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 | [Interface, 5.2] Instead of forcing the 1:1 pixel windowed resolution |
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01-24-2023 at 09:06 PM by Kalin |
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02-02-2022 at 02:37 AM by melvin |
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 | Floor tiles which move monsters and Beethro |
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 | [Game logic] when the entrance is blocked by a tarstuff pool |
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11-29-2021 at 09:02 PM by Kalin |
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 | [Game logic, 5.2] Allow for scripting of complex characters, such as two moves per turn, post-move checking |
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11-08-2021 at 01:16 PM by Kalin |
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 | [Game logic, 5.2] |
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 | for vastly easier custom "queens" |
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 | stairs that go east and west instead of just north and south |
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 | [Interface, 5.2] Aggregation of other threads |
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07-31-2021 at 03:46 AM by JLE |
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 | [Visual, 5.2] for custom portrait makers |
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07-26-2021 at 09:52 PM by mrimer |
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 | [Game logic, 5.2] We'll probably never get this... |
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07-26-2021 at 09:45 PM by mrimer |
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 | instead of DROD |
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