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Caravel Forum : DROD Boards : Bugs : Mimics Activate Checkpoints
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AtkinsSJ
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icon Mimics Activate Checkpoints (0)  
OK, I'm not sure whether this was intended or not, but I found that if a mimic steps onto a checkpoint, it flashes and the sound is played, as if Beethro had stepped onto it. This also occurs with those non-moving mimics, and you can restore the game from when they step on the checkpoint.

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02-17-2006 at 06:50 PM
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Andy101
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icon Re: Mimics Activate Checkpoints (0)  
AtkinsSJ wrote:
OK, I'm not sure whether this was intended or not, but I found that if a mimic steps onto a checkpoint, it flashes and the sound is played, as if Beethro had stepped onto it. This also occurs with those non-moving mimics, and you can restore the game from when they step on the checkpoint.

~AtkinsSJ

I believe that this is entirely intentional.

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02-17-2006 at 06:55 PM
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Oneiromancer
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icon Re: Mimics Activate Checkpoints (0)  
Not a bug, this was added with JtRH and is a feature.

Game on,

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02-17-2006 at 06:55 PM
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