Announcement: Be excellent to each other.


Caravel Forum : DROD RPG Boards : RPG Hints and Solutions : Tendry's Tale : Rule 6: Boldness : 4 North, 5 East (About Rule 6 in general)
Get Help for a Room Post Reply
Poster Message
Quiest
Level: Roachling
Rank Points: 10
Registered: 05-12-2009
IP: Logged
icon Tendry's Tale : Rule 6: Boldness : 4 North, 5 East (0)  
Hi!

I'm stuck in rule 6, because i'm out of yellow keys!
I crushed the pirate, got the bomb, done everything so far, but I cant reach the stairs... got a green and a blue key tho...

I've also been backtracking to see if I missed any keys, but no...
Please don't tell me I have to restart the level AGAIN (did that like three time before being able to defeat the pirate)?!
05-12-2009 at 10:08 AM
View Profile Send Private Message to User Show all user's posts Quote Reply
NiroZ
Level: Smitemaster
Rank Points: 1302
Registered: 02-12-2006
IP: Logged
icon Re: Tendry's Tale : Rule 6: Boldness : 4 North, 5 East (+1)  
Try checking for secret rooms. Otherwise, you'll just have to be more conservative with your keys next time.
05-12-2009 at 11:35 AM
View Profile Send Private Message to User Send Email to User Show all user's posts This architect's holds Quote Reply
Get Help for a Room Post Reply
Caravel Forum : DROD RPG Boards : RPG Hints and Solutions : Tendry's Tale : Rule 6: Boldness : 4 North, 5 East (About Rule 6 in general)
Surf To:


Forum Rules:
Can I post a new topic? No
Can I reply? No
Can I read? Yes
HTML Enabled? No
UBBC Enabled? Yes
Words Filter Enable? No

Contact Us | CaravelGames.com

Powered by: tForum tForumHacks Edition b0.98.8
Originally created by Toan Huynh (Copyright © 2000)
Enhanced by the tForumHacks team and the Caravel team.