Mike has asked me to work on an improved version of DROD. While I'm not officially returning to Caravel, I will be working closely with Caravel on this particular effort.
When I look at the games, I'm mostly happy with them. But there is one big problem... too many features.
I've said it before... we don't need so many ways to open doors. Pressure plates should suffice. Orbs? Don't need them.
How many kinds of snakes are there? 3 or 4 at least. That's too many!
I've lost track of all the tar variants. What was wrong with just original tar?
So my goal is to get the game back to something simpler and more approachable to new players. To do this...
1. Each month we will choose one feature to remove from the game.
2. The DROD executable will receive a list of cut features from CaravelNet and disable them in the game. In the editor, the feature won't be available. In the game, the feature will just be removed from the room.
3. Architects can use the month to revise their holds to exclude the new feature and test it out. So there is a grace period here.
I wanted to start this month, but I think people need a chance to prepare. Also, I'd like to get some ideas for the first feature to cut in May. I'm thinking spiders. They're basically the same as roaches, but hard to see.
What do you guys want to cut in May?
-Erik
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The Godkiller - Chapter 1 available now on Steam. It's a DROD-like puzzle adventure game.
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