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Caravel Forum : DROD Boards : Architecture : Beethro's Roasted Roach Grill (A Preview)
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Chalks
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File: Beethros Roasted Roach Grill a demonstration.hold (30.9 KB)
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icon Beethro's Roasted Roach Grill (+1)  
Well, I'm going to post a preview of my new hold here. For two reasons.

1. To show off a really neat secret room (secret...hehe).

2. To advertise the fact that I'm making a new hold.

Mainly the first reason though. It took me a looong time to make, and I want someone to see it. I had a lot of fun with it to. I should save it for the actual release of the hold, but I can't resist showing it to you guys. :fun

I've also included a couple *very* easy rooms that are at the beginning of the hold.
02-10-2006 at 04:18 AM
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Citrus
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icon Re: Beethro's Roasted Roach Grill (0)  
Interesting secret room, Gives me ideas for other weird rooms. Cannot wait to try out this hold. BTW, you can exit 2 West without clearing the room. Then it's impossible to clear it.

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02-10-2006 at 04:55 PM
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Chaco
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icon Re: Beethro's Roasted Roach Grill (0)  
I testeded it. It was funun. :)

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Click here to view the secret text

02-10-2006 at 06:30 PM
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Banjooie
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icon Re: Beethro's Roasted Roach Grill (0)  
Yeah, staying on the path and killing the goblins was crazy, though. That was just...yeah, that was crazy.
02-10-2006 at 07:29 PM
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Citrus
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icon Re: Beethro's Roasted Roach Grill (0)  
I haven't done that yet. :huh

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02-10-2006 at 07:47 PM
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Chalks
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icon Re: Beethro's Roasted Roach Grill (0)  
Banjooie wrote:
Yeah, staying on the path and killing the goblins was crazy, though. That was just...yeah, that was crazy.

was it hard? or was it just different? I originally intended it so that that was the *only* way to beat the room...but I couldn't figure out how to do it. So, I made a script for it. :)

Ezlo wrote:
BTW, you can exit 2 West without clearing the room. Then it's impossible to clear it.
oops. Time to add a green door. :)
02-10-2006 at 10:43 PM
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Citrus
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But even if you enter the secret room, it's impossible. I think a restructure of the room is in order.

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02-11-2006 at 02:16 AM
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RoboBob3000
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icon Re: Beethro's Roasted Roach Grill (0)  
I'm wondering how you all approached the goblins-on-the-path problem.

Click here to view the secret text


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02-11-2006 at 06:56 AM
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Citrus
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icon Re: Beethro's Roasted Roach Grill (0)  
I skipped it because there was no green door! :lol BTW, I found a slayer kill! Go me! :thumbsup

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02-11-2006 at 12:34 PM
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Chalks
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Ezlo wrote:
But even if you enter the secret room, it's impossible. I think a restructure of the room is in order.
The structure of the room in this preview is not the way it is in the real hold...For one thing, the secret room is in a different place.

RoboBob3000 wrote:
Click here to view the secret text
I'm pretty sure that's the only way to do it. I sure hope so anyways.
02-11-2006 at 06:52 PM
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Briareos
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icon Re: Beethro's Roasted Roach Grill (0)  
Exiting 1W to the east makes clearing all the tar again impossible - nice hold idea, otherwise... :)

np: Cornelius - Drop [Kings of Convenience Rmx] (Erlend Øye - DJ Kicks)



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02-19-2006 at 11:01 AM
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Insane
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icon Re: Beethro's Roasted Roach Grill (0)  
clearing all the tar is impossible anyways -.-
02-23-2006 at 03:47 PM
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Chalks
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icon Re: Beethro's Roasted Roach Grill (0)  
Insane wrote:
clearing all the tar is impossible anyways -.-
I haven't checked, but I'm pretty sure that if you let the mother live, it is possible.

Unfortunately, I don't have access to my home computer for the next week so I can't work on my hold right now. *sad* My goal is to get it done within two weeks of getting back to my computer. :D
02-23-2006 at 09:55 PM
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larrymurk
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icon Re: Beethro's Roasted Roach Grill (0)  
Fun start to a hold.

Be aware that the formations (plusses w/ queen roaches) has been used before though I'm no good at recalling where..

The secret room was fun to watch. You might put another door or something to prevent silly players like me from making a choice before they know what the choices are.
02-23-2006 at 11:28 PM
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Chalks
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icon Re: Beethro's Roasted Roach Grill (0)  
larrymurk wrote:
The secret room was fun to watch. You might put another door or something to prevent silly players like me from making a choice before they know what the choices are.
oooh, good idea. Man, I'm so motivated to get this thing done...you have no idea.

*excited smiley face*
02-24-2006 at 08:19 PM
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