.

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04-04-2018 at 04:09 AM
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kieranmillar
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File: goblin hollow.txt (4 KB)
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This was neat, and very typical of your style. I had fun!

I've attached what I did on my first attempt playthrough if you're interested (after an initial scouting run).

Possible improvements:
* Make the final boss character visible without relying on a script command to do it. Currently the boss does not show up in the room if pre-revealed on a previous playthrough until you visit it in this playthrough.
* 2N has two pressure plates and two open black doors, but one of the black doors is not affected by any of the plates. At first I thought this might be an error, then I realised logically it's impossible to reach that door in an open state if any of the PPs closed it. Probably best to replace it with regular floor to prevent confusion.

Gameplay is great, no suggestions for any changes to it.

[Last edited by kieranmillar at 04-05-2018 06:44 PM]
04-05-2018 at 06:43 PM
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bomber50
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Updated this. Changes in first post.

I expect to submit this to HA in about a week.
04-05-2018 at 11:36 PM
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Someone Else
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That was great! There's a fair bit of freedom there - I didn't optimize much, and ended with:

1224/35/33, 1 YKEY, 50GR (25 from boss)
04-07-2018 at 04:06 AM
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