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Caravel Forum : DROD Boards : Holds : Planteras Challenge (No theme.)
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4.7/10 (13 votes)
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Author Name:Plantera
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Hold Name:Planteras Challenge
Theme:No theme.
Author's Difficulty:
Number of Levels:1
Number of Rooms:10
Number of Monsters:652
Version:DROD: Architect's Edition
High Scores:View High Scores
Hold Karma:1 (+1 / -0)
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admin
Level: Legendary Smitemaster
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File: Planteras Challenge.hold (6 KB)
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License: Other
From: Unspecified
icon Planteras Challenge  
This is a hold that my friend had do.
03-16-2006 at 12:12 PM
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Stefan
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icon Re: Planteras Challenge (0)  
Ooh! A Swedish hold!

Too many tarmazes, though.

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03-16-2006 at 03:40 PM
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larrymurk
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icon Re: Planteras Challenge (0)  
Not bad.

I could've done w/o the orb puzzle myself.

I liked 3N2W as there is some strategy involved.
03-16-2006 at 07:27 PM
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selotte
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icon Re: Planteras Challenge (0)  
Really good, but how I hate tar. I give up 4N.
03-17-2006 at 03:52 PM
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Syntax
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icon Re: Planteras Challenge (0)  
Ok hold, though I agree with larrymurk w/regards to the orb puzzle.
I somehow managed to guess it right first time, but then couldn't remember what I'd done :P

As for the tar mazes... well... trapdoors under tar? No thanks!

One final word... Not sure how to put this but it doesn't seem complete somehow.
03-18-2006 at 06:49 PM
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Blondbeard
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icon Re: Planteras Challenge (0)  
Admitibly it is fun to be one of the privileged few who is able to read the scrolls. Apart from that I must say that I would never ever have played this hold without Dooms transperent tar mod.

Appart from the tar mazes the hold is ok.

Varför skriva på svenska, föresten. Verkar lite poänglöst :P

[Last edited by Blondbeard at 03-21-2006 05:24 PM]
03-21-2006 at 05:23 PM
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west.logan
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icon Re: Planteras Challenge (+1)  
Glad to move on. I agree about the tar mazes: if I didn't have the tar mod now, I would never have gone through some of those, with secret walls, dead ends, trap doors, and narrow passages/corners under tars, that would have been a nightmare (it was tedious enough as it was). I could tell that other players must have thought the same, as I surprisingly placed number 1 my first time through.

The checkpoints were placed terribly, especially in the entrance. The sole checkpoint is in the very last place in the room you get to, after all enemies are dead.

Difficulty was weird, from fairly difficult (nasty orb puzzle) in the first room, to a tar maze in the second, to a wide empty room with only a few roaches and a serpent that was fairly straight-forward. I didn't even bother trying to optimize half the rooms.

Don't bother. This is one of my least liked holds in a while.

For those who don't want to figure out the orb puzzle:
Click here to view the secret text


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05-07-2012 at 03:11 AM
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