...completely different.
A new tileset. It is intentionally horrendous (hey this is a dungeon - prisoners aren't put here to be *happy*
) I will accept no responsibility for headaches incurred. YHBW. It replaces the cavern tileset, so you could, if you have the stomach and inclination, playtest it with level 1 of Dugan.
If you want to try it, extract the zipped file into /drod/data/bitmaps/
It will overwrite the cavern tileset, so you might consider renaming Style1Tiles.bmp first, so you've got a backup.
Don't peak, or the surprise will be spoilt
My next one will be a little more tasteful. There's not alot to tilesets at the moment, which is kind of a shame. I'd like to be able to do some different floor, wall and object types, just to add a little variety to levels.
One thing I've noticed with my current effort, is it would be much better to have alternating wall types so the pattern I use is not so compact, and to enable breaking it up a little (still just as horrible, but less headache inducing) Perhaps more palatable
2x2 or 3x3 different wall types and 1x2 or 1x3 different wall edges (or more) More than 2 floor colours, more than 1 object type... If shadows were seperate from the floor types, the current system of drawing shadow combinations for each floor colour configuration could be removed.
[Edited by StuartK on 07-15-2003 at 04:33 PM]