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Caravel Forum : DROD Boards : Architecture : Jeff_Ray's Hold Yard
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Jeff_Ray...
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File: Jeff_rays Hold Yard.hold (177.8 KB)
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License: Public Domain
icon Jeff_Ray's Hold Yard (+2)  
After about a year's worth of working, I finally have a presentable demo for my compilation of abandoned works.

Includes:

-Sudoken's Dungeon
-Jeff_ray's thoughts in DROD

And loads of unseen content that was trashed before it could get to the Architecture board, such as:

-Vista Dungeon AE
-Crisped Crypt
-Priller's Trial
-Dungeon of 100 circles
-Vista Dungeon II
-Good Ol' Times
-Frank's Gargatuan Sanctum

Well, enjoy! I don't really care anymore about these levels, so I'll let the unintended solutions pass. However, if you spot a bothersome problem, then please tell.

~Jeff_Ray...

Changelog:
06/08/09: Made Good Ol' Times - Stick Museum exitable;
Added commentary characters in Sudoken's Dungeon and one room in Priller's Trials;
Fixed pretty much all the backtrack issues mentionned by Tahnan.

____________________________
I make Let's Plays too!
Click here to find out my LPs' progress, and find out what I plan to tackle next!

Currently playing:
Click here to view the secret text


My Holds:
-Completed:
Click here to view the secret text

-Work in Progress:
Click here to view the secret text


[Last edited by Jeff_Ray... at 08-06-2009 02:51 PM]
08-06-2009 at 12:14 AM
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Tahnan
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icon Re: Jeff_Ray's Hold Yard (+2)  
In my continuing mission to try to be as cool as Curious Shy Rabbit, I thought I'd take a shot at a hold or two in Architecture. I'm not going to comment a lot on the rooms that work, since I'm assuming you're not looking for feedback on whether any given room should be changed or not included or the like. (That isn't stopping me from an overall comment along those lines at the end of this post.)

I made it through the Stick Museum, which brings me to the first--well, last, really--problem: the room behind the blue door in the Stick Museum is marked "required". Once that's fixed, I'll download, update, and keep going.

Out of what I got to:

Click here to view the secret text

As a final note, the hold is...very complete. It's a little like Elton John putting out a Complete Collection including not only demo tapes and tracks cut from studio albums, but also the home video his father made of him banging on a piano when he was eighteen months. The "demo tapes and deleted tracks" part of this hold is quite interesting--I like the idea behind the Circles, for instance, and am kind of sorry it never got completed, and Stick Museum 1N is quite interesting, even a little devious. But the "First Level" whose rooms have a handful of roaches and little else...well, it reads like a young architect poking around the editor and making something that's half-homage, half-pastiche of the beginning of KDD, and it's not in the same class as the other stuff here.
08-06-2009 at 08:28 AM
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Jeff_Ray...
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icon Re: Jeff_Ray's Hold Yard (+1)  
A new version is available! It fixed what Tahnan mentionned, and I also added a couple of commentary characters.

If you guys like the idea, I'll put them in the other levels.

____________________________
I make Let's Plays too!
Click here to find out my LPs' progress, and find out what I plan to tackle next!

Currently playing:
Click here to view the secret text


My Holds:
-Completed:
Click here to view the secret text

-Work in Progress:
Click here to view the secret text

08-06-2009 at 02:52 PM
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Chaosgamer
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icon Re: Jeff_Ray's Hold Yard (+1)  
Comments of what I have so far:

Sudoken's dungeon Level One:

Click here to view the secret text


Sudoken's dungeon level two:

Click here to view the secret text
08-06-2009 at 03:05 PM
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mxvladi
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icon Re: Jeff_Ray's Hold Yard (+1)  
I've solved pretty much of the hold(only "Jeffrey's Thoughts in DROD" and "Good Ol' Times" left), so I think it's time to comment on parts I've solved.

Click here to view the secret text


[Last edited by mxvladi at 08-06-2009 07:37 PM]
08-06-2009 at 06:17 PM
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Tahnan
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icon Re: Jeff_Ray's Hold Yard (+1)  
OK, I haven't gone back to replay anything fixed, but the comments on what I hadn't yet seen:

Click here to view the secret text

08-07-2009 at 08:17 PM
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Juanita
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icon Re: Jeff_Ray's Hold Yard (0)  
Need a hint for Stick Museum: 1 North.
08-10-2009 at 03:04 PM
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CuriousShyRabbit
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File: JHY Stick Museum 1N Victory.demo (1.6 KB)
Downloaded 48 times.
License: Public Domain
icon Re: Jeff_Ray's Hold Yard (0)  
For Stick Museum 1N, you need to prevent the tar from filling the 3x3 chamber in the middle.
Click here to view the secret text

Here is my very inefficient demo.
08-16-2009 at 04:47 AM
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Juanita
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icon Re: Jeff_Ray's Hold Yard (0)  
Thanks CSR. Now I'm stuck on 2N, Stick Museum. I'm short two moves before mother spawns.
08-22-2009 at 03:14 AM
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CuriousShyRabbit
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icon Re: Jeff_Ray's Hold Yard (0)  
Then you should try a different approach. You can arrange things so you have lots of extra time.

Click here to view the secret text

08-22-2009 at 07:00 PM
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Juanita
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icon Re: Jeff_Ray's Hold Yard (0)  
Thanks again CSR.
08-24-2009 at 01:54 AM
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