Birkoff wrote:
googa wrote:
When a Ball pushes an inactive hero out of a party splitter square, the hero dies because he becomes useless. But you gave me an idea: To allow a ball to push an inactive hero anywhere, so we could have puzzles like: "How to make the 'x' hero reach the 'y' splitter, so he can be activated. Allowing even the heroes to change their PS colors".
but what if, say sophie is on a green splitter berk is active and jax is pushed onto another green splitter???
The actual algorithm replaces the active hero, when he steps on a party splitter, by the first inactive hero that is over a PS with the same color, starting from the upper left, to the bottom right.
So the best alternative: To allow the inactive hero to be pushed freely, except:
1) - Over a PS color already occupied.
2) - Over a PS with a Hero changing icon.
It means death in any of the cases above.
I'm also studying some way to allow the player to choose the hero he wants to play with freely. Like a potion that displays a menu:
Press the key and choose the hero.
1) - Jax
2) - Archer.
3) - Berk.
etc..
Anyway, it's just an idea...